More GLSL code:

- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
This commit is contained in:
Michal Krol 2006-02-27 14:41:41 +00:00
parent c56f2c49a5
commit 9ac9605de1
47 changed files with 4186 additions and 1538 deletions

View File

@ -295,6 +295,17 @@ _mesa_sin(double a)
#else
return sin(a);
#endif
}
/** Single precision wrapper around either sin() or xf86sin() */
float
_mesa_sinf(float a)
{
#if defined(XFree86LOADER) && defined(IN_MODULE)
return (float) xf86sin((double) a);
#else
return (float) sin((double) a);
#endif
}
/** Wrapper around either cos() or xf86cos() */

View File

@ -572,7 +572,29 @@ do { \
_watcom_start_fast_math(&x,&mask); \
} while (0)
#endif
#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
#elif defined(_MSC_VER) && defined(_M_IX86)
#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
#define FAST_X86_FPU 0x003f /* See GCC comments above */
#if defined(NO_FAST_MATH)
#define START_FAST_MATH(x) do {\
static GLuint mask = DEFAULT_X86_FPU;\
__asm fnstcw word ptr [x]\
__asm fldcw word ptr [mask]\
} while(0)
#else
#define START_FAST_MATH(x) do {\
static GLuint mask = FAST_X86_FPU;\
__asm fnstcw word ptr [x]\
__asm fldcw word ptr [mask]\
} while(0)
#endif
#define END_FAST_MATH(x) do {\
__asm fnclex\
__asm fldcw word ptr [x]\
} while(0)
#else
#define START_FAST_MATH(x) x = 0
#define END_FAST_MATH(x) (void)(x)
@ -627,7 +649,10 @@ extern int
_mesa_memcmp( const void *s1, const void *s2, size_t n );
extern double
_mesa_sin(double a);
_mesa_sin(double a);
extern float
_mesa_sinf(float a);
extern double
_mesa_cos(double a);

File diff suppressed because it is too large Load Diff

View File

@ -25,7 +25,7 @@
#ifndef SHADEROBJECTS_H
#define SHADEROBJECTS_H
#include "mtypes.h"
#include "context.h"
/**
* gl2 unique interface identifier.
@ -85,7 +85,12 @@ struct gl2_program_intf
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
};
struct gl2_fragment_shader_intf

