st/mesa: use DEBUG_INCOMPLETE_FBO debug flag

This commit is contained in:
Brian Paul 2012-06-28 16:07:35 -06:00
parent b186a9df32
commit 9dfe92019a
1 changed files with 3 additions and 7 deletions

View File

@ -57,10 +57,6 @@
#include "util/u_surface.h"
/** Set to 1 to enable extra debug code */
#define ST_DEBUG_FBO 0
static GLboolean
st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
struct gl_renderbuffer *rb,
@ -480,9 +476,9 @@ st_finish_render_texture(struct gl_context *ctx,
static void
st_fbo_invalid(const char *reason)
{
#if ST_DEBUG_FBO
debug_printf("Invalid FBO: %s\n", reason);
#endif
if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
_mesa_debug(NULL, "Invalid FBO: %s\n", reason);
}
}