glcpp: Rename the variable used to enable debugging.
The -p option we now use when calling bison means that this variable will be named glcpp_parser_debug not yydebug. This was not caught when the -p option was added because this variable isn't used in the code as committed. (I prefer the declaration to remain since it allows a developer to easily find this variable name to enable debugging.)
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@ -30,7 +30,7 @@
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#include "main/mtypes.h"
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#include "main/shaderobj.h"
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extern int yydebug;
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extern int glcpp_parser_debug;
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void
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_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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