View File

@ -31,19 +31,14 @@
/* Set this to 1 when we are ready to use 3dlabs' front-end */
#define USE_3DLABS_FRONTEND 0
#include "glheader.h"
#include "shaderobjects.h"
#include "shaderobjects_3dlabs.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "hash.h"
#include "shaderobjects.h"
#if USE_3DLABS_FRONTEND
#include "slang_mesa.h"
#include "Public/ShaderLang.h"
#else
#include "slang_utility.h"
#include "slang_compile.h"
#include "slang_link.h"
#endif
@ -840,6 +835,164 @@ _program_Validate (struct gl2_program_intf **intf)
/* TODO validate */
}
static GLvoid
write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint off, GLuint size)
{
GLuint i;
for (i = 0; i < SLANG_UNIFORM_BINDING_MAX; i++)
{
GLuint addr;
addr = pro->common_fixed_entries[i][index];
if (addr != ~0)
{
GLubyte *dst;
dst = (GLubyte *) pro->machines[i]->mem + addr + off * size;
_mesa_memcpy (dst, src, size);
}
}
}
static GLvoid
write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii,
GLuint it, GLuint iit)
{
GLfloat mat[16];
/* we want inverse matrix */
if (!matrix->inv)
{
/* allocate inverse matrix and make it dirty */
_math_matrix_alloc_inv (matrix);
_math_matrix_loadf (matrix, matrix->m);
}
_math_matrix_analyse (matrix);
write_common_fixed (pro, i, matrix->m, off, 16 * sizeof (GLfloat));
/* inverse */
write_common_fixed (pro, ii, matrix->inv, off, 16 * sizeof (GLfloat));
/* transpose */
_math_transposef (mat, matrix->m);
write_common_fixed (pro, it, mat, off, 16 * sizeof (GLfloat));
/* inverse transpose */
_math_transposef (mat, matrix->inv);
write_common_fixed (pro, iit, mat, off, 16 * sizeof (GLfloat));
}
static GLvoid
_program_UpdateFixedUniforms (struct gl2_program_intf **intf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
slang_program *pro = &impl->_obj.prog;
GLuint i;
GLfloat v[9];
GLfloat *p;
/* MODELVIEW matrix */
write_common_fixed_mat4 (pro, ctx->ModelviewMatrixStack.Top, 0,
SLANG_COMMON_FIXED_MODELVIEWMATRIX,
SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE);
/* PROJECTION matrix */
write_common_fixed_mat4 (pro, ctx->ProjectionMatrixStack.Top, 0,
SLANG_COMMON_FIXED_PROJECTIONMATRIX,
SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE);
/* MVP matrix */
write_common_fixed_mat4 (pro, &ctx->_ModelProjectMatrix, 0,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
/* TEXTURE matrix */
for (i = 0; i < 8; i++)
{
write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i,
SLANG_COMMON_FIXED_TEXTUREMATRIX,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
}
/* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
p = ctx->ModelviewMatrixStack.Top->inv;
v[0] = p[0];
v[1] = p[4];
v[2] = p[8];
v[3] = p[1];
v[4] = p[5];
v[5] = p[9];
v[6] = p[2];
v[7] = p[6];
v[8] = p[10];
write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat));
/* XXX: fetch uniform float gl_NormalScale */
/* XXX: fetch uniform mat4 gl_ClipPlane */
/* XXX: fetch uniform mat4 gl_TextureEnvColor */
/* XXX: fetch uniform mat4 gl_EyePlaneS */
/* XXX: fetch uniform mat4 gl_EyePlaneT */
/* XXX: fetch uniform mat4 gl_EyePlaneR */
/* XXX: fetch uniform mat4 gl_EyePlaneQ */
/* XXX: fetch uniform mat4 gl_ObjectPlaneS */
/* XXX: fetch uniform mat4 gl_ObjectPlaneT */
/* XXX: fetch uniform mat4 gl_ObjectPlaneR */
/* XXX: fetch uniform mat4 gl_ObjectPlaneQ */
}
static GLvoid
_program_UpdateFixedAttribute (struct gl2_program_intf **intf, GLuint index, GLvoid *data,
GLuint offset, GLuint size, GLboolean write)
{
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
slang_program *pro = &impl->_obj.prog;
GLuint addr;
addr = pro->vertex_fixed_entries[index];
if (addr != ~0)
{
GLubyte *mem;
mem = (GLubyte *) pro->machines[SLANG_UNIFORM_BINDING_VERTEX]->mem + addr + offset * size;
if (write)
_mesa_memcpy (mem, data, size);
else
_mesa_memcpy (data, mem, size);
}
}
static GLvoid
_program_UpdateFixedVarying (struct gl2_program_intf **intf, GLuint index, GLvoid *data,
GLuint offset, GLuint size, GLboolean write)
{
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
slang_program *pro = &impl->_obj.prog;
GLuint addr;
addr = pro->fragment_fixed_entries[index];
if (addr != ~0)
{
GLubyte *mem;
mem = (GLubyte *) pro->machines[SLANG_UNIFORM_BINDING_FRAGMENT]->mem + addr + offset * size;
if (write)
_mesa_memcpy (mem, data, size);
else
_mesa_memcpy (data, mem, size);
}
}
static struct gl2_program_intf _program_vftbl = {
{
{
@ -862,7 +1015,10 @@ static struct gl2_program_intf _program_vftbl = {
_program_GetLinkStatus,
_program_GetValidateStatus,
_program_Link,
_program_Validate
_program_Validate,
_program_UpdateFixedUniforms,
_program_UpdateFixedAttribute,
_program_UpdateFixedVarying
};
static void
@ -1076,195 +1232,37 @@ _mesa_3dlabs_create_program_object (void)
#include "slang_assemble.h"
#include "slang_execute.h"
static GLubyte *get_address_of (struct gl2_vertex_shader_intf **vs, const char *name)
int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val)
{
struct gl2_vertex_shader_impl *impl;
slang_translation_unit *unit;
slang_atom atom;
slang_variable *var;
struct gl2_program_impl *impl;
impl = (struct gl2_vertex_shader_impl *) vs;
unit = &impl->_obj._shader.unit;
atom = slang_atom_pool_atom (unit->atom_pool, name);
var = _slang_locate_variable (&unit->globals, atom, 1);
if (var == NULL || var->address == ~0)
return NULL;
return (GLubyte *) unit->machine->mem + var->address;
}
static GLubyte *get_address_of_f (struct gl2_fragment_shader_intf **fs, const char *name)
{
struct gl2_fragment_shader_impl *impl;
slang_translation_unit *unit;
slang_atom atom;
slang_variable *var;
impl = (struct gl2_fragment_shader_impl *) fs;
unit = &impl->_obj._shader.unit;
atom = slang_atom_pool_atom (unit->atom_pool, name);
var = _slang_locate_variable (&unit->globals, atom, 1);
if (var == NULL || var->address == ~0)
return NULL;
return (GLubyte *) unit->machine->mem + var->address;
}
static int fetch_mem (struct gl2_vertex_shader_intf **vs, const char *name, GLvoid *val,
GLuint size, GLuint index, int write)
{
GLubyte *data;
data = get_address_of (vs, name);
if (data == NULL)
return 0;
if (write)
_mesa_memcpy (data + index * size, val, size);
else
_mesa_memcpy (val, data + index * size, size);
impl = (struct gl2_program_impl *) pro;
*val = impl->_obj.prog.machines[SLANG_UNIFORM_BINDING_FRAGMENT]->kill ? GL_TRUE : GL_FALSE;
return 1;
}
static int fetch_mem_f (struct gl2_fragment_shader_intf **fs, const char *name, GLvoid *val,
GLuint size, GLuint index, int write)
static GLvoid exec_shader (struct gl2_program_intf **pro, GLuint i)
{
GLubyte *data;
struct gl2_program_impl *impl;
slang_program *p;
data = get_address_of_f (fs, name);
if (data == NULL)
return 0;
if (write)
_mesa_memcpy (data + index * size, val, size);
else
_mesa_memcpy (val, data + index * size, size);
return 1;
impl = (struct gl2_program_impl *) pro;
p = &impl->_obj.prog;
slang_machine_init (p->machines[i]);
p->machines[i]->ip = p->code[i];
_slang_execute2 (p->assemblies[i], p->machines[i]);
}
int _slang_fetch_float (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write)
GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro)
{
return fetch_mem (vs, name, val, 4, 0, write);
exec_shader (pro, SLANG_UNIFORM_BINDING_FRAGMENT);
}
int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write)
GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro)
{
return fetch_mem (vs, name, val, 12, 0, write);
}
int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val,
GLuint index, int write)
{
return fetch_mem (vs, name, val, 16, index, write);
}
int _slang_fetch_vec4_f (struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val,
GLuint index, int write)
{
return fetch_mem_f (fs, name, val, 16, index, write);
}
int _slang_fetch_mat3 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val,
GLuint index, int write)
{
return fetch_mem (vs, name, val, 36, index, write);
}
int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val,
GLuint index, int write)
{
return fetch_mem (vs, name, val, 64, index, write);
}
int _slang_fetch_discard (struct gl2_fragment_shader_intf **fs, GLboolean *val)
{
struct gl2_fragment_shader_impl *impl;
slang_translation_unit *unit;
impl = (struct gl2_fragment_shader_impl *) fs;
unit = &impl->_obj._shader.unit;
*val = unit->machine->kill ? GL_TRUE : GL_FALSE;
return 1;
}
void _slang_exec_vertex_shader (struct gl2_vertex_shader_intf **vs)
{
struct gl2_vertex_shader_impl *impl;
slang_translation_unit *unit;
slang_atom atom;
unsigned int i;
impl = (struct gl2_vertex_shader_impl *) vs;
unit = &impl->_obj._shader.unit;
atom = slang_atom_pool_atom (unit->atom_pool, "main");
for (i = 0; i < unit->functions.num_functions; i++)
if (atom == unit->functions.functions[i].header.a_name)
break;
if (i < unit->functions.num_functions)
{
slang_function *f;
slang_assembly_file_restore_point point;
slang_assemble_ctx A;
f = &unit->functions.functions[i];
slang_assembly_file_restore_point_save (unit->assembly, &point);
slang_machine_init (unit->machine);
unit->machine->ip = unit->assembly->count;
A.file = unit->assembly;
A.mach = unit->machine;
A.atoms = unit->atom_pool;
A.space.funcs = &unit->functions;
A.space.structs = &unit->structs;
A.space.vars = &unit->globals;
slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20);
slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20);
_slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE);
slang_assembly_file_push (unit->assembly, slang_asm_exit);
_slang_execute2 (unit->assembly, unit->machine);
slang_assembly_file_restore_point_load (unit->assembly, &point);
}
}
void _slang_exec_fragment_shader (struct gl2_fragment_shader_intf **fs)
{
struct gl2_fragment_shader_impl *impl;
slang_translation_unit *unit;
slang_atom atom;
unsigned int i;
impl = (struct gl2_fragment_shader_impl *) fs;
unit = &impl->_obj._shader.unit;
atom = slang_atom_pool_atom (unit->atom_pool, "main");
for (i = 0; i < unit->functions.num_functions; i++)
if (atom == unit->functions.functions[i].header.a_name)
break;
if (i < unit->functions.num_functions)
{
slang_function *f;
slang_assembly_file_restore_point point;
slang_assemble_ctx A;
f = &unit->functions.functions[i];
slang_assembly_file_restore_point_save (unit->assembly, &point);
slang_machine_init (unit->machine);
unit->machine->ip = unit->assembly->count;
A.file = unit->assembly;
A.mach = unit->machine;
A.atoms = unit->atom_pool;
A.space.funcs = &unit->functions;
A.space.structs = &unit->structs;
A.space.vars = &unit->globals;
slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20);
slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20);
_slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE);
slang_assembly_file_push (unit->assembly, slang_asm_exit);
_slang_execute2 (unit->assembly, unit->machine);
slang_assembly_file_restore_point_load (unit->assembly, &point);
}
exec_shader (pro, SLANG_UNIFORM_BINDING_VERTEX);
}
GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name)
@ -1312,6 +1310,53 @@ GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsize
return GL_TRUE;
}
GLuint _slang_get_active_uniform_count (struct gl2_program_intf **pro)
{
struct gl2_program_impl *impl;
impl = (struct gl2_program_impl *) pro;
return impl->_obj.prog.active_uniforms.count;
}
GLuint _slang_get_active_uniform_max_length (struct gl2_program_intf **pro)
{
struct gl2_program_impl *impl;
GLuint i, len = 0;
impl = (struct gl2_program_impl *) pro;
for (i = 0; i < impl->_obj.prog.active_uniforms.count; i++)
{
GLuint n = _mesa_strlen (impl->_obj.prog.active_uniforms.table[i].name);
if (n > len)
len = n;
}
return len;
}
GLvoid _slang_get_active_uniform (struct gl2_program_intf **pro, GLuint index, GLsizei maxLength,
GLsizei *length, GLint *size, GLenum *type, char *name)
{
struct gl2_program_impl *impl;
slang_active_uniform *u;
GLsizei len;
impl = (struct gl2_program_impl *) pro;
u = &impl->_obj.prog.active_uniforms.table[index];
len = _mesa_strlen (u->name);
if (len >= maxLength)
len = maxLength - 1;
_mesa_memcpy (name, u->name, len);
name[len] = '\0';
if (length != NULL)
*length = len;
*type = u->quant->u.basic_type;
if (u->quant->array_len == 0)
*size = 1;
else
*size = u->quant->array_len;
}
void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
{

View File

@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -25,37 +25,29 @@
#ifndef SHADEROBJECTS_3DLABS_H
#define SHADEROBJECTS_3DLABS_H
#include "mtypes.h"
extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val);
extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro);
extern int _slang_fetch_float(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
extern GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro);
extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
extern GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name);
extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsizei count,
const GLvoid *data, GLenum type);
extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, GLuint index, int write);
extern GLuint _slang_get_active_uniform_count (struct gl2_program_intf **pro);
extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_discard(struct gl2_fragment_shader_intf **fs, GLboolean *val);
extern GLint _slang_get_uniform_location(struct gl2_program_intf **pro, const char *name);
extern GLboolean _slang_write_uniform(struct gl2_program_intf **pro, GLint loc, GLsizei count, const GLvoid *data, GLenum type);
extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf **vs);
extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf **fs);
extern GLuint _slang_get_active_uniform_max_length (struct gl2_program_intf **pro);
extern GLvoid _slang_get_active_uniform (struct gl2_program_intf **pro, GLuint index, GLsizei maxLength,
GLsizei *length, GLint *size, GLenum *type, char *name);
extern GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum);
extern GLhandleARB
_mesa_3dlabs_create_program_object (void);
_mesa_3dlabs_create_program_object (GLvoid);
extern void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);

View File

@ -29,13 +29,9 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_assemble.h"
#include "slang_compile.h"
#include "slang_storage.h"
#include "slang_assemble_typeinfo.h"
#include "slang_assemble_conditional.h"
#include "slang_assemble_assignment.h"
#include "slang_execute.h"
/* slang_assembly */
@ -1138,7 +1134,7 @@ GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op,
/* push the variable's address */
if (var->global)
{
if (!PLAB (A->file, slang_asm_addr_push, var->address))
if (!PLAB (A->file, slang_asm_global_addr, var->address))
return GL_FALSE;
}
else

