mesa: rename dlist functions to match dispatch function names

_mesa_initialize_save_table will be autogenerated.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
This commit is contained in:
Marek Olšák 2021-11-28 18:17:23 -05:00
parent 12b1feb03e
commit 9cef21e33f
1 changed files with 138 additions and 155 deletions

View File

@ -1672,7 +1672,7 @@ save_BlendEquation(GLenum mode)
static void GLAPIENTRY static void GLAPIENTRY
save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) save_BlendEquationSeparate(GLenum modeRGB, GLenum modeA)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -1689,7 +1689,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
static void GLAPIENTRY static void GLAPIENTRY
save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, save_BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) GLenum sfactorA, GLenum dfactorA)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
@ -1712,7 +1712,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
static void GLAPIENTRY static void GLAPIENTRY
save_BlendFunc(GLenum srcfactor, GLenum dstfactor) save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
{ {
save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); save_BlendFuncSeparate(srcfactor, dstfactor, srcfactor, dstfactor);
} }
@ -1736,7 +1736,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
/* GL_ARB_draw_buffers_blend */ /* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY static void GLAPIENTRY
save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, save_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) GLenum sfactorA, GLenum dfactorA)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
@ -1758,7 +1758,7 @@ save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
/* GL_ARB_draw_buffers_blend */ /* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY static void GLAPIENTRY
save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) save_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -1776,7 +1776,7 @@ save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
/* GL_ARB_draw_buffers_blend */ /* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY static void GLAPIENTRY
save_BlendEquationi(GLuint buf, GLenum mode) save_BlendEquationiARB(GLuint buf, GLenum mode)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -1793,7 +1793,7 @@ save_BlendEquationi(GLuint buf, GLenum mode)
/* GL_ARB_draw_buffers_blend */ /* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY static void GLAPIENTRY
save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) save_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -1835,7 +1835,7 @@ save_DrawElementsInstancedARB(UNUSED GLenum mode,
} }
static void GLAPIENTRY static void GLAPIENTRY
save_DrawElementsInstancedBaseVertexARB(UNUSED GLenum mode, save_DrawElementsInstancedBaseVertex(UNUSED GLenum mode,
UNUSED GLsizei count, UNUSED GLsizei count,
UNUSED GLenum type, UNUSED GLenum type,
UNUSED const GLvoid *indices, UNUSED const GLvoid *indices,
@ -2283,7 +2283,7 @@ save_ColorMask(GLboolean red, GLboolean green,
static void GLAPIENTRY static void GLAPIENTRY
save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, save_ColorMaski(GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha) GLboolean blue, GLboolean alpha)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
@ -2553,7 +2553,7 @@ save_Disable(GLenum cap)
static void GLAPIENTRY static void GLAPIENTRY
save_DisableIndexed(GLuint index, GLenum cap) save_Disablei(GLuint index, GLenum cap)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -2629,7 +2629,7 @@ save_Enable(GLenum cap)
static void GLAPIENTRY static void GLAPIENTRY
save_EnableIndexed(GLuint index, GLenum cap) save_Enablei(GLuint index, GLenum cap)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -3538,7 +3538,7 @@ save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
static void GLAPIENTRY static void GLAPIENTRY
save_PointParameterfvEXT(GLenum pname, const GLfloat *params) save_PointParameterfv(GLenum pname, const GLfloat *params)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -3557,12 +3557,12 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
static void GLAPIENTRY static void GLAPIENTRY
