i965: Change INTEL_DEBUG=vec4 to INTEL_SCALAR_VS for consistency.
We moved to INTEL_SCALAR_* when we added more than a single stage, but never went back and converted the VS to work that way. Be consistent. Also update the documentation to actually mention these debug variables. Acked-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -200,10 +200,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
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<li>tes - dump shader assembly for tessellation evaluation shaders</li>
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<li>tex - emit messages about textures.</li>
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<li>urb - emit messages about URB setup</li>
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<li>vec4 - force vec4 mode in vertex shader</li>
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<li>vert - emit messages about vertex assembly</li>
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<li>vs - dump shader assembly for vertex shaders</li>
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</ul>
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<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
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<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
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accuracy over performance in trig functions.</li>
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</ul>
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@ -68,7 +68,6 @@ static const struct debug_control debug_control[] = {
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{ "optimizer", DEBUG_OPTIMIZER },
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{ "ann", DEBUG_ANNOTATION },
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{ "no8", DEBUG_NO8 },
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{ "vec4", DEBUG_VEC4VS },
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{ "spill_fs", DEBUG_SPILL_FS },
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{ "spill_vec4", DEBUG_SPILL_VEC4 },
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{ "cs", DEBUG_CS },
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@ -69,7 +69,7 @@ extern uint64_t INTEL_DEBUG;
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#define DEBUG_OPTIMIZER (1ull << 25)
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#define DEBUG_ANNOTATION (1ull << 26)
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#define DEBUG_NO8 (1ull << 27)
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#define DEBUG_VEC4VS (1ull << 28)
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/* Hole - feel free to reuse (1ull << 28) */
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#define DEBUG_SPILL_FS (1ull << 29)
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#define DEBUG_SPILL_VEC4 (1ull << 30)
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#define DEBUG_CS (1ull << 31)
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@ -118,7 +118,7 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
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compiler->scalar_stage[i] = true;
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} else {
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compiler->scalar_stage[MESA_SHADER_VERTEX] =
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devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
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devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
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compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
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devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
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compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
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