View File

@ -25,7 +25,7 @@
#if !defined SLANG_ASSEMBLE_H
#define SLANG_ASSEMBLE_H
#include "slang_compile.h"
#include "slang_utility.h"
#if defined __cplusplus
extern "C" {
@ -81,6 +81,7 @@ typedef enum slang_assembly_type_
slang_asm_local_alloc,
slang_asm_local_free,
slang_asm_local_addr,
slang_asm_global_addr,
slang_asm_call,
slang_asm_return,
slang_asm_discard,
@ -174,27 +175,33 @@ typedef struct slang_assemble_ctx_
slang_swizzle swz;
} slang_assemble_ctx;
slang_function *_slang_locate_function (slang_function_scope *funcs, slang_atom a_name,
slang_operation *params, GLuint num_params, slang_assembly_name_space *space,
struct slang_function_ *_slang_locate_function (struct slang_function_scope_ *funcs, slang_atom name,
struct slang_operation_ *params, GLuint num_params, slang_assembly_name_space *space,
slang_atom_pool *);
GLboolean _slang_assemble_function (slang_assemble_ctx *, struct slang_function_ *);
GLboolean _slang_cleanup_stack (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_cleanup_stack (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_dereference (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_dereference (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_function_call (slang_assemble_ctx *, slang_function *, slang_operation *,
GLuint, GLboolean);
GLboolean _slang_assemble_function_call (slang_assemble_ctx *, struct slang_function_ *,
struct slang_operation_ *, GLuint, GLboolean);
GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *, slang_operation *,
GLuint, GLboolean);
GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *,
struct slang_operation_ *, GLuint, GLboolean);
GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *, slang_ref_type);
GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *,
slang_ref_type);
#ifdef __cplusplus
}
#endif
#include "slang_assemble_assignment.h"
#include "slang_assemble_typeinfo.h"
#include "slang_assemble_constructor.h"
#include "slang_assemble_conditional.h"
#endif

View File

@ -29,11 +29,8 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_assemble_assignment.h"
#include "slang_assemble_typeinfo.h"
#include "slang_assemble.h"
#include "slang_storage.h"
#include "slang_execute.h"
/*
* _slang_assemble_assignment()

View File

@ -25,15 +25,13 @@
#if !defined SLANG_ASSEMBLE_ASSIGNMENT_H
#define SLANG_ASSEMBLE_ASSIGNMENT_H
#include "slang_assemble.h"
#if defined __cplusplus
extern "C" {
#endif
GLboolean _slang_assemble_assignment (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_assignment (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_assign (slang_assemble_ctx *, slang_operation *, const char *,
GLboolean _slang_assemble_assign (slang_assemble_ctx *, struct slang_operation_ *, const char *,
slang_ref_type);
#ifdef __cplusplus

View File

@ -29,10 +29,8 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_assemble_conditional.h"
#include "slang_assemble.h"
#include "slang_execute.h"
#include "slang_compile.h"
/*
* _slang_assemble_logicaland()

View File

@ -25,25 +25,23 @@
#if !defined SLANG_ASSEMBLE_CONDITIONAL_H
#define SLANG_ASSEMBLE_CONDITIONAL_H
#include "slang_assemble.h"
#if defined __cplusplus
extern "C" {
#endif
GLboolean _slang_assemble_logicaland (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_logicaland (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_logicalor (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_logicalor (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_select (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_select (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_for (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_for (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_do (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_do (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_while (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_while (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_if (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_if (slang_assemble_ctx *, struct slang_operation_ *);
#ifdef __cplusplus
}

View File

@ -29,9 +29,7 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_assemble_constructor.h"
#include "slang_assemble_typeinfo.h"
#include "slang_assemble.h"
#include "slang_storage.h"
/* _slang_is_swizzle() */

View File

@ -25,9 +25,6 @@
#if !defined SLANG_ASSEMBLE_CONSTRUCTOR_H
#define SLANG_ASSEMBLE_CONSTRUCTOR_H
#include "slang_assemble.h"
#include "slang_compile.h"
#if defined __cplusplus
extern "C" {
#endif
@ -54,7 +51,7 @@ GLboolean _slang_is_swizzle_mask (const slang_swizzle *swz, GLuint rows);
*/
GLvoid _slang_multiply_swizzles (slang_swizzle *, const slang_swizzle *, const slang_swizzle *);
GLboolean _slang_assemble_constructor (slang_assemble_ctx *, slang_operation *);
GLboolean _slang_assemble_constructor (slang_assemble_ctx *, struct slang_operation_ *);
GLboolean _slang_assemble_constructor_from_swizzle (slang_assemble_ctx *, const slang_swizzle *,
slang_type_specifier *, slang_type_specifier *);

View File

@ -29,22 +29,103 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_assemble_typeinfo.h"
#include "slang_assemble.h"
#include "slang_compile.h"
/*
* slang_type_specifier
*/
GLvoid slang_type_specifier_ctr (slang_type_specifier *self)
{
self->type = slang_spec_void;
self->_struct = NULL;
self->_array = NULL;
}
GLvoid slang_type_specifier_dtr (slang_type_specifier *self)
{
if (self->_struct != NULL)
{
slang_struct_destruct (self->_struct);
slang_alloc_free (self->_struct);
}
if (self->_array != NULL)
{
slang_type_specifier_dtr (self->_array);
slang_alloc_free (self->_array);
}
}
GLboolean slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)
{
slang_type_specifier z;
slang_type_specifier_ctr (&z);
z.type = y->type;
if (z.type == slang_spec_struct)
{
z._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
if (z._struct == NULL)
{
slang_type_specifier_dtr (&z);
return GL_FALSE;
}
if (!slang_struct_construct (z._struct))
{
slang_alloc_free (z._struct);
slang_type_specifier_dtr (&z);
return GL_FALSE;
}
if (!slang_struct_copy (z._struct, y->_struct))
{
slang_type_specifier_dtr (&z);
return GL_FALSE;
}
}
else if (z.type == slang_spec_array)
{
z._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));
if (z._array == NULL)
{
slang_type_specifier_dtr (&z);
return GL_FALSE;
}
slang_type_specifier_ctr (z._array);
if (!slang_type_specifier_copy (z._array, y->_array))
{
slang_type_specifier_dtr (&z);
return GL_FALSE;
}
}
slang_type_specifier_dtr (x);
*x = z;
return GL_TRUE;
}
GLboolean slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)
{
if (x->type != y->type)
return 0;
if (x->type == slang_spec_struct)
return slang_struct_equal (x->_struct, y->_struct);
if (x->type == slang_spec_array)
return slang_type_specifier_equal (x->_array, y->_array);
return 1;
}
/* slang_assembly_typeinfo */
GLboolean slang_assembly_typeinfo_construct (slang_assembly_typeinfo *ti)
{
if (!slang_type_specifier_construct (&ti->spec))
return GL_FALSE;
slang_type_specifier_ctr (&ti->spec);
ti->array_len = 0;
return GL_TRUE;
}
GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *ti)
{
slang_type_specifier_destruct (&ti->spec);
slang_type_specifier_dtr (&ti->spec);
}
/* _slang_typeof_operation() */

View File

@ -25,13 +25,50 @@
#if !defined SLANG_ASSEMBLE_TYPEINFO_H
#define SLANG_ASSEMBLE_TYPEINFO_H
#include "slang_assemble_constructor.h"
#include "slang_compile.h"
#if defined __cplusplus
extern "C" {
#endif
typedef enum slang_type_specifier_type_
{
slang_spec_void,
slang_spec_bool,
slang_spec_bvec2,
slang_spec_bvec3,
slang_spec_bvec4,
slang_spec_int,
slang_spec_ivec2,
slang_spec_ivec3,
slang_spec_ivec4,
slang_spec_float,
slang_spec_vec2,
slang_spec_vec3,
slang_spec_vec4,
slang_spec_mat2,
slang_spec_mat3,
slang_spec_mat4,
slang_spec_sampler1D,
slang_spec_sampler2D,
slang_spec_sampler3D,
slang_spec_samplerCube,
slang_spec_sampler1DShadow,
slang_spec_sampler2DShadow,
slang_spec_struct,
slang_spec_array
} slang_type_specifier_type;
typedef struct slang_type_specifier_
{
slang_type_specifier_type type;
struct slang_struct_ *_struct; /* type: spec_struct */
struct slang_type_specifier_ *_array; /* type: spec_array */
} slang_type_specifier;
GLvoid slang_type_specifier_ctr (slang_type_specifier *);
GLvoid slang_type_specifier_dtr (slang_type_specifier *);
GLboolean slang_type_specifier_copy (slang_type_specifier *, const slang_type_specifier *);
GLboolean slang_type_specifier_equal (const slang_type_specifier *, const slang_type_specifier *);
typedef struct slang_assembly_typeinfo_
{
GLboolean can_be_referenced;
@ -49,8 +86,9 @@ GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *);
* Returns GL_TRUE on success.
* Returns GL_FALSE otherwise.
*/
GLboolean _slang_typeof_operation (slang_assemble_ctx *, slang_operation *, slang_assembly_typeinfo *);
GLboolean _slang_typeof_operation_ (slang_operation *, slang_assembly_name_space *,
GLboolean _slang_typeof_operation (slang_assemble_ctx *, struct slang_operation_ *,
slang_assembly_typeinfo *);
GLboolean _slang_typeof_operation_ (struct slang_operation_ *, slang_assembly_name_space *,
slang_assembly_typeinfo *, slang_atom_pool *);
/*
@ -58,8 +96,9 @@ GLboolean _slang_typeof_operation_ (slang_operation *, slang_assembly_name_space
* Returns GL_TRUE on success, even if the function was not found.
* Returns GL_FALSE otherwise.
*/
GLboolean _slang_typeof_function (slang_atom a_name, slang_operation *params, GLuint num_params,
slang_assembly_name_space *, slang_type_specifier *spec, GLboolean *exists, slang_atom_pool *);
GLboolean _slang_typeof_function (slang_atom a_name, struct slang_operation_ *params,
GLuint num_params, slang_assembly_name_space *, slang_type_specifier *spec, GLboolean *exists,
slang_atom_pool *);
GLboolean _slang_type_is_matrix (slang_type_specifier_type);

