compiler: Change shader_info->tes.vertex_order into a ccw boolean.

The vertex order is either clockwise or counterclockwise.  We can just
store a "ccw" boolean rather than GLenum values.  I don't want to use
GLenums in a Vulkan driver, and even in GL a simple boolean works fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke 2016-11-22 14:43:57 -08:00
parent faa1edeeb7
commit 9bb89175e6
4 changed files with 7 additions and 13 deletions

View File

@ -150,7 +150,8 @@ typedef struct shader_info {
struct {
uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
uint32_t vertex_order; /* GL_CW or GL_CCW */
/** Is the vertex order counterclockwise? */
bool ccw;
bool point_mode;
} tes;
};

View File

@ -127,16 +127,9 @@ brw_codegen_tes_prog(struct brw_context *brw,
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
} else {
/* Hardware winding order is backwards from OpenGL */
switch (tep->program.info.tes.vertex_order) {
case GL_CCW:
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW;
break;
case GL_CW:
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
break;
default:
unreachable("invalid domain shader vertex order");
}
prog_data.output_topology =
tep->program.info.tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
: BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
}
/* Allocate the references to the uniforms that will end up in the

View File

@ -2176,7 +2176,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
case MESA_SHADER_TESS_EVAL: {
dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
dst->info.tes.ccw = dst_sh->info.TessEval.VertexOrder == GL_CCW;
dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;

View File

@ -1624,7 +1624,7 @@ st_translate_tesseval_program(struct st_context *st,
}
ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
sttep->Base.info.tes.vertex_order == GL_CW);
!sttep->Base.info.tes.ccw);
ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
sttep->Base.info.tes.point_mode);