glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -207,7 +207,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
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active_atomic_buffer *abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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prog->data->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
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prog->data->AtomicBuffers = rzalloc_array(prog->data, gl_active_atomic_buffer,
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num_buffers);
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prog->data->NumAtomicBuffers = num_buffers;
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@ -270,7 +270,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
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struct gl_program *gl_prog = prog->_LinkedShaders[j]->Program;
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gl_prog->info.num_abos = num_atomic_buffers[j];
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gl_prog->sh.AtomicBuffers =
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rzalloc_array(prog, gl_active_atomic_buffer *,
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rzalloc_array(gl_prog, gl_active_atomic_buffer *,
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num_atomic_buffers[j]);
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unsigned intra_stage_idx = 0;
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@ -1333,7 +1333,7 @@ link_assign_uniform_storage(struct gl_context *ctx,
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union gl_constant_value *data;
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if (prog->data->UniformStorage == NULL) {
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prog->data->UniformStorage = rzalloc_array(prog,
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prog->data->UniformStorage = rzalloc_array(prog->data,
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struct gl_uniform_storage,
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prog->data->NumUniformStorage);
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data = rzalloc_array(prog->data->UniformStorage,
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@ -1201,8 +1201,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
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}
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for (unsigned int j = 0; j < sh_num_blocks; j++) {
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int index = link_cross_validate_uniform_block(prog, &blks, num_blks,
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sh_blks[j]);
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int index = link_cross_validate_uniform_block(prog->data, &blks,
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num_blks, sh_blks[j]);
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if (index == -1) {
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linker_error(prog, "buffer block `%s' has mismatching "
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@ -3610,7 +3610,7 @@ add_program_resource(struct gl_shader_program *prog,
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return true;
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prog->data->ProgramResourceList =
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reralloc(prog,
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reralloc(prog->data,
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prog->data->ProgramResourceList,
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gl_program_resource,
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prog->data->NumProgramResourceList + 1);
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@ -499,7 +499,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
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prog->data->NumUniformStorage = blob_read_uint32(metadata);
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prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
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uniforms = rzalloc_array(prog, struct gl_uniform_storage,
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uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
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prog->data->NumUniformStorage);
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prog->data->UniformStorage = uniforms;
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@ -955,7 +955,7 @@ read_program_resource_list(struct blob_reader *metadata,
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prog->data->NumProgramResourceList = blob_read_uint32(metadata);
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prog->data->ProgramResourceList =
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ralloc_array(prog, gl_program_resource,
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ralloc_array(prog->data, gl_program_resource,
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prog->data->NumProgramResourceList);
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for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
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