View File

@ -29,13 +29,10 @@
*/
#include "imports.h"
#include "grammar_mesa.h"
#include "slang_utility.h"
#include "slang_compile.h"
#include "slang_preprocess.h"
#include "slang_storage.h"
#include "slang_assemble.h"
#include "slang_execute.h"
#include "grammar_mesa.h"
#include "slang_compile.h"
#include "slang_preprocess.h"
#include "slang_storage.h"
/*
* This is a straightforward implementation of the slang front-end compiler.
@ -83,7 +80,7 @@ int slang_translation_unit_construct (slang_translation_unit *unit)
slang_alloc_free (unit->assembly);
return 0;
}
slang_machine_init (unit->machine);
slang_machine_ctr (unit->machine);
unit->atom_pool = (slang_atom_pool *) slang_alloc_malloc (sizeof (slang_atom_pool));
if (unit->atom_pool == NULL)
{
@ -136,7 +133,7 @@ int slang_translation_unit_construct2 (slang_translation_unit *unit, slang_assem
unit->atom_pool = atoms;
unit->free_atom_pool = 0;
slang_export_data_table_ctr (&unit->exp_data);
slang_active_uniforms_ctr (&unit->uniforms);
slang_export_code_table_ctr (&unit->exp_code);
return 1;
}
@ -152,15 +149,18 @@ void slang_translation_unit_destruct (slang_translation_unit *unit)
}
if (unit->free_global_pool)
slang_alloc_free (unit->global_pool);
if (unit->free_machine)
slang_alloc_free (unit->machine);
if (unit->free_machine)
{
slang_machine_dtr (unit->machine);
slang_alloc_free (unit->machine);
}
if (unit->free_atom_pool)
{
slang_atom_pool_destruct (unit->atom_pool);
slang_alloc_free (unit->atom_pool);
}
slang_active_uniforms_dtr (&unit->uniforms);
slang_export_data_table_dtr (&unit->exp_data);
slang_export_data_table_dtr (&unit->exp_data);
slang_export_code_table_ctr (&unit->exp_code);
}
/* slang_info_log */
@ -407,13 +407,7 @@ static GLboolean convert_to_array (slang_parse_ctx *C, slang_variable *var,
slang_info_log_memory (C->L);
return GL_FALSE;
}
if (!slang_type_specifier_construct (var->type.specifier._array))
{
slang_alloc_free (var->type.specifier._array);
var->type.specifier._array = NULL;
slang_info_log_memory (C->L);
return GL_FALSE;
}
slang_type_specifier_ctr (var->type.specifier._array);
return slang_type_specifier_copy (var->type.specifier._array, sp);
}
@ -518,14 +512,13 @@ static int parse_struct (slang_parse_ctx *C, slang_output_ctx *O, slang_struct *
{
slang_type_specifier sp;
if (!slang_type_specifier_construct (&sp))
return 0;
slang_type_specifier_ctr (&sp);
if (!parse_struct_field (C, O, *st, &sp))
{
slang_type_specifier_destruct (&sp);
slang_type_specifier_dtr (&sp);
return 0;
}
slang_type_specifier_destruct (&sp);
slang_type_specifier_dtr (&sp);
}
while (*C->I++ != FIELD_NONE);
@ -1320,19 +1313,18 @@ static int parse_parameter_declaration (slang_parse_ctx *C, slang_output_ctx *O,
{
slang_type_specifier p;
if (!slang_type_specifier_construct (&p))
return GL_FALSE;
slang_type_specifier_ctr (&p);
if (!slang_type_specifier_copy (&p, &param->type.specifier))
{
slang_type_specifier_destruct (&p);
slang_type_specifier_dtr (&p);
return GL_FALSE;
}
if (!convert_to_array (C, param, &p))
{
slang_type_specifier_destruct (&p);
slang_type_specifier_dtr (&p);
return GL_FALSE;
}
slang_type_specifier_destruct (&p);
slang_type_specifier_dtr (&p);
if (!parse_array_len (C, O, &param->array_len))
return GL_FALSE;
}
@ -2102,7 +2094,12 @@ static int compile (grammar *id, slang_translation_unit *builtin_units, int *com
return 0;
return 1;
}
}
#if defined(USE_X86_ASM) || defined(SLANG_X86)
/* XXX */
GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint);
#endif
int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type,
slang_info_log *log)
@ -2136,11 +2133,20 @@ int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit
if (!success)
return 0;
unit->exp_data.atoms = unit->atom_pool;
if (!_slang_build_export_data_table (&unit->exp_data, &unit->globals))
return 0;
if (!_slang_gather_active_uniforms (&unit->uniforms, &unit->exp_data))
return 0;
unit->exp_code.atoms = unit->atom_pool;
if (!_slang_build_export_code_table (&unit->exp_code, &unit->functions, unit))
return 0;
#if defined(USE_X86_ASM) || defined(SLANG_X86)
/* XXX: lookup the @main label */
if (!_slang_x86_codegen (unit->machine, unit->assembly, unit->exp_code.entries[0].address))
return 0;
#endif
return 1;
}

View File

@ -25,6 +25,8 @@
#if !defined SLANG_COMPILE_H
#define SLANG_COMPILE_H
#include "slang_export.h"
#include "slang_execute.h"
#include "slang_compile_variable.h"
#include "slang_compile_struct.h"
#include "slang_compile_operation.h"
@ -53,21 +55,21 @@ typedef struct slang_translation_unit_
slang_function_scope functions;
slang_struct_scope structs;
slang_unit_type type;
struct slang_assembly_file_ *assembly;
slang_assembly_file *assembly;
int free_assembly;
slang_var_pool *global_pool;
int free_global_pool;
struct slang_machine_ *machine;
slang_machine *machine;
int free_machine;
slang_atom_pool *atom_pool;
int free_atom_pool;
slang_export_data_table exp_data;
slang_active_uniforms uniforms;
slang_export_code_table exp_code;
} slang_translation_unit;
int slang_translation_unit_construct (slang_translation_unit *);
int slang_translation_unit_construct2 (slang_translation_unit *, struct slang_assembly_file_ *,
slang_var_pool *, struct slang_machine_ *, slang_atom_pool *);
int slang_translation_unit_construct2 (slang_translation_unit *, slang_assembly_file *,
slang_var_pool *, slang_machine *, slang_atom_pool *);
void slang_translation_unit_destruct (slang_translation_unit *);
typedef struct slang_info_log_

View File

@ -29,10 +29,7 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_compile_variable.h"
#include "slang_compile_operation.h"
#include "slang_compile_function.h"
#include "slang_compile.h"
/* slang_fixup_table */
@ -146,3 +143,48 @@ slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_fu
return NULL;
}
/*
* _slang_build_export_code_table()
*/
GLboolean _slang_build_export_code_table (slang_export_code_table *tbl, slang_function_scope *funs,
slang_translation_unit *unit)
{
slang_atom main;
GLuint i;
main = slang_atom_pool_atom (tbl->atoms, "main");
if (main == SLANG_ATOM_NULL)
return GL_FALSE;
for (i = 0; i < funs->num_functions; i++)
{
if (funs->functions[i].header.a_name == main)
{
slang_function *fun = &funs->functions[i];
slang_export_code_entry *e;
slang_assemble_ctx A;
e = slang_export_code_table_add (tbl);
if (e == NULL)
return GL_FALSE;
e->address = unit->assembly->count;
e->name = slang_atom_pool_atom (tbl->atoms, "@main");
if (e->name == SLANG_ATOM_NULL)
return GL_FALSE;
A.file = unit->assembly;
A.mach = unit->machine;
A.atoms = unit->atom_pool;
A.space.funcs = &unit->functions;
A.space.structs = &unit->structs;
A.space.vars = &unit->globals;
slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20);
slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20);
_slang_assemble_function_call (&A, fun, NULL, 0, GL_FALSE);
slang_assembly_file_push (unit->assembly, slang_asm_exit);
}
}
return GL_TRUE;
}

