Texturing fixes for Savage3D/MX/IX:

- force emitting texAddr when the texture image changed (flush caches)
- set transparent texture color key to something improbable
  (couldn't find a way to disable it completely)
- fixed texture environment modes GL_DECAL and GL_REPLACE
- made texture environment mode GL_BLEND a software fallback
- added two custom texture formats for promoting from GL_ALPHA to ARGB8888
  and 4444. Since the hardware can't be made to ignore the RGB color
  components, set them to 1 instead of 0. This gives the correct results
- disabled GL_EXT_texture_env_add on Savage3D/MX/IX
- map both GL_CLAMP and GL_CLAMP_TO_EDGE to hardware mode "wrap". It doesn't
  match either mode exactly by the spec, so we should either fall back on both
  or none. I chose the latter.
- fall back to software when s and t wrapping modes differ (hardware has only
  one bit for both)
This commit is contained in:
Felix Kuehling 2005-04-23 17:18:57 +00:00
parent df943a4041
commit 9b4536a654
3 changed files with 240 additions and 24 deletions

View File

@ -123,10 +123,14 @@ unsigned long time_sum=0;
struct timeval tv_s1,tv_f1;
#endif
static const char *const card_extensions[] =
static const char *const common_extensions[] =
{
"GL_ARB_multitexture",
"GL_EXT_texture_lod_bias",
NULL
};
static const char *const s4_extensions[] =
{
"GL_EXT_texture_env_add",
NULL
};
@ -522,7 +526,9 @@ savageCreateContext( const __GLcontextModes *mesaVis,
debug_control );
#endif
driInitExtensions( ctx, card_extensions, GL_TRUE );
driInitExtensions( ctx, common_extensions, GL_TRUE );
if (savageScreen->chipset >= S3_SAVAGE4)
driInitExtensions( ctx, s4_extensions, GL_FALSE );
savageDDInitStateFuncs( ctx );
savageDDInitSpanFuncs( ctx );

View File

@ -1461,6 +1461,13 @@ static void savageUpdateRegister_s4(savageContextPtr imesa)
}
static void savageUpdateRegister_s3d(savageContextPtr imesa)
{
/* In case the texture image was changed without changing the
* texture address as well, we need to force emitting the texture
* address in order to flush texture cashes. */
if ((imesa->dirty & SAVAGE_UPLOAD_TEX0) &&
imesa->oldRegs.s3d.texAddr.ui == imesa->regs.s3d.texAddr.ui)
imesa->oldRegs.s3d.texAddr.ui = 0xffffffff;
/* Some temporary hacks to workaround lockups. Not sure if they are
* still needed. But they work for now. */
imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
@ -1626,12 +1633,15 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
imesa->regs.s3d.destTexWatermarks.ui = 0x4f000000;
#endif
/* clrCmpAlphaBlendCtrl is needed to get alphatest and
* alpha blending working properly
*/
imesa->regs.s3d.texCtrl.ni.dBias = 0x08;
imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE;
/* texXprEn is needed to get alphatest and alpha blending working
* properly. However, this makes texels with color texXprClr
* completely transparent in some texture environment modes. I
* couldn't find a way to disable this. So choose an arbitrary and
* improbable color. (0 is a bad choice, makes all black texels
* transparent.) */
imesa->regs.s3d.texXprClr.ui = 0x26ae26ae;
/* programm a valid tex address, in case texture state is emitted
* in wrong order. */
if (imesa->lastTexHeap == 2 && imesa->savageScreen->textureSize[1]) {

View File

@ -42,6 +42,9 @@
#include "texstore.h"
#include "texobj.h"
#include "convolve.h"
#include "colormac.h"
#include "swrast/swrast.h"
#include "xmlpool.h"
@ -462,6 +465,170 @@ savageAllocTexObj( struct gl_texture_object *texObj )
return t;
}
/* Mesa texture formats for alpha-images on Savage3D/IX/MX
*
* Promoting texture images to ARGB888 or ARGB4444 doesn't work
* because we can't tell the hardware to ignore the color components
* and only use the alpha component. So we define our own texture
* formats that promote to ARGB8888 or ARGB4444 and set the color
* components to white. This way we get the correct result. */
static GLboolean
_savage_texstore_a1114444 (GLcontext *ctx, GLuint dims,
GLenum baseInternalFormat,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking);
static GLboolean
_savage_texstore_a1118888 (GLcontext *ctx, GLuint dims,
GLenum baseInternalFormat,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking);
static struct gl_texture_format _savage_texformat_a1114444 = {
MESA_FORMAT_ARGB4444, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
4, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
_savage_texstore_a1114444, /* StoreTexImageFunc */
NULL, NULL, NULL, NULL, NULL, NULL /* FetchTexel* filled in by
* savageDDInitTextureFuncs */
};
static struct gl_texture_format _savage_texformat_a1118888 = {
MESA_FORMAT_ARGB8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
4, /* TexelBytes */
_savage_texstore_a1118888, /* StoreTexImageFunc */
NULL, NULL, NULL, NULL, NULL, NULL /* FetchTexel* filled in by
* savageDDInitTextureFuncs */
};
static GLboolean
_savage_texstore_a1114444 (GLcontext *ctx, GLuint dims,
GLenum baseInternalFormat,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
baseInternalFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
const GLchan *src = tempImage;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
ASSERT(dstFormat == &_savage_texformat_a1114444);
ASSERT(baseInternalFormat == GL_ALPHA);
if (!tempImage)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUI = (GLushort *) dstRow;
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[0]),
255, 255, 255 );
src += 1;
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
_mesa_free((void *) tempImage);
return GL_TRUE;
}
static GLboolean
_savage_texstore_a1118888 (GLcontext *ctx, GLuint dims,
GLenum baseInternalFormat,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
baseInternalFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
const GLchan *src = tempImage;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
ASSERT(dstFormat == &_savage_texformat_a1118888);
ASSERT(baseInternalFormat == GL_ALPHA);
if (!tempImage)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[0]),
255, 255, 255 );
src += 1;
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
_mesa_free((void *) tempImage);
return GL_TRUE;
}
/* Called by the _mesa_store_teximage[123]d() functions. */
static const struct gl_texture_format *
savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
@ -541,14 +708,14 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA:
case GL_COMPRESSED_ALPHA:
return isSavage4 ? &_mesa_texformat_a8 : (
do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
do32bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444);
case GL_ALPHA4:
return isSavage4 ? &_mesa_texformat_a8 : &_mesa_texformat_argb4444;
return isSavage4 ? &_mesa_texformat_a8 : &_savage_texformat_a1114444;
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return isSavage4 ? &_mesa_texformat_a8 : (
!force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
!force16bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444);
case 1:
case GL_LUMINANCE:
@ -1321,13 +1488,12 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
GLuint format;
/* disable */
if (ctx->Texture.Unit[0]._ReallyEnabled == 0) {
imesa->regs.s3d.texCtrl.ui = 0;
imesa->regs.s3d.texCtrl.ni.texEn = GL_FALSE;
imesa->regs.s3d.texCtrl.ni.dBias = 0x08;
imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE;
imesa->regs.s3d.texCtrl.ui = 0;
imesa->regs.s3d.texCtrl.ni.texEn = GL_FALSE;
imesa->regs.s3d.texCtrl.ni.dBias = 0x08;
imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE;
if (ctx->Texture.Unit[0]._ReallyEnabled == 0)
return;
}
tObj = ctx->Texture.Unit[0]._Current;
if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
@ -1360,12 +1526,28 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
/* FIXME: copied from utah-glx, probably needs some tuning */
switch (ctx->Texture.Unit[0].EnvMode) {
case GL_DECAL:
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_DECAL_S3D;
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_DECALALPHA_S3D;
break;
case GL_REPLACE:
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_COPY_S3D;
switch (format) {
case GL_ALPHA: /* FIXME */
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = 1;
break;
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = 4;
break;
case GL_RGB:
case GL_LUMINANCE:
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_DECAL_S3D;
break;
case GL_INTENSITY:
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_COPY_S3D;
}
break;
case GL_BLEND: /* FIXIT */
case GL_BLEND: /* hardware can't do GL_BLEND */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
case GL_MODULATE:
imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_MODULATEALPHA_S3D;
break;
@ -1378,14 +1560,16 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
/* FIXME: this is how the utah-driver works. I doubt it's the ultimate
truth. */
/* The Savage3D can't handle different wrapping modes in s and t.
* If they are not the same, fall back to software. */
if (t->setup.sWrapMode != t->setup.tWrapMode) {
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
imesa->regs.s3d.texCtrl.ni.uWrapEn = 0;
imesa->regs.s3d.texCtrl.ni.vWrapEn = 0;
if (t->setup.sWrapMode == GL_CLAMP)
imesa->regs.s3d.texCtrl.ni.wrapMode = TAM_Clamp;
else
imesa->regs.s3d.texCtrl.ni.wrapMode = TAM_Wrap;
imesa->regs.s3d.texCtrl.ni.wrapMode =
(t->setup.sWrapMode == GL_REPEAT) ? TAM_Wrap : TAM_Clamp;
switch (t->setup.minFilter) {
case GL_NEAREST:
@ -1766,4 +1950,20 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
functions->DeleteTexture = savageDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->TexParameter = savageTexParameter;
/* Texel fetching with our custom texture formats works just like
* the standard argb formats. */
_savage_texformat_a1114444.FetchTexel1D = _mesa_texformat_argb4444.FetchTexel1D;
_savage_texformat_a1114444.FetchTexel2D = _mesa_texformat_argb4444.FetchTexel2D;
_savage_texformat_a1114444.FetchTexel3D = _mesa_texformat_argb4444.FetchTexel3D;
_savage_texformat_a1114444.FetchTexel1Df= _mesa_texformat_argb4444.FetchTexel1Df;
_savage_texformat_a1114444.FetchTexel2Df= _mesa_texformat_argb4444.FetchTexel2Df;
_savage_texformat_a1114444.FetchTexel3Df= _mesa_texformat_argb4444.FetchTexel3Df;
_savage_texformat_a1118888.FetchTexel1D = _mesa_texformat_argb8888.FetchTexel1D;
_savage_texformat_a1118888.FetchTexel2D = _mesa_texformat_argb8888.FetchTexel2D;
_savage_texformat_a1118888.FetchTexel3D = _mesa_texformat_argb8888.FetchTexel3D;
_savage_texformat_a1118888.FetchTexel1Df= _mesa_texformat_argb8888.FetchTexel1Df;
_savage_texformat_a1118888.FetchTexel2Df= _mesa_texformat_argb8888.FetchTexel2Df;
_savage_texformat_a1118888.FetchTexel3Df= _mesa_texformat_argb8888.FetchTexel3Df;
}