save_PointParameterfEXT(GLenum pname, GLfloat param) save_PointParameterf(GLenum pname, GLfloat param)
{ {
GLfloat parray[3]; GLfloat parray[3];
parray[0] = param; parray[0] = param;
parray[1] = parray[2] = 0.0F; parray[1] = parray[2] = 0.0F;
save_PointParameterfvEXT(pname, parray); save_PointParameterfv(pname, parray);
} }
static void GLAPIENTRY static void GLAPIENTRY
@ -3571,7 +3571,7 @@ save_PointParameteri(GLenum pname, GLint param)
GLfloat parray[3]; GLfloat parray[3];
parray[0] = (GLfloat) param; parray[0] = (GLfloat) param;
parray[1] = parray[2] = 0.0F; parray[1] = parray[2] = 0.0F;
save_PointParameterfvEXT(pname, parray); save_PointParameterfv(pname, parray);
} }
static void GLAPIENTRY static void GLAPIENTRY
@ -3580,7 +3580,7 @@ save_PointParameteriv(GLenum pname, const GLint * param)
GLfloat parray[3]; GLfloat parray[3];
parray[0] = (GLfloat) param[0]; parray[0] = (GLfloat) param[0];
parray[1] = parray[2] = 0.0F; parray[1] = parray[2] = 0.0F;
save_PointParameterfvEXT(pname, parray); save_PointParameterfv(pname, parray);
} }
@ -4814,49 +4814,49 @@ save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2dMESA(GLdouble x, GLdouble y) save_WindowPos2d(GLdouble x, GLdouble y)
{ {
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2fMESA(GLfloat x, GLfloat y) save_WindowPos2f(GLfloat x, GLfloat y)
{ {
save_WindowPos4fMESA(x, y, 0.0F, 1.0F); save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2iMESA(GLint x, GLint y) save_WindowPos2i(GLint x, GLint y)
{ {
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2sMESA(GLshort x, GLshort y) save_WindowPos2s(GLshort x, GLshort y)
{ {
save_WindowPos4fMESA(x, y, 0.0F, 1.0F); save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) save_WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{ {
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) save_WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{ {
save_WindowPos4fMESA(x, y, z, 1.0F); save_WindowPos4fMESA(x, y, z, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3iMESA(GLint x, GLint y, GLint z) save_WindowPos3i(GLint x, GLint y, GLint z)
{ {
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) save_WindowPos3s(GLshort x, GLshort y, GLshort z)
{ {
save_WindowPos4fMESA(x, y, z, 1.0F); save_WindowPos4fMESA(x, y, z, 1.0F);
} }
@ -4880,49 +4880,49 @@ save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2dvMESA(const GLdouble * v) save_WindowPos2dv(const GLdouble * v)
{ {
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2fvMESA(const GLfloat * v) save_WindowPos2fv(const GLfloat * v)
{ {
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2ivMESA(const GLint * v) save_WindowPos2iv(const GLint * v)
{ {
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos2svMESA(const GLshort * v) save_WindowPos2sv(const GLshort * v)
{ {
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3dvMESA(const GLdouble * v) save_WindowPos3dv(const GLdouble * v)
{ {
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3fvMESA(const GLfloat * v) save_WindowPos3fv(const GLfloat * v)
{ {
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3ivMESA(const GLint * v) save_WindowPos3iv(const GLint * v)
{ {
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
} }
static void GLAPIENTRY static void GLAPIENTRY
save_WindowPos3svMESA(const GLshort * v) save_WindowPos3sv(const GLshort * v)
{ {
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
} }
@ -4957,7 +4957,7 @@ save_WindowPos4svMESA(const GLshort * v)
/* GL_ARB_multitexture */ /* GL_ARB_multitexture */
static void GLAPIENTRY static void GLAPIENTRY
save_ActiveTextureARB(GLenum target) save_ActiveTexture(GLenum target)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -4975,7 +4975,7 @@ save_ActiveTextureARB(GLenum target)
/* GL_ARB_transpose_matrix */ /* GL_ARB_transpose_matrix */
static void GLAPIENTRY static void GLAPIENTRY
save_LoadTransposeMatrixdARB(const GLdouble m[16]) save_LoadTransposeMatrixd(const GLdouble m[16])
{ {
GLfloat tm[16]; GLfloat tm[16];
_math_transposefd(tm, m); _math_transposefd(tm, m);
@ -4984,7 +4984,7 @@ save_LoadTransposeMatrixdARB(const GLdouble m[16])
static void GLAPIENTRY static void GLAPIENTRY