View File

@ -71,6 +71,9 @@ void slang_function_scope_destruct (slang_function_scope *);
int slang_function_scope_find_by_name (slang_function_scope *, slang_atom, int);
slang_function *slang_function_scope_find (slang_function_scope *, slang_function *, int);
GLboolean _slang_build_export_code_table (slang_export_code_table *, slang_function_scope *,
struct slang_translation_unit_ *);
#ifdef __cplusplus
}
#endif

View File

@ -29,9 +29,7 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_compile_variable.h"
#include "slang_compile_operation.h"
#include "slang_compile.h"
/* slang_operation */

View File

@ -29,9 +29,7 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_compile_variable.h"
#include "slang_compile_struct.h"
#include "slang_compile.h"
/* slang_struct_scope */

View File

@ -29,10 +29,7 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_compile_variable.h"
#include "slang_compile_struct.h"
#include "slang_compile_operation.h"
#include "slang_compile.h"
/* slang_type_specifier_type */
@ -92,106 +89,18 @@ const char *slang_type_specifier_type_to_string (slang_type_specifier_type type)
return p->name;
}
/* slang_type_specifier */
int slang_type_specifier_construct (slang_type_specifier *spec)
{
spec->type = slang_spec_void;
spec->_struct = NULL;
spec->_array = NULL;
return 1;
}
void slang_type_specifier_destruct (slang_type_specifier *spec)
{
if (spec->_struct != NULL)
{
slang_struct_destruct (spec->_struct);
slang_alloc_free (spec->_struct);
}
if (spec->_array != NULL)
{
slang_type_specifier_destruct (spec->_array);
slang_alloc_free (spec->_array);
}
}
int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)
{
slang_type_specifier z;
if (!slang_type_specifier_construct (&z))
return 0;
z.type = y->type;
if (z.type == slang_spec_struct)
{
z._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
if (z._struct == NULL)
{
slang_type_specifier_destruct (&z);
return 0;
}
if (!slang_struct_construct (z._struct))
{
slang_alloc_free (z._struct);
slang_type_specifier_destruct (&z);
return 0;
}
if (!slang_struct_copy (z._struct, y->_struct))
{
slang_type_specifier_destruct (&z);
return 0;
}
}
else if (z.type == slang_spec_array)
{
z._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));
if (z._array == NULL)
{
slang_type_specifier_destruct (&z);
return 0;
}
if (!slang_type_specifier_construct (z._array))
{
slang_alloc_free (z._array);
slang_type_specifier_destruct (&z);
return 0;
}
if (!slang_type_specifier_copy (z._array, y->_array))
{
slang_type_specifier_destruct (&z);
return 0;
}
}
slang_type_specifier_destruct (x);
*x = z;
return 1;
}
int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)
{
if (x->type != y->type)
return 0;
if (x->type == slang_spec_struct)
return slang_struct_equal (x->_struct, y->_struct);
if (x->type == slang_spec_array)
return slang_type_specifier_equal (x->_array, y->_array);
return 1;
}
/* slang_fully_specified_type */
int slang_fully_specified_type_construct (slang_fully_specified_type *type)
{
type->qualifier = slang_qual_none;
if (!slang_type_specifier_construct (&type->specifier))
return 0;
slang_type_specifier_ctr (&type->specifier);
return 1;
}
void slang_fully_specified_type_destruct (slang_fully_specified_type *type)
{
slang_type_specifier_destruct (&type->specifier);
slang_type_specifier_dtr (&type->specifier);
}
int slang_fully_specified_type_copy (slang_fully_specified_type *x, const slang_fully_specified_type *y)
@ -341,41 +250,9 @@ slang_variable *_slang_locate_variable (slang_variable_scope *scope, slang_atom
}
/*
* slang_active_uniforms
* _slang_build_export_data_table()
*/
GLvoid slang_active_uniforms_ctr (slang_active_uniforms *self)
{
self->table = NULL;
self->count = 0;
}
GLvoid slang_active_uniforms_dtr (slang_active_uniforms *self)
{
GLuint i;
for (i = 0; i < self->count; i++)
slang_alloc_free (self->table[i].name);
slang_alloc_free (self->table);
}
GLboolean slang_active_uniforms_add (slang_active_uniforms *self, slang_export_data_quant *q,
const char *name)
{
const GLuint n = self->count;
self->table = (slang_active_uniform *) slang_alloc_realloc (self->table,
n * sizeof (slang_active_uniform), (n + 1) * sizeof (slang_active_uniform));
if (self->table == NULL)
return GL_FALSE;
self->table[n].quant = q;
self->table[n].name = slang_string_duplicate (name);
if (self->table[n].name == NULL)
return GL_FALSE;
self->count++;
return GL_TRUE;
}
static GLenum gl_type_from_specifier (const slang_type_specifier *type)
{
switch (type->type)
@ -469,17 +346,20 @@ GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_va
for (i = 0; i < vars->num_variables; i++)
{
slang_variable *var = &vars->variables[i];
slang_export_data_entry *e;
e = slang_export_data_table_add (tbl);
if (e == NULL)
return GL_FALSE;
if (!build_quant (&e->quant, var))
return GL_FALSE;
if (var->type.qualifier == slang_qual_uniform)
{
slang_export_data_entry *e = slang_export_data_table_add (tbl);
if (e == NULL)
return GL_FALSE;
if (!build_quant (&e->quant, var))
return GL_FALSE;
e->access = slang_exp_uniform;
e->address = var->address;
}
else if (var->type.qualifier == slang_qual_attribute)
e->access = slang_exp_attribute;
else
e->access = slang_exp_varying;
e->address = var->address;
}
if (vars->outer_scope != NULL)
@ -487,45 +367,3 @@ GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_va
return GL_TRUE;
}
static GLboolean insert_uniform (slang_active_uniforms *u, slang_export_data_quant *q, char *name,
slang_atom_pool *atoms)
{
slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
if (q->array_len != 0)
slang_string_concat (name, "[0]");
if (q->structure != NULL)
{
GLuint save, i;
slang_string_concat (name, ".");
save = slang_string_length (name);
for (i = 0; i < q->u.field_count; i++)
{
if (!insert_uniform (u, &q->structure[i], name, atoms))
return GL_FALSE;
name[save] = '\0';
}
return GL_TRUE;
}
return slang_active_uniforms_add (u, q, name);
}
GLboolean _slang_gather_active_uniforms (slang_active_uniforms *u, slang_export_data_table *tbl)
{
GLuint i;
for (i = 0; i < tbl->count; i++)
{
char name[1024] = "";
if (!insert_uniform (u, &tbl->entries[i].quant, name, tbl->atoms))
return GL_FALSE;
}
return GL_TRUE;
}

View File

@ -25,8 +25,6 @@
#if !defined SLANG_COMPILE_VARIABLE_H
#define SLANG_COMPILE_VARIABLE_H
#include "slang_export.h"
#if defined __cplusplus
extern "C" {
#endif
@ -44,49 +42,9 @@ typedef enum slang_type_qualifier_
slang_qual_fixedinput /* internal */
} slang_type_qualifier;
typedef enum slang_type_specifier_type_
{
slang_spec_void,
slang_spec_bool,
slang_spec_bvec2,
slang_spec_bvec3,
slang_spec_bvec4,
slang_spec_int,
slang_spec_ivec2,
slang_spec_ivec3,
slang_spec_ivec4,
slang_spec_float,
slang_spec_vec2,
slang_spec_vec3,
slang_spec_vec4,
slang_spec_mat2,
slang_spec_mat3,
slang_spec_mat4,
slang_spec_sampler1D,
slang_spec_sampler2D,
slang_spec_sampler3D,
slang_spec_samplerCube,
slang_spec_sampler1DShadow,
slang_spec_sampler2DShadow,
slang_spec_struct,
slang_spec_array
} slang_type_specifier_type;
slang_type_specifier_type slang_type_specifier_type_from_string (const char *);
const char *slang_type_specifier_type_to_string (slang_type_specifier_type);
typedef struct slang_type_specifier_
{
slang_type_specifier_type type;
struct slang_struct_ *_struct; /* type: spec_struct */
struct slang_type_specifier_ *_array; /* type: spec_array */
} slang_type_specifier;
int slang_type_specifier_construct (slang_type_specifier *);
void slang_type_specifier_destruct (slang_type_specifier *);
int slang_type_specifier_copy (slang_type_specifier *, const slang_type_specifier *);
int slang_type_specifier_equal (const slang_type_specifier *, const slang_type_specifier *);
typedef struct slang_fully_specified_type_
{
slang_type_qualifier qualifier;
@ -125,27 +83,8 @@ int slang_variable_copy (slang_variable *, const slang_variable *);
slang_variable *_slang_locate_variable (slang_variable_scope *, slang_atom a_name, GLboolean all);
typedef struct
{
slang_export_data_quant *quant;
char *name;
} slang_active_uniform;
typedef struct
{
slang_active_uniform *table;
GLuint count;
} slang_active_uniforms;
GLvoid slang_active_uniforms_ctr (slang_active_uniforms *);
GLvoid slang_active_uniforms_dtr (slang_active_uniforms *);
GLboolean slang_active_uniforms_add (slang_active_uniforms *, slang_export_data_quant *,
const char *);
GLboolean _slang_build_export_data_table (slang_export_data_table *, slang_variable_scope *);
GLboolean _slang_gather_active_uniforms (slang_active_uniforms *, slang_export_data_table *);
#ifdef __cplusplus
}
#endif

