vulkan/queue: Add a submit mode enum

This encapsulates all three possible submit modes: immediate, deferred,
and threaded.  It's more clear than the has_thread boolean combined with
device-level checks.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15566>
This commit is contained in:
Jason Ekstrand 2022-03-24 17:05:08 -05:00 committed by Marge Bot
parent 97f17d4b38
commit 9ddab162b7
4 changed files with 111 additions and 35 deletions

View File

@ -139,6 +139,24 @@ vk_device_init(struct vk_device *device,
device->timeline_mode = get_timeline_mode(physical_device);
switch (device->timeline_mode) {
case VK_DEVICE_TIMELINE_MODE_NONE:
case VK_DEVICE_TIMELINE_MODE_NATIVE:
device->submit_mode = VK_QUEUE_SUBMIT_MODE_IMMEDIATE;
break;
case VK_DEVICE_TIMELINE_MODE_EMULATED:
device->submit_mode = VK_QUEUE_SUBMIT_MODE_DEFERRED;
break;
case VK_DEVICE_TIMELINE_MODE_ASSISTED:
device->submit_mode = VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND;
break;
default:
unreachable("Invalid timeline mode");
}
#ifdef ANDROID
mtx_init(&device->swapchain_private_mtx, mtx_plain);
device->swapchain_private = NULL;

View File

@ -36,6 +36,56 @@ extern "C" {
struct vk_sync;
enum vk_queue_submit_mode {
/** Submits happen immediately
*
* `vkQueueSubmit()` and `vkQueueBindSparse()` call
* `vk_queue::driver_submit` directly for all submits and the last call to
* `vk_queue::driver_submit` will have completed by the time
* `vkQueueSubmit()` or `vkQueueBindSparse()` return.
*/
VK_QUEUE_SUBMIT_MODE_IMMEDIATE,
/** Submits may be deferred until a future `vk_queue_flush()`
*
* Submits are added to the queue and `vk_queue_flush()` is called.
* However, any submits with unsatisfied dependencies will be left on the
* queue until a future `vk_queue_flush()` call. This is used for
* implementing emulated timeline semaphores without threading.
*/
VK_QUEUE_SUBMIT_MODE_DEFERRED,
/** Submits will be added to the queue and handled later by a thread
*
* This places additional requirements on the vk_sync types used by the
* driver:
*
* 1. All `vk_sync` types which support `VK_SYNC_FEATURE_GPU_WAIT` also
* support `VK_SYNC_FEATURE_WAIT_PENDING` so that the threads can
* sort out when a given submit has all its dependencies resolved.
*
* 2. All binary `vk_sync` types which support `VK_SYNC_FEATURE_GPU_WAIT`
* also support `VK_SYNC_FEATURE_CPU_RESET` so we can reset
* semaphores after waiting on them.
*
* 3. All vk_sync types used as permanent payloads of semaphores support
* `vk_sync_type::move` so that it can move the pending signal into a
* temporary vk_sync and reset the semaphore.
*
* This is requied for shared timeline semaphores where we need to handle
* wait-before-signal by threading in the driver if we ever see an
* unresolve dependency.
*/
VK_QUEUE_SUBMIT_MODE_THREADED,
/** Threaded but only if we need it to resolve dependencies
*
* This imposes all the same requirements on `vk_sync` types as
* `VK_QUEUE_SUBMIT_MODE_THREADED`.
*/
VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND,
};
struct vk_device {
struct vk_object_base base;
VkAllocationCallbacks alloc;
@ -178,6 +228,8 @@ struct vk_device {
VK_DEVICE_TIMELINE_MODE_NATIVE,
} timeline_mode;
enum vk_queue_submit_mode submit_mode;
#ifdef ANDROID
mtx_t swapchain_private_mtx;
struct hash_table *swapchain_private;

