glsl: use the correct parent when allocating program data members

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri 2017-11-08 11:34:10 +11:00
parent cf05bb506a
commit 9c33533586
4 changed files with 8 additions and 8 deletions

View File

@ -207,7 +207,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
active_atomic_buffer *abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
prog->data->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
prog->data->AtomicBuffers = rzalloc_array(prog->data, gl_active_atomic_buffer,
num_buffers);
prog->data->NumAtomicBuffers = num_buffers;
@ -270,7 +270,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_program *gl_prog = prog->_LinkedShaders[j]->Program;
gl_prog->info.num_abos = num_atomic_buffers[j];
gl_prog->sh.AtomicBuffers =
rzalloc_array(prog, gl_active_atomic_buffer *,
rzalloc_array(gl_prog, gl_active_atomic_buffer *,
num_atomic_buffers[j]);
unsigned intra_stage_idx = 0;

View File

@ -1333,7 +1333,7 @@ link_assign_uniform_storage(struct gl_context *ctx,
union gl_constant_value *data;
if (prog->data->UniformStorage == NULL) {
prog->data->UniformStorage = rzalloc_array(prog,
prog->data->UniformStorage = rzalloc_array(prog->data,
struct gl_uniform_storage,
prog->data->NumUniformStorage);
data = rzalloc_array(prog->data->UniformStorage,

View File

@ -1201,8 +1201,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
}
for (unsigned int j = 0; j < sh_num_blocks; j++) {
int index = link_cross_validate_uniform_block(prog, &blks, num_blks,
sh_blks[j]);
int index = link_cross_validate_uniform_block(prog->data, &blks,
num_blks, sh_blks[j]);
if (index == -1) {
linker_error(prog, "buffer block `%s' has mismatching "
@ -3610,7 +3610,7 @@ add_program_resource(struct gl_shader_program *prog,
return true;
prog->data->ProgramResourceList =
reralloc(prog,
reralloc(prog->data,
prog->data->ProgramResourceList,
gl_program_resource,
prog->data->NumProgramResourceList + 1);

View File

@ -499,7 +499,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
prog->data->NumUniformStorage = blob_read_uint32(metadata);
prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
uniforms = rzalloc_array(prog, struct gl_uniform_storage,
uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
prog->data->NumUniformStorage);
prog->data->UniformStorage = uniforms;
@ -955,7 +955,7 @@ read_program_resource_list(struct blob_reader *metadata,
prog->data->NumProgramResourceList = blob_read_uint32(metadata);
prog->data->ProgramResourceList =
ralloc_array(prog, gl_program_resource,
ralloc_array(prog->data, gl_program_resource,
prog->data->NumProgramResourceList);
for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {