v3d: Drop the VG support from the XML.

This reflects a change on the HW/closed SW side to drop this unused HW.
With it dropped on their side, the CLIF parser no longer expects to find
VG fields.
This commit is contained in:
Eric Anholt 2018-07-26 16:43:28 -07:00
parent 5a1cc3861c
commit 9bf9a6d6a1
2 changed files with 3 additions and 15 deletions

View File

@ -140,7 +140,6 @@
<enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
<value name="sample 0" value="0"/>
<value name="4x" value="1"/>
<value name="16x" value="2"/>
<value name="all samples" value="3"/>
</enum>
@ -517,10 +516,6 @@
<packet code="56" name="Primitive List Format">
<field name="tri strip or fan" size="1" start="7" type="bool"/>
<field name="data type" size="1" start="6" type="uint">
<value name="List Indexed" value="0"/>
<value name="List 32-bit X/Y" value="1"/>
</field>
<field name="primitive type" size="6" start="0" type="uint">
<value name="List Points" value="0"/>
<value name="List Lines" value="1"/>
@ -585,7 +580,6 @@
</packet>
<packet code="84" name="Blend Config" max_ver="33">
<field name="VG Coverage Modes" size="2" start="28" type="uint"/>
<field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
@ -595,7 +589,6 @@
</packet>
<packet code="84" name="Blend Config" min_ver="41">
<field name="VG Coverage Modes" size="2" start="28" type="uint"/>
<field name="Render Target Mask" size="4" start="24" type="uint"/>
<field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
@ -644,8 +637,6 @@
<field name="Z updates enable" size="1" start="15" type="bool"/>
<field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
<field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
<field name="Coverage Update Mode" size="2" start="9" type="uint"/>
<field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
<field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
<field name="Line Rasterization" size="2" start="4" type="uint"/>
<field name="Enable Depth Offset" size="1" start="3" type="bool"/>
@ -804,7 +795,6 @@
<value name="Early-Z direction GT/GE" value="1"/>
</field>
<field name="Select Coverage Mode" size="1" start="44" type="bool"/>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
@ -834,7 +824,6 @@
<value name="Early-Z direction GT/GE" value="1"/>
</field>
<field name="Select Coverage Mode" size="1" start="44" type="bool"/>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
@ -915,7 +904,7 @@
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
@ -924,7 +913,7 @@
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>

View File

@ -418,7 +418,6 @@ v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
* is triangles, so make sure that's the case.
*/
cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) {
fmt.data_type = LIST_INDEXED;
fmt.primitive_type = LIST_TRIANGLES;
}
@ -663,7 +662,7 @@ v3dX(emit_rcl)(struct v3d_job *job)
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
clear) {
clear.z_clear_value = job->clear_z;
clear.stencil_vg_mask_clear_value = job->clear_s;
clear.stencil_clear_value = job->clear_s;
};
/* Always set initial block size before the first branch, which needs