diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 76b56a2a917..746184f5c6c 100755 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -57,6 +57,7 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; + ctx->Extensions.ARB_texture_storage = true; ctx->Extensions.ARB_vertex_array_object = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 92481b9b55f..4abe9885369 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -110,6 +110,31 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, return true; } +/** + * Called via ctx->Driver.AllocTextureStorage() + * Just have to allocate memory for the texture images. + */ +static GLboolean +intel_alloc_texture_storage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + const int numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + int face; + int level; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < levels; level++) { + struct gl_texture_image *const texImage = texObj->Image[face][level]; + if (!intel_alloc_texture_image_buffer(ctx, texImage)) + return false; + } + } + + return true; +} + static void intel_free_texture_image_buffer(struct gl_context * ctx, struct gl_texture_image *texImage) @@ -191,6 +216,7 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->DeleteTexture = intelDeleteTextureObject; functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; + functions->AllocTextureStorage = intel_alloc_texture_storage; functions->MapTextureImage = intel_map_texture_image; functions->UnmapTextureImage = intel_unmap_texture_image; }