radv: fix setting global locations for indirect descriptors
Indirect descriptors only need one entry, we don't have to emit a location for every descriptors. Fixes GPU hangs with new CTS: dEQP-VK.binding_model.descriptorset_random.* CC: 18.2 <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
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for (unsigned i = 0; i < num_sets; ++i) {
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for (unsigned i = 0; i < num_sets; ++i) {
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if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
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if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
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ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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set_loc_desc(ctx, i, user_sgpr_idx, true);
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ctx->descriptor_sets[i] =
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ctx->descriptor_sets[i] =
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ac_build_load_to_sgpr(&ctx->ac,
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ac_build_load_to_sgpr(&ctx->ac,
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desc_sets,
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desc_sets,
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