Added texture format table for big endian (this is a tempory hack).
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@ -93,6 +93,33 @@ _ALPHA(RGBA8888),
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static const struct {
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GLuint format, filter;
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} tx_table[] = {
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#ifdef MESA_BIG_ENDIAN
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/*
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* NOTE: As we can't do swapping (RBBM_GUI_CNTL doesn't seems to work
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* on r300) we declare the texture format in swapped form. We
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* should better find a way to ask the hardware to do the swapping.
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* Jerome Glisse
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*/
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{R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8), 0},
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{R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8), 0},
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{0xffffff02, 0},
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{0xffffff03, 0},
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{0xffffff04, 0},
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{0xffffff05, 0},
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{0xffffff06, 0},
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{0xffffff07, 0},
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{0xffffff08, 0},
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{0xffffff09, 0},
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{0xffffff10, 0},
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{0xffffff11, 0},
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{R300_EASY_TX_FORMAT(Y, Y, Y, X, Y8X8), 0},
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{0xffffff13, 0},
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{0xffffff14, 0},
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{0xffffff15, 0},
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{0xffffff16, 0},
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{0xffffff17, 0},
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};
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#elif
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{R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8), 0},
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{0xffffff01, 0},
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{0xffffff02, 0},
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@ -112,7 +139,7 @@ static const struct {
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{0xffffff16, 0},
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{0xffffff17, 0},
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};
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#endif
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#undef _COLOR
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#undef _ALPHA
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