tu: Enable vertex & fragment stores & atomics

Note that there are some extra tess fails, but they're probably
unrelated to the actual feature. There were also some xfails that were
created as part of an earlier attempt to enable the feature which were
fixed in the meantime, so remove them.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5738>
This commit is contained in:
Connor Abbott 2020-07-03 18:44:56 +02:00 committed by Marge Bot
parent f7f29a04b4
commit 9e596cc2c2
2 changed files with 6 additions and 4 deletions

View File

@ -7,8 +7,6 @@ dEQP-VK.binding_model.descriptorset_random.sets4.constant.ubolimitlow.sbolimithi
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-mediump-output-vec3
dEQP-VK.glsl.linkage.varying.struct.mat3x2
dEQP-VK.graphicsfuzz.mat-array-deep-control-flow
dEQP-VK.pipeline.spec_constant.graphics.geometry.composite.array.array_vec4
dEQP-VK.pipeline.spec_constant.graphics.vertex.composite.array.mat4x3
dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw_use_input_aspect
@ -17,3 +15,7 @@ dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.negate
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.rounding_rtz_out_prod
dEQP-VK.spirv_assembly.instruction.graphics.opquantize.carry_bit_geom
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
# not sure what's wrong here
dEQP-VK.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode
dEQP-VK.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode

View File

@ -623,8 +623,8 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
.textureCompressionBC = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
.vertexPipelineStoresAndAtomics = false,
.fragmentStoresAndAtomics = false,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = false,