View File

@ -62,6 +62,10 @@ vk_queue_init(struct vk_queue *queue, struct vk_device *device,
assert(index_in_family < pCreateInfo->queueCount);
queue->index_in_family = index_in_family;
queue->submit.mode = device->submit_mode;
if (queue->submit.mode == VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND)
queue->submit.mode = VK_QUEUE_SUBMIT_MODE_IMMEDIATE;
list_inithead(&queue->submit.submits);
ret = mtx_init(&queue->submit.mutex, mtx_plain);
@ -95,12 +99,6 @@ fail_mutex:
return result;
}
static bool
vk_queue_has_submit_thread(struct vk_queue *queue)
{
return queue->submit.has_thread;
}
VkResult
_vk_queue_set_lost(struct vk_queue *queue,
const char *file, int line,
@ -380,8 +378,7 @@ vk_queue_flush(struct vk_queue *queue, uint32_t *submit_count_out)
{
VkResult result = VK_SUCCESS;
assert(queue->base.device->timeline_mode ==
VK_DEVICE_TIMELINE_MODE_EMULATED);
assert(queue->submit.mode == VK_QUEUE_SUBMIT_MODE_DEFERRED);
mtx_lock(&queue->submit.mutex);
@ -443,9 +440,6 @@ vk_queue_submit_thread_func(void *_data)
struct vk_queue *queue = _data;
VkResult result;
assert(queue->base.device->timeline_mode ==
VK_DEVICE_TIMELINE_MODE_ASSISTED);
mtx_lock(&queue->submit.mutex);
while (queue->submit.thread_run) {
@ -515,7 +509,7 @@ vk_queue_enable_submit_thread(struct vk_queue *queue)
if (ret == thrd_error)
return vk_errorf(queue, VK_ERROR_UNKNOWN, "thrd_create failed");
queue->submit.has_thread = true;
queue->submit.mode = VK_QUEUE_SUBMIT_MODE_THREADED;
return VK_SUCCESS;
}
@ -533,7 +527,8 @@ vk_queue_disable_submit_thread(struct vk_queue *queue)
thrd_join(queue->submit.thread, NULL);
queue->submit.has_thread = false;
assert(list_is_empty(&queue->submit.submits));
queue->submit.mode = VK_QUEUE_SUBMIT_MODE_IMMEDIATE;
}
struct vulkan_submit_info {
@ -785,7 +780,7 @@ vk_queue_submit(struct vk_queue *queue,
switch (queue->base.device->timeline_mode) {
case VK_DEVICE_TIMELINE_MODE_ASSISTED:
if (!vk_queue_has_submit_thread(queue)) {
if (queue->submit.mode != VK_QUEUE_SUBMIT_MODE_THREADED) {
static int force_submit_thread = -1;
if (unlikely(force_submit_thread < 0)) {
force_submit_thread =
@ -808,7 +803,7 @@ vk_queue_submit(struct vk_queue *queue,
goto fail;
}
if (vk_queue_has_submit_thread(queue)) {
if (queue->submit.mode == VK_QUEUE_SUBMIT_MODE_THREADED) {
if (has_binary_permanent_semaphore_wait) {
for (uint32_t i = 0; i < info->wait_count; i++) {
VK_FROM_HANDLE(vk_semaphore, semaphore,
@ -1048,26 +1043,22 @@ vk_queue_signal_sync(struct vk_queue *queue,
};
VkResult result;
switch (queue->base.device->timeline_mode) {
case VK_DEVICE_TIMELINE_MODE_ASSISTED:
if (vk_queue_has_submit_thread(queue)) {
vk_queue_push_submit(queue, submit);
return VK_SUCCESS;
} else {
result = vk_queue_submit_final(queue, submit);
vk_queue_submit_destroy(queue, submit);
return result;
}
case VK_DEVICE_TIMELINE_MODE_EMULATED:
vk_queue_push_submit(queue, submit);
return vk_device_flush(queue->base.device);
case VK_DEVICE_TIMELINE_MODE_NONE:
case VK_DEVICE_TIMELINE_MODE_NATIVE:
switch (queue->submit.mode) {
case VK_QUEUE_SUBMIT_MODE_IMMEDIATE:
result = vk_queue_submit_final(queue, submit);
vk_queue_submit_destroy(queue, submit);
return result;
case VK_QUEUE_SUBMIT_MODE_DEFERRED:
vk_queue_push_submit(queue, submit);
return vk_device_flush(queue->base.device);
case VK_QUEUE_SUBMIT_MODE_THREADED:
vk_queue_push_submit(queue, submit);
return VK_SUCCESS;
case VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND:
unreachable("Invalid vk_queue::submit.mode");
}
unreachable("Invalid timeline mode");
}
@ -1075,7 +1066,7 @@ vk_queue_signal_sync(struct vk_queue *queue,
void
vk_queue_finish(struct vk_queue *queue)
{
if (vk_queue_has_submit_thread(queue))
if (queue->submit.mode == VK_QUEUE_SUBMIT_MODE_THREADED)
vk_queue_disable_submit_thread(queue);
while (!list_is_empty(&queue->submit.submits)) {

View File

@ -24,7 +24,7 @@
#ifndef VK_QUEUE_H
#define VK_QUEUE_H
#include "vk_object.h"
#include "vk_device.h"
#include "c11/threads.h"
@ -72,6 +72,22 @@ struct vk_queue {
struct vk_queue_submit *submit);
struct {
/** Current submit mode
*
* This represents the exact current submit mode for this specific queue
* which may be different from `vk_device::submit_mode`. In particular,
* this will never be `VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND`.
* Instead, when the device submit mode is
* `VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND`, the queue submit mode
* will be one of `VK_QUEUE_SUBMIT_MODE_THREADED` or
* `VK_QUEUE_SUBMIT_MODE_IMMEDIATE` depending on whether or not a submit
* thread is currently running for this queue. If the device submit
* mode is `VK_QUEUE_SUBMIT_MODE_DEFERRED`, every queue in the device
* will use `VK_QUEUE_SUBMIT_MODE_DEFERRED` because the deferred submit
* model depends on regular flushing instead of independent threads.
*/
enum vk_queue_submit_mode mode;
mtx_t mutex;
cnd_t push;
cnd_t pop;
@ -79,7 +95,6 @@ struct vk_queue {
struct list_head submits;
bool thread_run;
bool has_thread;
thrd_t thread;
} submit;