View File

@ -32,14 +32,26 @@
#include "context.h"
#include "swrast/s_context.h"
#include "colormac.h"
#include "slang_utility.h"
#include "slang_assemble.h"
#include "slang_storage.h"
#include "slang_execute.h"
#include "slang_library_noise.h"
#define DEBUG_SLANG 0
GLvoid slang_machine_ctr (slang_machine *self)
{
slang_machine_init (self);
#if defined(USE_X86_ASM) || defined(SLANG_X86)
self->x86.compiled_func = NULL;
#endif
}
GLvoid slang_machine_dtr (slang_machine *self)
{
#if defined(USE_X86_ASM) || defined(SLANG_X86)
/* TODO: free self->x86.compiled_func */
#endif
}
void slang_machine_init (slang_machine *mach)
{
mach->ip = 0;
@ -53,7 +65,7 @@ int _slang_execute (const slang_assembly_file *file)
{
slang_machine mach;
slang_machine_init (&mach);
slang_machine_ctr (&mach);
return _slang_execute2 (file, &mach);
}
@ -207,6 +219,9 @@ static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i)
case slang_asm_local_addr:
fprintf (f, "local_addr\t%u, %u", a->param[0], a->param[1]);
break;
case slang_asm_global_addr:
fprintf (f, "global_addr\t%u", a->param[0]);
break;
case slang_asm_call:
fprintf (f, "call\t%u", a->param[0]);
break;
@ -293,6 +308,14 @@ int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach)
f = fopen (filename, "w");
#endif
#if defined(USE_X86_ASM) || defined(SLANG_X86)
if (mach->x86.compiled_func != NULL)
{
mach->x86.compiled_func (mach);
return 1;
}
#endif
stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE;
while (!mach->exit)
@ -427,6 +450,7 @@ int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach)
mach->sp++;
break;
case slang_asm_addr_push:
case slang_asm_global_addr:
mach->sp--;
stack[mach->sp]._addr = a->param[0];
break;

View File

@ -25,6 +25,8 @@
#if !defined SLANG_EXECUTE_H
#define SLANG_EXECUTE_H
#include "slang_assemble.h"
#if defined __cplusplus
extern "C" {
#endif
@ -39,6 +41,16 @@ typedef union slang_machine_slot_
#define SLANG_MACHINE_STACK_SIZE 1024
#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
#if defined(USE_X86_ASM) || defined(SLANG_X86)
typedef struct
{
GLvoid (* compiled_func) (struct slang_machine_ *);
GLuint esp_restore;
GLshort fpucntl_rnd_neg;
GLshort fpucntl_restore;
} slang_machine_x86;
#endif
typedef struct slang_machine_
{
GLuint ip; /* instruction pointer, for flow control */
@ -47,8 +59,14 @@ typedef struct slang_machine_
GLuint kill; /* discard the fragment */
GLuint exit; /* terminate the shader */
slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
#if defined(USE_X86_ASM) || defined(SLANG_X86)
slang_machine_x86 x86;
#endif
} slang_machine;
GLvoid slang_machine_ctr (slang_machine *);
GLvoid slang_machine_dtr (slang_machine *);
void slang_machine_init (slang_machine *);
int _slang_execute (const slang_assembly_file *);

