r600g: fix possible issue with stencil mipmap rendering
Somehow I only hit this issue with my latest libdrm changes. This won't be needed with DB texturing. NOTE: This is a candidate for the 9.0 branch.
This commit is contained in:
parent
6fa22b840e
commit
9dfca930d7
|
@ -1496,13 +1496,24 @@ static void evergreen_init_depth_surface(struct r600_context *rctx,
|
|||
|
||||
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
|
||||
uint64_t stencil_offset = rtex->surface.stencil_offset;
|
||||
unsigned stile_split = rtex->surface.stencil_tile_split;
|
||||
unsigned i, stile_split = rtex->surface.stencil_tile_split;
|
||||
|
||||
stile_split = eg_tile_split(stile_split);
|
||||
stencil_offset += r600_resource_va(screen, surf->base.texture);
|
||||
stencil_offset += rtex->surface.level[level].offset / 4;
|
||||
stencil_offset >>= 8;
|
||||
|
||||
/* We're guessing the stencil offset from the depth offset.
|
||||
* Make sure each mipmap level has a unique offset. */
|
||||
for (i = 1; i <= level; i++) {
|
||||
/* If two levels have the same address, add 256
|
||||
* to the offset of the smaller level. */
|
||||
if ((rtex->surface.level[i-1].offset / 4) >> 8 ==
|
||||
(rtex->surface.level[i].offset / 4) >> 8) {
|
||||
stencil_offset++;
|
||||
}
|
||||
}
|
||||
|
||||
surf->db_stencil_base = stencil_offset;
|
||||
surf->db_stencil_info = S_028044_FORMAT(V_028044_STENCIL_8) |
|
||||
S_028044_TILE_SPLIT(stile_split);
|
||||
|
|
Loading…
Reference in New Issue