[i915] fix texture size exceed limit case when running celestia
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@ -180,6 +180,7 @@ int intel_miptree_pitch_align (struct intel_context *intel,
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struct intel_mipmap_tree *mt,
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int pitch)
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{
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GLcontext *ctx = &intel->ctx;
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if (!mt->compressed) {
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int pitch_align;
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@ -201,7 +202,8 @@ int intel_miptree_pitch_align (struct intel_context *intel,
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* of 1024 and sometimes 512 bytes - performance can drop by several
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* times. Go to the next multiple of the required alignment for now.
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*/
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if (!(pitch & 511))
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if (!(pitch & 511) &&
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(pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels))
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pitch += pitch_align;
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#endif
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