View File

@ -0,0 +1,536 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file slang_execute_x86.c
* x86 back end compiler
* \author Michal Krol, Keith Whitwell
*/
#include "imports.h"
#include "context.h"
#include "colormac.h"
#include "swrast/s_context.h"
#include "slang_execute.h"
#include "slang_library_noise.h"
#if defined(USE_X86_ASM) || defined(SLANG_X86)
#include "x86/rtasm/x86sse.h"
typedef struct
{
GLuint index;
GLubyte *csr;
} fixup;
typedef struct
{
struct x86_function f;
struct x86_reg r_eax;
struct x86_reg r_ecx;
struct x86_reg r_edx;
struct x86_reg r_esp;
struct x86_reg r_ebp;
struct x86_reg r_st0;
struct x86_reg r_st1;
struct x86_reg r_st2;
struct x86_reg r_st3;
fixup *fixups;
GLuint fixup_count;
GLubyte **labels;
slang_machine *mach;
GLubyte *l_discard;
GLubyte *l_exit;
GLshort fpucntl;
} codegen_ctx;
static GLvoid add_fixup (codegen_ctx *G, GLuint index, GLubyte *csr)
{
G->fixups = (fixup *) slang_alloc_realloc (G->fixups, G->fixup_count * sizeof (fixup),
(G->fixup_count + 1) * sizeof (fixup));
G->fixups[G->fixup_count].index = index;
G->fixups[G->fixup_count].csr = csr;
G->fixup_count++;
}
#ifdef NO_FAST_MATH
#define RESTORE_FPU (DEFAULT_X86_FPU)
#define RND_NEG_FPU (DEFAULT_X86_FPU | 0x400)
#else
#define RESTORE_FPU (FAST_X86_FPU)
#define RND_NEG_FPU (FAST_X86_FPU | 0x400)
#endif
static void set_fpu_round_neg_inf (codegen_ctx *G)
{
if (G->fpucntl != RND_NEG_FPU)
{
G->fpucntl = RND_NEG_FPU;
x87_fnclex (&G->f);
x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->x86.fpucntl_rnd_neg);
x87_fldcw (&G->f, x86_deref (G->r_eax));
}
}
static void emit_x87_ex2 (codegen_ctx *G)
{
set_fpu_round_neg_inf (G);
x87_fld (&G->f, G->r_st0); /* a a */
x87_fprndint (&G->f); /* int(a) a */
x87_fld (&G->f, G->r_st0); /* int(a) int(a) a */
x87_fstp (&G->f, G->r_st3); /* int(a) a int(a)*/
x87_fsubp (&G->f, G->r_st1);/* frac(a) int(a) */
x87_f2xm1 (&G->f); /* (2^frac(a))-1 int(a)*/
x87_fld1 (&G->f); /* 1 (2^frac(a))-1 int(a)*/
x87_faddp (&G->f, G->r_st1);/* 2^frac(a) int(a) */
x87_fscale (&G->f); /* 2^a */
}
static GLfloat do_ceilf (GLfloat x)
{
return CEILF (x);
}
static void fetch_texel (GLuint sampler, const GLfloat texcoord[4], GLfloat lambda, GLfloat color[4])
{
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan rgba[4];
/* XXX: the function pointer is NULL! */
swrast->TextureSample[sampler] (ctx, ctx->Texture.Unit[sampler]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
color[2] = CHAN_TO_FLOAT(rgba[2]);
color[3] = CHAN_TO_FLOAT(rgba[3]);
}
static GLvoid do_vec4_tex2d (GLfloat s, GLfloat t, GLuint sampler, GLfloat *rgba)
{
GLfloat st[4] = { s, t, 0.0f, 1.0f };
fetch_texel (sampler, st, 0.0f, rgba);
}
static GLvoid do_print_float (GLfloat x)
{
_mesa_printf ("slang print: %f\n", x);
}
static GLvoid do_print_int (GLfloat x)
{
_mesa_printf ("slang print: %d\n", (GLint) x);
}
static GLvoid do_print_bool (GLfloat x)
{
_mesa_printf ("slang print: %s\n", (GLint) x ? "true" : "false");
}
static GLvoid codegen_assem (codegen_ctx *G, slang_assembly *a)
{
GLint disp;
switch (a->type)
{
case slang_asm_none:
break;
case slang_asm_float_copy:
case slang_asm_int_copy:
case slang_asm_bool_copy:
x86_mov (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[0]));
x86_pop (&G->f, G->r_ecx);
x86_mov (&G->f, x86_make_disp (G->r_eax, a->param[1]), G->r_ecx);
break;
case slang_asm_float_move:
case slang_asm_int_move:
case slang_asm_bool_move:
x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[1]));
x86_add (&G->f, G->r_eax, x86_deref (G->r_esp));
x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax));
x86_mov (&G->f, x86_make_disp (G->r_esp, a->param[0]), G->r_eax);
break;
case slang_asm_float_push:
case slang_asm_int_push:
case slang_asm_bool_push:
/* TODO: use push imm32 */
x86_mov_reg_imm (&G->f, G->r_eax, *((GLint *) &a->literal));
x86_push (&G->f, G->r_eax);
break;
case slang_asm_float_deref:
case slang_asm_int_deref:
case slang_asm_bool_deref:
case slang_asm_addr_deref:
x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp));
x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax));
x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax);
break;
case slang_asm_float_add:
x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
x87_fld (&G->f, x86_deref (G->r_esp));
x87_faddp (&G->f, G->r_st1);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_multiply:
x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fmulp (&G->f, G->r_st1);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_divide:
x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fdivp (&G->f, G->r_st1);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_negate:
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fchs (&G->f);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_less:
x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
x87_fcomp (&G->f, x86_deref (G->r_esp));
x87_fnstsw (&G->f, G->r_eax);
/* TODO: use test r8,imm8 */
x86_mov_reg_imm (&G->f, G->r_ecx, 0x100);
x86_test (&G->f, G->r_eax, G->r_ecx);
{
GLfloat one = 1.0f, zero = 0.0f;
GLubyte *lab0, *lab1;
/* TODO: use jcc rel8 */
lab0 = x86_jcc_forward (&G->f, cc_E);
x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &one));
/* TODO: use jmp rel8 */
lab1 = x86_jmp_forward (&G->f);
x86_fixup_fwd_jump (&G->f, lab0);
x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &zero));
x86_fixup_fwd_jump (&G->f, lab1);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx);
}
break;
case slang_asm_float_equal_exp:
x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
x87_fcomp (&G->f, x86_deref (G->r_esp));
x87_fnstsw (&G->f, G->r_eax);
/* TODO: use test r8,imm8 */
x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000);
x86_test (&G->f, G->r_eax, G->r_ecx);
{
GLfloat one = 1.0f, zero = 0.0f;
GLubyte *lab0, *lab1;
/* TODO: use jcc rel8 */
lab0 = x86_jcc_forward (&G->f, cc_E);
x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &one));
/* TODO: use jmp rel8 */
lab1 = x86_jmp_forward (&G->f);
x86_fixup_fwd_jump (&G->f, lab0);
x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &zero));
x86_fixup_fwd_jump (&G->f, lab1);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx);
}
break;
case slang_asm_float_equal_int:
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -4));
x87_fld (&G->f, x86_make_disp (G->r_esp, a->param[0] + 4));
x87_fcomp (&G->f, x86_make_disp (G->r_esp, a->param[1] + 4));
x87_fnstsw (&G->f, G->r_eax);
/* TODO: use test r8,imm8 */
x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000);
x86_test (&G->f, G->r_eax, G->r_ecx);
{
GLfloat one = 1.0f, zero = 0.0f;
GLubyte *lab0, *lab1;
/* TODO: use jcc rel8 */
lab0 = x86_jcc_forward (&G->f, cc_E);
x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &one));
/* TODO: use jmp rel8 */
lab1 = x86_jmp_forward (&G->f);
x86_fixup_fwd_jump (&G->f, lab0);
x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &zero));
x86_fixup_fwd_jump (&G->f, lab1);
x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx);
}
break;
case slang_asm_float_to_int:
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fistp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_sine:
/* TODO: use fsin */
x86_call (&G->f, (GLubyte *) _mesa_sinf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_arcsine:
/* TODO: use fpatan (?) */
x86_call (&G->f, (GLubyte *) _mesa_asinf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_arctan:
/* TODO: use fpatan */
x86_call (&G->f, (GLubyte *) _mesa_atanf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_power:
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
x87_fyl2x (&G->f);
emit_x87_ex2 (G);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_log2:
x87_fld1 (&G->f);
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fyl2x (&G->f);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_floor:
set_fpu_round_neg_inf (G);
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fprndint (&G->f);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_ceil:
/* TODO: use frndint */
x86_call (&G->f, (GLubyte *) do_ceilf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_noise1:
x86_call (&G->f, (GLubyte *) _slang_library_noise1);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_noise2:
x86_call (&G->f, (GLubyte *) _slang_library_noise2);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_noise3:
x86_call (&G->f, (GLubyte *) _slang_library_noise4);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 8));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_noise4:
x86_call (&G->f, (GLubyte *) _slang_library_noise4);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 12));
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_int_to_float:
break;
case slang_asm_int_to_addr:
x87_fld (&G->f, x86_deref (G->r_esp));
x87_fistp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_addr_copy:
x86_pop (&G->f, G->r_eax);
x86_mov (&G->f, G->r_ecx, x86_deref (G->r_esp));
x86_mov (&G->f, x86_deref (G->r_ecx), G->r_eax);
break;
case slang_asm_addr_push:
/* TODO: use push imm32 */
x86_mov_reg_imm (&G->f, G->r_eax, (GLint) a->param[0]);
x86_push (&G->f, G->r_eax);
break;
case slang_asm_addr_add:
x86_pop (&G->f, G->r_eax);
x86_add (&G->f, x86_deref (G->r_esp), G->r_eax);
break;
case slang_asm_addr_multiply:
x86_pop (&G->f, G->r_ecx);
x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp));
x86_mul (&G->f, G->r_ecx);
x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax);
break;
case slang_asm_vec4_tex2d:
x86_call (&G->f, (GLubyte *) do_vec4_tex2d);
x86_lea (&G->f, G->r_ebp, x86_make_disp (G->r_esp, 12));
break;
case slang_asm_jump:
add_fixup (G, a->param[0], x86_jmp_forward (&G->f));
break;
case slang_asm_jump_if_zero:
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
x86_xor (&G->f, G->r_eax, G->r_eax);
x86_cmp (&G->f, G->r_eax, x86_make_disp (G->r_esp, -4));
{
GLubyte *lab0;
/* TODO: use jcc rel8 */
lab0 = x86_jcc_forward (&G->f, cc_NE);
add_fixup (G, a->param[0], x86_jmp_forward (&G->f));
x86_fixup_fwd_jump (&G->f, lab0);
}
break;
case slang_asm_enter:
/* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */
assert (a->param[0] != 0);
x86_push (&G->f, G->r_ebp);
x86_lea (&G->f, G->r_ebp, x86_make_disp (G->r_esp, (GLint) a->param[0]));
break;
case slang_asm_leave:
x86_pop (&G->f, G->r_ebp);
break;
case slang_asm_local_alloc:
/* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */
assert (a->param[0] != 0);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -(GLint) a->param[0]));
break;
case slang_asm_local_free:
/* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */
assert (a->param[0] != 0);
x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, (GLint) a->param[0]));
break;
case slang_asm_local_addr:
disp = -(GLint) (a->param[0] + a->param[1]) + 4;
if (disp != 0)
{
x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_ebp, disp));
x86_push (&G->f, G->r_eax);
}
else
x86_push (&G->f, G->r_ebp);
break;
case slang_asm_global_addr:
/* TODO: use push imm32 */
x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->mem + a->param[0]);
x86_push (&G->f, G->r_eax);
break;
case slang_asm_call:
add_fixup (G, a->param[0], x86_call_forward (&G->f));
break;
case slang_asm_return:
x86_ret (&G->f);
break;
case slang_asm_discard:
x86_jmp (&G->f, G->l_discard);
break;
case slang_asm_exit:
x86_jmp (&G->f, G->l_exit);
break;
/* mesa-specific extensions */
case slang_asm_float_print:
x86_call (&G->f, (GLubyte *) do_print_float);
break;
case slang_asm_int_print:
x86_call (&G->f, (GLubyte *) do_print_int);
break;
case slang_asm_bool_print:
x86_call (&G->f, (GLubyte *) do_print_bool);
break;
default:
assert (0);
}
}
GLboolean _slang_x86_codegen (slang_machine *mach, slang_assembly_file *file, GLuint start)
{
codegen_ctx G;
GLubyte *j_body, *j_exit;
GLuint i;
x86_init_func_size (&G.f, 4*1048576);
G.r_eax = x86_make_reg (file_REG32, reg_AX);
G.r_ecx = x86_make_reg (file_REG32, reg_CX);
G.r_edx = x86_make_reg (file_REG32, reg_DX);
G.r_esp = x86_make_reg (file_REG32, reg_SP);
G.r_ebp = x86_make_reg (file_REG32, reg_BP);
G.r_st0 = x86_make_reg (file_x87, 0);
G.r_st1 = x86_make_reg (file_x87, 1);
G.r_st2 = x86_make_reg (file_x87, 2);
G.r_st3 = x86_make_reg (file_x87, 3);
G.fixups = NULL;
G.fixup_count = 0;
G.labels = (GLubyte **) slang_alloc_malloc (file->count * sizeof (GLubyte *));
G.mach = mach;
G.fpucntl = RESTORE_FPU;
mach->x86.fpucntl_rnd_neg = RND_NEG_FPU;
mach->x86.fpucntl_restore = RESTORE_FPU;
/* prepare stack and jump to start */
x86_push (&G.f, G.r_ebp);
x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore);
x86_push (&G.f, G.r_esp);
x86_pop (&G.f, G.r_ecx);
x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx);
j_body = x86_jmp_forward (&G.f);
/* discard keywords go here */
G.l_discard = x86_get_label (&G.f);
x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->kill);
x86_mov_reg_imm (&G.f, G.r_ecx, 1);
x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx);
G.l_exit = x86_get_label (&G.f);
j_exit = x86_jmp_forward (&G.f);
for (i = 0; i < file->count; i++)
{
G.labels[i] = x86_get_label (&G.f);
if (i == start)
x86_fixup_fwd_jump (&G.f, j_body);
codegen_assem (&G, &file->code[i]);
}
/* restore stack and return */
x86_fixup_fwd_jump (&G.f, j_exit);
x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore);
x86_mov (&G.f, G.r_esp, x86_deref (G.r_eax));
x86_pop (&G.f, G.r_ebp);
if (G.fpucntl != RESTORE_FPU)
{
x87_fnclex (&G.f);
x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->x86.fpucntl_restore);
x87_fldcw (&G.f, x86_deref (G.r_eax));
}
x86_ret (&G.f);
/* fixup forward labels */
for (i = 0; i < G.fixup_count; i++)
{
G.f.csr = G.labels[G.fixups[i].index];
x86_fixup_fwd_jump (&G.f, G.fixups[i].csr);
}
slang_alloc_free (G.fixups);
slang_alloc_free (G.labels);
/* TODO: free previous instance, if not NULL */
mach->x86.compiled_func = (GLvoid (*) (slang_machine *)) x86_get_func (&G.f);
return GL_TRUE;
}
#endif