save_LoadTransposeMatrixfARB(const GLfloat m[16]) save_LoadTransposeMatrixf(const GLfloat m[16])
{ {
GLfloat tm[16]; GLfloat tm[16];
_math_transposef(tm, m); _math_transposef(tm, m);
@ -4993,7 +4993,7 @@ save_LoadTransposeMatrixfARB(const GLfloat m[16])
static void GLAPIENTRY static void GLAPIENTRY
save_MultTransposeMatrixdARB(const GLdouble m[16]) save_MultTransposeMatrixd(const GLdouble m[16])
{ {
GLfloat tm[16]; GLfloat tm[16];
_math_transposefd(tm, m); _math_transposefd(tm, m);
@ -5002,7 +5002,7 @@ save_MultTransposeMatrixdARB(const GLdouble m[16])
static void GLAPIENTRY static void GLAPIENTRY
save_MultTransposeMatrixfARB(const GLfloat m[16]) save_MultTransposeMatrixf(const GLfloat m[16])
{ {
GLfloat tm[16]; GLfloat tm[16];
_math_transposef(tm, m); _math_transposef(tm, m);
@ -5030,7 +5030,7 @@ static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func)
/* GL_ARB_texture_compression */ /* GL_ARB_texture_compression */
static void GLAPIENTRY static void GLAPIENTRY
save_CompressedTexImage1DARB(GLenum target, GLint level, save_CompressedTexImage1D(GLenum target, GLint level,
GLenum internalFormat, GLsizei width, GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize, GLint border, GLsizei imageSize,
const GLvoid * data) const GLvoid * data)
@ -5068,7 +5068,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
static void GLAPIENTRY static void GLAPIENTRY
save_CompressedTexImage2DARB(GLenum target, GLint level, save_CompressedTexImage2D(GLenum target, GLint level,
GLenum internalFormat, GLsizei width, GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid * data) const GLvoid * data)
@ -5107,7 +5107,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
static void GLAPIENTRY static void GLAPIENTRY
save_CompressedTexImage3DARB(GLenum target, GLint level, save_CompressedTexImage3D(GLenum target, GLint level,
GLenum internalFormat, GLsizei width, GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid * data) GLsizei imageSize, const GLvoid * data)
@ -5148,7 +5148,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
static void GLAPIENTRY static void GLAPIENTRY
save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, save_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid * data) GLsizei imageSize, const GLvoid * data)
{ {
@ -5177,7 +5177,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
static void GLAPIENTRY static void GLAPIENTRY
save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, save_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, GLenum format, GLsizei imageSize,
const GLvoid * data) const GLvoid * data)
@ -5209,7 +5209,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
static void GLAPIENTRY static void GLAPIENTRY
save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid * data) GLsizei imageSize, const GLvoid * data)
@ -5245,7 +5245,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
/* GL_ARB_multisample */ /* GL_ARB_multisample */
static void GLAPIENTRY static void GLAPIENTRY
save_SampleCoverageARB(GLclampf value, GLboolean invert) save_SampleCoverage(GLclampf value, GLboolean invert)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -5550,7 +5550,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
static void GLAPIENTRY static void GLAPIENTRY
save_BeginQueryARB(GLenum target, GLuint id) save_BeginQuery(GLenum target, GLuint id)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -5566,7 +5566,7 @@ save_BeginQueryARB(GLenum target, GLuint id)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_EndQueryARB(GLenum target) save_EndQuery(GLenum target)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -5631,7 +5631,7 @@ save_EndQueryIndexed(GLenum target, GLuint index)
static void GLAPIENTRY static void GLAPIENTRY
save_DrawBuffersARB(GLsizei count, const GLenum * buffers) save_DrawBuffers(GLsizei count, const GLenum * buffers)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -5898,7 +5898,7 @@ save_PrimitiveRestartNV(void)
static void GLAPIENTRY static void GLAPIENTRY
save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, save_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) GLbitfield mask, GLenum filter)
{ {
