From 9bd7e9c6b29b212a97bd4ca6c62836160b2f7698 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 17 May 2011 08:21:27 -0700 Subject: [PATCH] mesa: Include shader target in dumps of GLSL source. This makes automatic parsing of MESA_GLSL=dump output easier. Reviewed-by: Kenneth Graunke --- src/mesa/program/ir_to_mesa.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 510aeab82da..00869979dd8 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3172,7 +3172,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) &ctx->Extensions, ctx->API); if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for shader %d:\n", shader->Name); + printf("GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(state->target), shader->Name); printf("%s\n", shader->Source); }