mesa: fix ColorMask array index in _mesa_init_driver_state()

This doesn't really make any difference because all the colormasks
are the same upon context set-up, but it makes more sense.
This commit is contained in:
Brian Paul 2011-08-11 08:58:08 -06:00
parent 37a64baea8
commit 9b8287f8f5
1 changed files with 4 additions and 4 deletions

View File

@ -248,10 +248,10 @@ _mesa_init_driver_state(struct gl_context *ctx)
GLuint i;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
ctx->Driver.ColorMaskIndexed(ctx, i,
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
ctx->Color.ColorMask[i][RCOMP],
ctx->Color.ColorMask[i][GCOMP],
ctx->Color.ColorMask[i][BCOMP],
ctx->Color.ColorMask[i][ACOMP]);
}
}
else {