nir: Add a lower_vec_to_movs pass

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Jason Ekstrand 2014-10-22 12:57:28 -07:00
parent 2943522d80
commit 9d986d19d0
3 changed files with 99 additions and 0 deletions

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@ -24,6 +24,7 @@ NIR_FILES = \
$(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \
$(GLSL_SRCDIR)/nir/nir_lower_system_values.c \
$(GLSL_SRCDIR)/nir/nir_lower_variables_scalar.c \
$(GLSL_SRCDIR)/nir/nir_lower_vec_to_movs.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.h \
$(GLSL_SRCDIR)/nir/nir_opt_copy_propagate.c \

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@ -1286,6 +1286,8 @@ void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals,
void nir_remove_dead_variables(nir_shader *shader);
void nir_lower_vec_to_movs(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader,
struct gl_shader_program *shader_program,
struct gl_program *prog);

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@ -0,0 +1,96 @@
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
#include "nir.h"
/*
* Implements a simple pass that lowers vecN instructions to a series of
* moves with partial writes.
*/
static bool
lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
{
nir_foreach_instr_safe(block, instr) {
if (instr->type != nir_instr_type_alu)
continue;
nir_alu_instr *vec = (nir_alu_instr *)instr;
switch (vec->op) {
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
break;
default:
continue; /* The loop */
}
for (unsigned i = 0, src_idx = 0; i < 4; i++) {
if (!(vec->dest.write_mask & (1 << i)))
continue;
assert(src_idx < nir_op_infos[vec->op].num_inputs);
nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
mov->src[0].src = nir_src_copy(vec->src[src_idx].src, mem_ctx);
mov->src[0].negate = vec->src[src_idx].negate;
mov->src[0].abs = vec->src[src_idx].abs;
/* We only care about the one swizzle */
mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
mov->dest.dest = nir_dest_copy(vec->dest.dest, mem_ctx);
mov->dest.saturate = vec->dest.saturate;
mov->dest.write_mask = (1u << i);
nir_instr_insert_before(&vec->instr, &mov->instr);
src_idx++;
}
nir_instr_remove(&vec->instr);
ralloc_free(vec);
}
return true;
}
static void
nir_lower_vec_to_movs_impl(nir_function_impl *impl)
{
nir_foreach_block(impl, lower_vec_to_movs_block, ralloc_parent(impl));
}
void
nir_lower_vec_to_movs(nir_shader *shader)
{
nir_foreach_overload(shader, overload) {
if (overload->impl)
nir_lower_vec_to_movs_impl(overload->impl);
}
}