vc4: Move the rest of RCL setup to flush time.

We only want to set up render target config and clear colors once per
frame.
This commit is contained in:
Eric Anholt 2014-07-31 11:23:22 -07:00
parent 100e5679c7
commit 9c631f30c9
2 changed files with 30 additions and 33 deletions

View File

@ -85,7 +85,7 @@ dump_fbo(struct vc4_context *vc4, struct vc4_bo *fbo)
}
static void
vc4_rcl_tile_calls(struct vc4_context *vc4)
vc4_setup_rcl(struct vc4_context *vc4)
{
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
@ -94,6 +94,33 @@ vc4_rcl_tile_calls(struct vc4_context *vc4)
uint32_t xtiles = align(width, 64) / 64;
uint32_t ytiles = align(height, 64) / 64;
cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
cl_u32(&vc4->rcl, 0xff000000); // Opaque Black
cl_u32(&vc4->rcl, 0xff000000); // 32 bit clear colours need to be repeated twice
cl_u32(&vc4->rcl, 0);
cl_u8(&vc4->rcl, 0);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
cl_u16(&vc4->rcl, width);
cl_u16(&vc4->rcl, height);
cl_u8(&vc4->rcl, (VC4_RENDER_CONFIG_MEMORY_FORMAT_LINEAR |
VC4_RENDER_CONFIG_FORMAT_RGBA8888));
cl_u8(&vc4->rcl, 0);
// Do a store of the first tile to force the tile buffer to be cleared
/* XXX: I think these two packets may be unnecessary. */
if (0) {
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl, 0); // Store nothing (just clear)
cl_u32(&vc4->rcl, 0); // no address is needed
}
for (int x = 0; x < xtiles; x++) {
for (int y = 0; y < ytiles; y++) {
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
@ -137,13 +164,13 @@ vc4_flush(struct pipe_context *pctx)
cl_u8(&vc4->bcl, VC4_PACKET_NOP);
cl_u8(&vc4->bcl, VC4_PACKET_HALT);
vc4_setup_rcl(vc4);
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
struct drm_vc4_submit_cl submit;
memset(&submit, 0, sizeof(submit));
vc4_rcl_tile_calls(vc4);
submit.bo_handles = vc4->bo_handles.base;
submit.bo_handle_count = (vc4->bo_handles.next -
vc4->bo_handles.base) / 4;

View File

@ -171,36 +171,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
vc4->shader_rec_count++;
cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
cl_u32(&vc4->rcl, 0xff000000); // Opaque Black
cl_u32(&vc4->rcl, 0xff000000); // 32 bit clear colours need to be repeated twice
cl_u32(&vc4->rcl, 0);
cl_u8(&vc4->rcl, 0);
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
cl_u16(&vc4->rcl, width);
cl_u16(&vc4->rcl, height);
cl_u8(&vc4->rcl, (VC4_RENDER_CONFIG_MEMORY_FORMAT_LINEAR |
VC4_RENDER_CONFIG_FORMAT_RGBA8888));
cl_u8(&vc4->rcl, 0);
// Do a store of the first tile to force the tile buffer to be cleared
/* XXX: I think these two packets may be unnecessary. */
if (0) {
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
cl_u16(&vc4->rcl, 0); // Store nothing (just clear)
cl_u32(&vc4->rcl, 0); // no address is needed
}
vc4_flush(pctx);
}