glsl: Make the tree rebalancer use vector_elements, not components().
components() includes matrix columns, so if this code encountered a matrix, it would ask for something like a vec9 or vec16. This is clearly not what you want. Earlier code now prevents this from seeing matrices, but we should still use vector_elements, for clarity. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -273,8 +273,8 @@ update_types(ir_instruction *ir, void *)
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const glsl_type *const new_type =
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glsl_type::get_instance(expr->type->base_type,
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MAX2(expr->operands[0]->type->components(),
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expr->operands[1]->type->components()),
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MAX2(expr->operands[0]->type->vector_elements,
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expr->operands[1]->type->vector_elements),
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1);
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assert(new_type != glsl_type::error_type);
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expr->type = new_type;
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