asahi/decode: Only dump mapped allocations
This matches the hardware's view of memory and helps catch spurious reads. (One symptom of messing this up -- besides broken rendering -- is a kernel warning about a "bogus texture handle 0".) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11815>
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@ -426,12 +426,16 @@ agxdecode_cmdstream(unsigned cmdbuf_handle, unsigned map_handle, bool verbose)
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}
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void
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agxdecode_dump_mappings(void)
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agxdecode_dump_mappings(unsigned map_handle)
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{
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agxdecode_dump_file_open();
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struct agx_bo *map = agxdecode_find_handle(map_handle, AGX_ALLOC_MEMMAP);
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assert(map != NULL && "nonexistant mapping");
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agxdecode_validate_map(map->ptr.cpu);
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for (unsigned i = 0; i < mmap_count; ++i) {
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if (!mmap_array[i].ptr.cpu || !mmap_array[i].size)
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if (!mmap_array[i].ptr.cpu || !mmap_array[i].size || !mmap_array[i].mapped)
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continue;
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assert(mmap_array[i].type < AGX_NUM_ALLOC);
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@ -38,7 +38,7 @@ void agxdecode_dump_file_open(void);
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void agxdecode_track_alloc(struct agx_bo *alloc);
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void agxdecode_dump_mappings(void);
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void agxdecode_dump_mappings(unsigned map_index);
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void agxdecode_track_free(struct agx_bo *bo);
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