@ -5928,7 +5928,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
/** GL_EXT_provoking_vertex */ /** GL_EXT_provoking_vertex */
static void GLAPIENTRY static void GLAPIENTRY
save_ProvokingVertexEXT(GLenum mode) save_ProvokingVertex(GLenum mode)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6291,7 +6291,7 @@ save_UseProgram(GLuint program)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform1fARB(GLint location, GLfloat x) save_Uniform1f(GLint location, GLfloat x)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6308,7 +6308,7 @@ save_Uniform1fARB(GLint location, GLfloat x)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) save_Uniform2f(GLint location, GLfloat x, GLfloat y)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6326,7 +6326,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) save_Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6345,7 +6345,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) save_Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6365,7 +6365,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) save_Uniform1fv(GLint location, GLsizei count, const GLfloat *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6382,7 +6382,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) save_Uniform2fv(GLint location, GLsizei count, const GLfloat *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6399,7 +6399,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) save_Uniform3fv(GLint location, GLsizei count, const GLfloat *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6416,7 +6416,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) save_Uniform4fv(GLint location, GLsizei count, const GLfloat *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6580,7 +6580,7 @@ save_Uniform4dv(GLint location, GLsizei count, const GLdouble *v)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform1iARB(GLint location, GLint x) save_Uniform1i(GLint location, GLint x)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6596,7 +6596,7 @@ save_Uniform1iARB(GLint location, GLint x)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform2iARB(GLint location, GLint x, GLint y) save_Uniform2i(GLint location, GLint x, GLint y)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6613,7 +6613,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) save_Uniform3i(GLint location, GLint x, GLint y, GLint z)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6631,7 +6631,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) save_Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6652,7 +6652,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) save_Uniform1iv(GLint location, GLsizei count, const GLint *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6669,7 +6669,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) save_Uniform2iv(GLint location, GLsizei count, const GLint *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6686,7 +6686,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) save_Uniform3iv(GLint location, GLsizei count, const GLint *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6703,7 +6703,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) save_Uniform4iv(GLint location, GLsizei count, const GLint *v)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -6864,7 +6864,7 @@ save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
static void GLAPIENTRY static void GLAPIENTRY
save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, save_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m) const GLfloat *m)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
@ -6883,7 +6883,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
} }
static void GLAPIENTRY static void GLAPIENTRY
save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, save_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m) const GLfloat *m)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
@ -6902,7 +6902,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
} }
static void GLAPIENTRY static void GLAPIENTRY
save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, save_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m) const GLfloat *m)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
