radv: fix setting global locations for indirect descriptors

Indirect descriptors only need one entry, we don't have to
emit a location for every descriptors.

Fixes GPU hangs with new CTS:
dEQP-VK.binding_model.descriptorset_random.*

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-09-12 15:40:09 +02:00
parent 748f4cce18
commit 9de062ef20
1 changed files with 0 additions and 1 deletions

View File

@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
set_loc_desc(ctx, i, user_sgpr_idx, true);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac,
desc_sets,