mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Just remove the parameter. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -403,7 +403,7 @@ main(int argc, char **argv)
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}
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if ((status == EXIT_SUCCESS) && do_link) {
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_mesa_clear_shader_program_data(ctx, whole_program);
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_mesa_clear_shader_program_data(whole_program);
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link_shaders(ctx, whole_program);
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status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
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@ -84,8 +84,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
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}
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void
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_mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
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{
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unsigned i;
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@ -45,8 +45,7 @@ extern "C" struct gl_shader *
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_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
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extern "C" void
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_mesa_clear_shader_program_data(struct gl_context *,
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struct gl_shader_program *);
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_mesa_clear_shader_program_data(struct gl_shader_program *);
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extern "C" void
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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@ -277,8 +277,7 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name)
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* Clear (free) the shader program state that gets produced by linking.
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*/
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void
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_mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
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{
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unsigned i;
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@ -332,7 +331,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
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assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
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_mesa_clear_shader_program_data(ctx, shProg);
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_mesa_clear_shader_program_data(shProg);
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if (shProg->AttributeBindings) {
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string_to_uint_map_dtor(shProg->AttributeBindings);
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@ -82,8 +82,7 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
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const char *caller);
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extern void
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_mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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_mesa_clear_shader_program_data(struct gl_shader_program *shProg);
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extern void
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_mesa_free_shader_program_data(struct gl_context *ctx,
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@ -3020,7 +3020,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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{
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unsigned int i;
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_mesa_clear_shader_program_data(ctx, prog);
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_mesa_clear_shader_program_data(prog);
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prog->LinkStatus = GL_TRUE;
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