@ -8839,7 +8839,7 @@ save_ClipControl(GLenum origin, GLenum depth)
} }
static void GLAPIENTRY static void GLAPIENTRY
save_ClampColorARB(GLenum target, GLenum clamp) save_ClampColor(GLenum target, GLenum clamp)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -8856,7 +8856,7 @@ save_ClampColorARB(GLenum target, GLenum clamp)
/** GL_EXT_texture_integer */ /** GL_EXT_texture_integer */
static void GLAPIENTRY static void GLAPIENTRY
save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) save_ClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -8875,7 +8875,7 @@ save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
/** GL_EXT_texture_integer */ /** GL_EXT_texture_integer */
static void GLAPIENTRY static void GLAPIENTRY
save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) save_ClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
Node *n; Node *n;
@ -14021,7 +14021,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_ClearStencil(table, save_ClearStencil); SET_ClearStencil(table, save_ClearStencil);
SET_ClipPlane(table, save_ClipPlane); SET_ClipPlane(table, save_ClipPlane);
SET_ColorMask(table, save_ColorMask); SET_ColorMask(table, save_ColorMask);
SET_ColorMaski(table, save_ColorMaskIndexed); SET_ColorMaski(table, save_ColorMaski);
SET_ColorMaterial(table, save_ColorMaterial); SET_ColorMaterial(table, save_ColorMaterial);
SET_CopyPixels(table, save_CopyPixels); SET_CopyPixels(table, save_CopyPixels);
SET_CullFace(table, save_CullFace); SET_CullFace(table, save_CullFace);
@ -14029,11 +14029,11 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DepthMask(table, save_DepthMask); SET_DepthMask(table, save_DepthMask);
SET_DepthRange(table, save_DepthRange); SET_DepthRange(table, save_DepthRange);
SET_Disable(table, save_Disable); SET_Disable(table, save_Disable);
SET_Disablei(table, save_DisableIndexed); SET_Disablei(table, save_Disablei);
SET_DrawBuffer(table, save_DrawBuffer); SET_DrawBuffer(table, save_DrawBuffer);
SET_DrawPixels(table, save_DrawPixels); SET_DrawPixels(table, save_DrawPixels);
SET_Enable(table, save_Enable); SET_Enable(table, save_Enable);
SET_Enablei(table, save_EnableIndexed); SET_Enablei(table, save_Enablei);
SET_EvalMesh1(table, save_EvalMesh1); SET_EvalMesh1(table, save_EvalMesh1);
SET_EvalMesh2(table, save_EvalMesh2); SET_EvalMesh2(table, save_EvalMesh2);
SET_Fogf(table, save_Fogf); SET_Fogf(table, save_Fogf);
@ -14173,26 +14173,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_BlendColor(table, save_BlendColor); SET_BlendColor(table, save_BlendColor);
SET_BlendEquation(table, save_BlendEquation); SET_BlendEquation(table, save_BlendEquation);
/* 2. GL_EXT_blend_color */
#if 0
SET_BlendColorEXT(table, save_BlendColorEXT);
#endif
/* 6. GL_EXT_texture3d */
#if 0
SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
SET_TexImage3DEXT(table, save_TexImage3DEXT);
SET_TexSubImage3DEXT(table, save_TexSubImage3D);
#endif
/* 37. GL_EXT_blend_minmax */
#if 0
SET_BlendEquationEXT(table, save_BlendEquationEXT);
#endif
/* 54. GL_EXT_point_parameters */ /* 54. GL_EXT_point_parameters */
SET_PointParameterf(table, save_PointParameterfEXT); SET_PointParameterf(table, save_PointParameterf);
SET_PointParameterfv(table, save_PointParameterfvEXT); SET_PointParameterfv(table, save_PointParameterfv);
/* 91. GL_ARB_tessellation_shader */ /* 91. GL_ARB_tessellation_shader */
SET_PatchParameteri(table, save_PatchParameteri); SET_PatchParameteri(table, save_PatchParameteri);
@ -14213,25 +14196,25 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect); SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect);
/* 173. GL_EXT_blend_func_separate */ /* 173. GL_EXT_blend_func_separate */
SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT); SET_BlendFuncSeparate(table, save_BlendFuncSeparate);
/* 197. GL_MESA_window_pos */ /* 197. GL_MESA_window_pos */
SET_WindowPos2d(table, save_WindowPos2dMESA); SET_WindowPos2d(table, save_WindowPos2d);
SET_WindowPos2dv(table, save_WindowPos2dvMESA); SET_WindowPos2dv(table, save_WindowPos2dv);
SET_WindowPos2f(table, save_WindowPos2fMESA); SET_WindowPos2f(table, save_WindowPos2f);
