mesa: fix texture updates for ATI_fragment_shader
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -840,9 +840,11 @@ _mesa_update_texture_state(struct gl_context *ctx)
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memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
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if (prog[MESA_SHADER_FRAGMENT] == NULL &&
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_mesa_arb_fragment_program_enabled(ctx)) {
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prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
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if (prog[MESA_SHADER_FRAGMENT] == NULL) {
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if (_mesa_arb_fragment_program_enabled(ctx))
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prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
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else if (_mesa_ati_fragment_shader_enabled(ctx))
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prog[MESA_SHADER_FRAGMENT] = ctx->ATIFragmentShader.Current->Program;
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}
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/* TODO: only set this if there are actual changes */
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