mesa: fix ColorMask array index in _mesa_init_driver_state()
This doesn't really make any difference because all the colormasks are the same upon context set-up, but it makes more sense.
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@ -248,10 +248,10 @@ _mesa_init_driver_state(struct gl_context *ctx)
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GLuint i;
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for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
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ctx->Driver.ColorMaskIndexed(ctx, i,
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ctx->Color.ColorMask[0][RCOMP],
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ctx->Color.ColorMask[0][GCOMP],
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ctx->Color.ColorMask[0][BCOMP],
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ctx->Color.ColorMask[0][ACOMP]);
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ctx->Color.ColorMask[i][RCOMP],
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ctx->Color.ColorMask[i][GCOMP],
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ctx->Color.ColorMask[i][BCOMP],
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ctx->Color.ColorMask[i][ACOMP]);
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}
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}
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else {
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