SET_WindowPos2fv(table, save_WindowPos2fvMESA); SET_WindowPos2fv(table, save_WindowPos2fv);
SET_WindowPos2i(table, save_WindowPos2iMESA); SET_WindowPos2i(table, save_WindowPos2i);
SET_WindowPos2iv(table, save_WindowPos2ivMESA); SET_WindowPos2iv(table, save_WindowPos2iv);
SET_WindowPos2s(table, save_WindowPos2sMESA); SET_WindowPos2s(table, save_WindowPos2s);
SET_WindowPos2sv(table, save_WindowPos2svMESA); SET_WindowPos2sv(table, save_WindowPos2sv);
SET_WindowPos3d(table, save_WindowPos3dMESA); SET_WindowPos3d(table, save_WindowPos3d);
SET_WindowPos3dv(table, save_WindowPos3dvMESA); SET_WindowPos3dv(table, save_WindowPos3dv);
SET_WindowPos3f(table, save_WindowPos3fMESA); SET_WindowPos3f(table, save_WindowPos3f);
SET_WindowPos3fv(table, save_WindowPos3fvMESA); SET_WindowPos3fv(table, save_WindowPos3fv);
SET_WindowPos3i(table, save_WindowPos3iMESA); SET_WindowPos3i(table, save_WindowPos3i);
SET_WindowPos3iv(table, save_WindowPos3ivMESA); SET_WindowPos3iv(table, save_WindowPos3iv);
SET_WindowPos3s(table, save_WindowPos3sMESA); SET_WindowPos3s(table, save_WindowPos3s);
SET_WindowPos3sv(table, save_WindowPos3svMESA); SET_WindowPos3sv(table, save_WindowPos3sv);
SET_WindowPos4dMESA(table, save_WindowPos4dMESA); SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
SET_WindowPos4fMESA(table, save_WindowPos4fMESA); SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
@ -14256,24 +14239,24 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DepthBoundsEXT(table, save_DepthBoundsEXT); SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
/* ARB 1. GL_ARB_multitexture */ /* ARB 1. GL_ARB_multitexture */
SET_ActiveTexture(table, save_ActiveTextureARB); SET_ActiveTexture(table, save_ActiveTexture);
/* ARB 3. GL_ARB_transpose_matrix */ /* ARB 3. GL_ARB_transpose_matrix */
SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixdARB); SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixd);
SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixfARB); SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixf);
SET_MultTransposeMatrixd(table, save_MultTransposeMatrixdARB); SET_MultTransposeMatrixd(table, save_MultTransposeMatrixd);
SET_MultTransposeMatrixf(table, save_MultTransposeMatrixfARB); SET_MultTransposeMatrixf(table, save_MultTransposeMatrixf);
/* ARB 5. GL_ARB_multisample */ /* ARB 5. GL_ARB_multisample */
SET_SampleCoverage(table, save_SampleCoverageARB); SET_SampleCoverage(table, save_SampleCoverage);
/* ARB 12. GL_ARB_texture_compression */ /* ARB 12. GL_ARB_texture_compression */
SET_CompressedTexImage3D(table, save_CompressedTexImage3DARB); SET_CompressedTexImage3D(table, save_CompressedTexImage3D);
SET_CompressedTexImage2D(table, save_CompressedTexImage2DARB); SET_CompressedTexImage2D(table, save_CompressedTexImage2D);
SET_CompressedTexImage1D(table, save_CompressedTexImage1DARB); SET_CompressedTexImage1D(table, save_CompressedTexImage1D);
SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3DARB); SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3D);
SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2DARB); SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2D);
SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1DARB); SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1D);
/* ARB 14. GL_ARB_point_parameters */ /* ARB 14. GL_ARB_point_parameters */
/* aliased with EXT_point_parameters functions */ /* aliased with EXT_point_parameters functions */
@ -14295,34 +14278,34 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
SET_BeginQuery(table, save_BeginQueryARB); SET_BeginQuery(table, save_BeginQuery);
SET_EndQuery(table, save_EndQueryARB); SET_EndQuery(table, save_EndQuery);
SET_QueryCounter(table, save_QueryCounter); SET_QueryCounter(table, save_QueryCounter);
SET_DrawBuffers(table, save_DrawBuffersARB); SET_DrawBuffers(table, save_DrawBuffers);
SET_BlitFramebuffer(table, save_BlitFramebufferEXT); SET_BlitFramebuffer(table, save_BlitFramebuffer);
SET_UseProgram(table, save_UseProgram); SET_UseProgram(table, save_UseProgram);
SET_Uniform1f(table, save_Uniform1fARB); SET_Uniform1f(table, save_Uniform1f);
SET_Uniform2f(table, save_Uniform2fARB); SET_Uniform2f(table, save_Uniform2f);
