docs: update texture red/green support in GL3.txt
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@ -25,7 +25,7 @@ Non-normalized Integer texture/framebuffer formats not started
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Packed depth/stencil formats DONE
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Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
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GL_EXT_texture_compression_rgtc not started
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Red and red/green texture formats DONE (swrast, i965)
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Red and red/green texture formats DONE (swrast, i965, gallium)
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Transform feedback (GL_EXT_transform_feedback) ~50% done
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glBindFragDataLocation, glGetFragDataLocation,
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glBindBufferRange, glBindBufferBase commands
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