glsl: fix mem leak
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9b27a0d063
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@ -670,6 +670,7 @@ get_main_shader(GLcontext *ctx,
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!shader->Main ||
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shader->UnresolvedRefs) {
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link_error(shProg, "Unresolved symbols");
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_mesa_free_shader(ctx, shader);
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return NULL;
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}
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}
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