SET_Uniform3f(table, save_Uniform3fARB); SET_Uniform3f(table, save_Uniform3f);
SET_Uniform4f(table, save_Uniform4fARB); SET_Uniform4f(table, save_Uniform4f);
SET_Uniform1fv(table, save_Uniform1fvARB); SET_Uniform1fv(table, save_Uniform1fv);
SET_Uniform2fv(table, save_Uniform2fvARB); SET_Uniform2fv(table, save_Uniform2fv);
SET_Uniform3fv(table, save_Uniform3fvARB); SET_Uniform3fv(table, save_Uniform3fv);
SET_Uniform4fv(table, save_Uniform4fvARB); SET_Uniform4fv(table, save_Uniform4fv);
SET_Uniform1i(table, save_Uniform1iARB); SET_Uniform1i(table, save_Uniform1i);
SET_Uniform2i(table, save_Uniform2iARB); SET_Uniform2i(table, save_Uniform2i);
SET_Uniform3i(table, save_Uniform3iARB); SET_Uniform3i(table, save_Uniform3i);
SET_Uniform4i(table, save_Uniform4iARB); SET_Uniform4i(table, save_Uniform4i);
SET_Uniform1iv(table, save_Uniform1ivARB); SET_Uniform1iv(table, save_Uniform1iv);
SET_Uniform2iv(table, save_Uniform2ivARB); SET_Uniform2iv(table, save_Uniform2iv);
SET_Uniform3iv(table, save_Uniform3ivARB); SET_Uniform3iv(table, save_Uniform3iv);
SET_Uniform4iv(table, save_Uniform4ivARB); SET_Uniform4iv(table, save_Uniform4iv);
SET_UniformMatrix2fv(table, save_UniformMatrix2fvARB); SET_UniformMatrix2fv(table, save_UniformMatrix2fv);
SET_UniformMatrix3fv(table, save_UniformMatrix3fvARB); SET_UniformMatrix3fv(table, save_UniformMatrix3fv);
SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB); SET_UniformMatrix4fv(table, save_UniformMatrix4fv);
SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
@ -14331,18 +14314,18 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
/* 299. GL_EXT_blend_equation_separate */ /* 299. GL_EXT_blend_equation_separate */
SET_BlendEquationSeparate(table, save_BlendEquationSeparateEXT); SET_BlendEquationSeparate(table, save_BlendEquationSeparate);
/* GL_EXT_gpu_program_parameters */ /* GL_EXT_gpu_program_parameters */
SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
/* 364. GL_EXT_provoking_vertex */ /* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertex(table, save_ProvokingVertexEXT); SET_ProvokingVertex(table, save_ProvokingVertex);
/* GL_EXT_texture_integer */ /* GL_EXT_texture_integer */
SET_ClearColorIiEXT(table, save_ClearColorIi); SET_ClearColorIiEXT(table, save_ClearColorIiEXT);
SET_ClearColorIuiEXT(table, save_ClearColorIui); SET_ClearColorIuiEXT(table, save_ClearColorIuiEXT);
SET_TexParameterIiv(table, save_TexParameterIiv); SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv); SET_TexParameterIuiv(table, save_TexParameterIuiv);
@ -14350,7 +14333,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_ClipControl(table, save_ClipControl); SET_ClipControl(table, save_ClipControl);
/* GL_ARB_color_buffer_float */ /* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB); SET_ClampColor(table, save_ClampColor);
/* GL 3.0 */ /* GL 3.0 */
SET_ClearBufferiv(table, save_ClearBufferiv); SET_ClearBufferiv(table, save_ClearBufferiv);
@ -14450,10 +14433,10 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv); SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv);
/* GL_ARB_draw_buffer_blend */ /* GL_ARB_draw_buffer_blend */
SET_BlendFunciARB(table, save_BlendFunci); SET_BlendFunciARB(table, save_BlendFunciARB);
SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparateiARB);
SET_BlendEquationiARB(table, save_BlendEquationi); SET_BlendEquationiARB(table, save_BlendEquationiARB);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparateiARB);
/* GL_NV_conditional_render */ /* GL_NV_conditional_render */
SET_BeginConditionalRender(table, save_BeginConditionalRender); SET_BeginConditionalRender(table, save_BeginConditionalRender);
@ -14473,7 +14456,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB); SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB);
/* GL_ARB_draw_elements_base_vertex */ /* GL_ARB_draw_elements_base_vertex */
SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertexARB); SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertex);
/* GL_ARB_base_instance */ /* GL_ARB_base_instance */
SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance); SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance);