vk: Implement scratch buffers to make spilling work

This commit is contained in:
Kristian Høgsberg Kristensen 2015-06-19 15:41:30 -07:00
parent 9e59003fb1
commit 9b9f973ca6
4 changed files with 72 additions and 47 deletions

View File

@ -248,13 +248,6 @@ really_do_vs_prog(struct brw_context *brw,
ralloc_free(mem_ctx);
if (stage_prog_data->total_scratch > 0)
if (!anv_bo_init_new(&pipeline->vs_scratch_bo,
pipeline->device,
stage_prog_data->total_scratch))
return false;
return true;
}
@ -535,12 +528,6 @@ really_do_wm_prog(struct brw_context *brw,
ralloc_free(mem_ctx);
if (prog_data->base.total_scratch > 0)
if (!anv_bo_init_new(&pipeline->ps_scratch_bo,
pipeline->device,
prog_data->base.total_scratch))
return false;
return true;
}
@ -594,13 +581,6 @@ really_do_gs_prog(struct brw_context *brw,
ralloc_free(output.mem_ctx);
if (output.prog_data.base.base.total_scratch) {
if (!anv_bo_init_new(&pipeline->gs_scratch_bo,
pipeline->device,
output.prog_data.base.base.total_scratch))
return false;
}
return true;
}
@ -684,6 +664,7 @@ fail_on_compile_error(int status, const char *msg)
}
struct anv_compiler {
struct anv_device *device;
struct intel_screen *screen;
struct brw_context *brw;
struct gl_pipeline_object pipeline;
@ -710,6 +691,8 @@ anv_compiler_create(struct anv_device *device)
if (compiler->brw == NULL)
goto fail;
compiler->device = device;
compiler->brw->optionCache.info = NULL;
compiler->brw->bufmgr = NULL;
compiler->brw->gen = devinfo->gen;
@ -967,6 +950,28 @@ anv_compile_shader_spirv(struct anv_compiler *compiler,
unreachable("SPIR-V is not supported yet!");
}
static void
add_compiled_stage(struct anv_pipeline *pipeline, uint32_t stage,
struct brw_stage_prog_data *prog_data)
{
struct brw_device_info *devinfo = &pipeline->device->info;
uint32_t max_threads[] = {
[VK_SHADER_STAGE_VERTEX] = devinfo->max_vs_threads,
[VK_SHADER_STAGE_TESS_CONTROL] = 0,
[VK_SHADER_STAGE_TESS_EVALUATION] = 0,
[VK_SHADER_STAGE_GEOMETRY] = devinfo->max_gs_threads,
[VK_SHADER_STAGE_FRAGMENT] = devinfo->max_wm_threads,
[VK_SHADER_STAGE_COMPUTE] = devinfo->max_cs_threads,
};
pipeline->prog_data[stage] = prog_data;
pipeline->active_stages |= 1 << stage;
pipeline->scratch_start[stage] = pipeline->total_scratch;
pipeline->total_scratch =
ALIGN_U32(pipeline->total_scratch, 1024) +
prog_data->total_scratch * max_threads[stage];
}
int
anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
{
@ -978,6 +983,7 @@ anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
* of various prog_data pointers. Make them NULL by default.
*/
memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data));
memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start));
brw->use_rep_send = pipeline->use_repclear;
brw->no_simd8 = pipeline->use_repclear;
@ -1024,6 +1030,7 @@ anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
bool success;
pipeline->active_stages = 0;
pipeline->total_scratch = 0;
if (pipeline->shaders[VK_SHADER_STAGE_VERTEX]) {
struct brw_vs_prog_key vs_key;
@ -1035,8 +1042,8 @@ anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
success = really_do_vs_prog(brw, program, bvp, &vs_key, pipeline);
fail_if(!success, "do_wm_prog failed\n");
pipeline->prog_data[VK_SHADER_STAGE_VERTEX] = &pipeline->vs_prog_data.base.base;
pipeline->active_stages |= VK_SHADER_STAGE_VERTEX_BIT;;
add_compiled_stage(pipeline, VK_SHADER_STAGE_VERTEX,
&pipeline->vs_prog_data.base.base);
} else {
memset(&pipeline->vs_prog_data, 0, sizeof(pipeline->vs_prog_data));
pipeline->vs_simd8 = NO_KERNEL;
@ -1053,8 +1060,8 @@ anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
success = really_do_gs_prog(brw, program, bgp, &gs_key, pipeline);
fail_if(!success, "do_gs_prog failed\n");
pipeline->active_stages |= VK_SHADER_STAGE_GEOMETRY_BIT;
pipeline->prog_data[VK_SHADER_STAGE_GEOMETRY] = &pipeline->gs_prog_data.base.base;
add_compiled_stage(pipeline, VK_SHADER_STAGE_GEOMETRY,
&pipeline->gs_prog_data.base.base);
} else {
pipeline->gs_vec4 = NO_KERNEL;
}
@ -1069,8 +1076,8 @@ anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
success = really_do_wm_prog(brw, program, bfp, &wm_key, pipeline);
fail_if(!success, "do_wm_prog failed\n");
pipeline->prog_data[VK_SHADER_STAGE_FRAGMENT] = &pipeline->wm_prog_data.base;
pipeline->active_stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
add_compiled_stage(pipeline, VK_SHADER_STAGE_FRAGMENT,
&pipeline->wm_prog_data.base);
}
if (pipeline->shaders[VK_SHADER_STAGE_COMPUTE]) {
@ -1083,12 +1090,16 @@ anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline)
success = brw_codegen_cs_prog(brw, program, bcp, &cs_key, pipeline);
fail_if(!success, "brw_codegen_cs_prog failed\n");
pipeline->prog_data[VK_SHADER_STAGE_COMPUTE] = &pipeline->cs_prog_data.base;
pipeline->active_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
add_compiled_stage(pipeline, VK_SHADER_STAGE_COMPUTE,
&pipeline->cs_prog_data.base);
}
brw->ctx.Driver.DeleteShaderProgram(&brw->ctx, program);
struct anv_device *device = compiler->device;
while (device->scratch_block_pool.bo.size < pipeline->total_scratch)
anv_block_pool_alloc(&device->scratch_block_pool);
gen7_compute_urb_partition(pipeline);
return 0;

View File

@ -404,6 +404,8 @@ VkResult anv_CreateDevice(
anv_state_pool_init(&device->surface_state_pool,
&device->surface_state_block_pool);
anv_block_pool_init(&device->scratch_block_pool, device, 0x10000);
device->info = *physicalDevice->info;
device->compiler = anv_compiler_create(device);
@ -2387,9 +2389,14 @@ static void
anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
struct anv_bo *scratch_bo = NULL;
cmd_buffer->scratch_size = device->scratch_block_pool.size;
if (cmd_buffer->scratch_size > 0)
scratch_bo = &device->scratch_block_pool.bo;
anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
.GeneralStateBaseAddress = { NULL, 0 },
.GeneralStateBaseAddress = { scratch_bo, 0 },
.GeneralStateMemoryObjectControlState = GEN8_MOCS,
.GeneralStateBaseAddressModifyEnable = true,
.GeneralStateBufferSize = 0xfffff,
@ -3213,8 +3220,16 @@ anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
}
}
if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
/* If somebody compiled a pipeline after starting a command buffer the
* scratch bo may have grown since we started this cmd buffer (and
* emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
* reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
if (cmd_buffer->scratch_size < pipeline->total_scratch)
anv_cmd_buffer_emit_state_base_address(cmd_buffer);
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
}
if (cmd_buffer->descriptors_dirty)
flush_descriptor_sets(cmd_buffer);

View File

@ -573,8 +573,8 @@ anv_pipeline_create(
.BindingTableEntryCount = 0,
.ExpectedVertexCount = pipeline->gs_vertex_count,
.PerThreadScratchSpace = 0,
.ScratchSpaceBasePointer = 0,
.ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_GEOMETRY],
.PerThreadScratchSpace = ffs(gs_prog_data->base.base.total_scratch / 2048),
.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
.OutputTopology = gs_prog_data->output_topology,
@ -628,11 +628,8 @@ anv_pipeline_create(
.AccessesUAV = false,
.SoftwareExceptionEnable = false,
/* FIXME: pointer needs to be assigned outside as it aliases
* PerThreadScratchSpace.
*/
.ScratchSpaceBasePointer = 0,
.PerThreadScratchSpace = 0,
.ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_VERTEX],
.PerThreadScratchSpace = ffs(vue_prog_data->base.total_scratch / 2048),
.DispatchGRFStartRegisterForURBData =
vue_prog_data->base.dispatch_grf_start_reg,
@ -676,8 +673,8 @@ anv_pipeline_create(
.VectorMaskEnable = true,
.SamplerCount = 1,
.ScratchSpaceBasePointer = 0,
.PerThreadScratchSpace = 0,
.ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT],
.PerThreadScratchSpace = ffs(wm_prog_data->base.total_scratch / 2048),
.MaximumNumberofThreadsPerPSD = 64 - 2,
.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
@ -757,11 +754,13 @@ VkResult anv_CreateComputePipeline(
anv_compiler_run(device->compiler, pipeline);
const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
anv_batch_emit(&pipeline->batch, GEN8_MEDIA_VFE_STATE,
.ScratchSpaceBasePointer = 0, /* FIXME: Scratch bo, this should be a reloc? */
.StackSize = 0,
.PerThreadScratchSpace = 0,
.ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT],
.PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048),
.ScratchSpaceBasePointerHigh = 0,
.StackSize = 0,
.MaximumNumberofThreads = device->info.max_cs_threads - 1,
.NumberofURBEntries = 2,

View File

@ -384,6 +384,8 @@ struct anv_device {
struct anv_queue queue;
struct anv_block_pool scratch_block_pool;
struct anv_compiler * compiler;
struct anv_aub_writer * aub_writer;
pthread_mutex_t mutex;
@ -655,6 +657,7 @@ struct anv_cmd_buffer {
uint32_t dirty;
uint32_t compute_dirty;
uint32_t descriptors_dirty;
uint32_t scratch_size;
struct anv_pipeline * pipeline;
struct anv_pipeline * compute_pipeline;
struct anv_framebuffer * framebuffer;
@ -696,6 +699,8 @@ struct anv_pipeline {
struct brw_gs_prog_data gs_prog_data;
struct brw_cs_prog_data cs_prog_data;
struct brw_stage_prog_data * prog_data[VK_NUM_SHADER_STAGE];
uint32_t scratch_start[VK_NUM_SHADER_STAGE];
uint32_t total_scratch;
struct {
uint32_t vs_start;
uint32_t vs_size;
@ -705,11 +710,6 @@ struct anv_pipeline {
uint32_t nr_gs_entries;
} urb;
struct anv_bo vs_scratch_bo;
struct anv_bo ps_scratch_bo;
struct anv_bo gs_scratch_bo;
struct anv_bo cs_scratch_bo;
uint32_t active_stages;
struct anv_state_stream program_stream;
struct anv_state blend_state;