View File

@ -29,7 +29,6 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_export.h"
/*
@ -122,6 +121,56 @@ slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *s
return &self->entries[n];
}
/*
* slang_export_code_entry
*/
GLvoid slang_export_code_entry_ctr (slang_export_code_entry *self)
{
self->name = SLANG_ATOM_NULL;
self->address = ~0;
}
GLvoid slang_export_code_entry_dtr (slang_export_code_entry *self)
{
}
/*
* slang_export_code_table
*/
GLvoid slang_export_code_table_ctr (slang_export_code_table *self)
{
self->entries = NULL;
self->count = 0;
self->atoms = NULL;
}
GLvoid slang_export_code_table_dtr (slang_export_code_table *self)
{
if (self->entries != NULL)
{
GLuint i;
for (i = 0; i < self->count; i++)
slang_export_code_entry_dtr (&self->entries[i]);
slang_alloc_free (self->entries);
}
}
slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *self)
{
const GLuint n = self->count;
self->entries = (slang_export_code_entry *) slang_alloc_realloc (self->entries,
n * sizeof (slang_export_code_entry), (n + 1) * sizeof (slang_export_code_entry));
if (self->entries == NULL)
return NULL;
slang_export_code_entry_ctr (&self->entries[n]);
self->count++;
return &self->entries[n];
}
/*
* _slang_find_exported_data()
*/

View File

@ -25,6 +25,8 @@
#if !defined SLANG_EXPORT_H
#define SLANG_EXPORT_H
#include "slang_utility.h"
#if defined __cplusplus
extern "C" {
#endif
@ -82,7 +84,7 @@ GLvoid slang_export_data_entry_ctr (slang_export_data_entry *);
GLvoid slang_export_data_entry_dtr (slang_export_data_entry *);
/*
* Data export table. Holds <count> elements in <entries> array.
* Data export table.
*/
typedef struct
@ -96,6 +98,31 @@ GLvoid slang_export_data_table_ctr (slang_export_data_table *);
GLvoid slang_export_data_table_dtr (slang_export_data_table *);
slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *);
/*
* Code export entry. Contains label name and its entry point (label, address).
*/
typedef struct
{
slang_atom name;
GLuint address;
} slang_export_code_entry;
/*
* Code export table.
*/
typedef struct
{
slang_export_code_entry *entries;
GLuint count;
slang_atom_pool *atoms;
} slang_export_code_table;
GLvoid slang_export_code_table_ctr (slang_export_code_table *);
GLvoid slang_export_code_table_dtr (slang_export_code_table *);
slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *);
/*
* _slang_find_exported_data()
*

View File

@ -22,28 +22,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imports.h"
#include "slang_library_noise.h"
/*
* SimplexNoise1234
* Copyright © 2003-2005, Stefan Gustavson
*
* Contact: stegu@itn.liu.se
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
@ -66,6 +49,9 @@
*/
#include "imports.h"
#include "slang_library_noise.h"
#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) )
/*

View File

@ -29,9 +29,6 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_compile.h"
#include "slang_export.h"
#include "slang_link.h"
/*
@ -134,14 +131,94 @@ static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind, slang_ex
GLuint i;
for (i = 0; i < tbl->count; i++)
{
char name[1024] = "";
if (tbl->entries[i].access == slang_exp_uniform)
{
char name[1024] = "";
if (!insert_binding (bind, &tbl->entries[i].quant, name, tbl->atoms, index,
tbl->entries[i].address))
return GL_FALSE;
if (!insert_binding (bind, &tbl->entries[i].quant, name, tbl->atoms, index,
tbl->entries[i].address))
return GL_FALSE;
}
return GL_TRUE;
}
/*
* slang_active_uniforms
*/
static GLvoid slang_active_uniforms_ctr (slang_active_uniforms *self)
{
self->table = NULL;
self->count = 0;
}
static GLvoid slang_active_uniforms_dtr (slang_active_uniforms *self)
{
GLuint i;
for (i = 0; i < self->count; i++)
slang_alloc_free (self->table[i].name);
slang_alloc_free (self->table);
}
static GLboolean slang_active_uniforms_add (slang_active_uniforms *self, slang_export_data_quant *q,
const char *name)
{
const GLuint n = self->count;
self->table = (slang_active_uniform *) slang_alloc_realloc (self->table,
n * sizeof (slang_active_uniform), (n + 1) * sizeof (slang_active_uniform));
if (self->table == NULL)
return GL_FALSE;
self->table[n].quant = q;
self->table[n].name = slang_string_duplicate (name);
if (self->table[n].name == NULL)
return GL_FALSE;
self->count++;
return GL_TRUE;
}
static GLboolean insert_uniform (slang_active_uniforms *u, slang_export_data_quant *q, char *name,
slang_atom_pool *atoms)
{
slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
if (q->array_len != 0)
slang_string_concat (name, "[0]");
if (q->structure != NULL)
{
GLuint save, i;
slang_string_concat (name, ".");
save = slang_string_length (name);
for (i = 0; i < q->u.field_count; i++)
{
if (!insert_uniform (u, &q->structure[i], name, atoms))
return GL_FALSE;
name[save] = '\0';
}
return GL_TRUE;
}
return slang_active_uniforms_add (u, q, name);
}
static GLboolean gather_active_uniforms (slang_active_uniforms *u, slang_export_data_table *tbl)
{
GLuint i;
for (i = 0; i < tbl->count; i++)
if (tbl->entries[i].access == slang_exp_uniform)
{
char name[1024] = "";
if (!insert_uniform (u, &tbl->entries[i].quant, name, tbl->atoms))
return GL_FALSE;
}
return GL_TRUE;
}
@ -151,18 +228,159 @@ static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind, slang_ex
GLvoid slang_program_ctr (slang_program *self)
{
GLuint i;
slang_uniform_bindings_ctr (&self->uniforms);
slang_active_uniforms_ctr (&self->active_uniforms);
for (i = 0; i < SLANG_UNIFORM_BINDING_MAX; i++)
{
GLuint j;
for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
self->common_fixed_entries[i][j] = ~0;
self->code[i] = ~0;
self->machines[i] = NULL;
self->assemblies[i] = NULL;
}
for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
self->vertex_fixed_entries[i] = ~0;
for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
self->fragment_fixed_entries[i] = ~0;
}
GLvoid slang_program_dtr (slang_program *self)
{
slang_uniform_bindings_dtr (&self->uniforms);
slang_active_uniforms_dtr (&self->active_uniforms);
}
/*
* _slang_link()
*/
static GLuint gd (slang_export_data_table *tbl, const char *name)
{
slang_atom atom;
GLuint i;
atom = slang_atom_pool_atom (tbl->atoms, name);
if (atom == SLANG_ATOM_NULL)
return ~0;
for (i = 0; i < tbl->count; i++)
if (atom == tbl->entries[i].quant.name)
return tbl->entries[i].address;
return ~0;
}
static GLvoid fill_common_fixed_entries (GLuint e[], slang_export_data_table *tbl)
{
e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix");
e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix");
e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix");
e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] =
gd (tbl, "gl_ModelViewProjectionMatrixInverse");
e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse");
e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] =
gd (tbl, "gl_ModelViewProjectionMatrixTranspose");
e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose");
e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_ModelViewMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_ProjectionMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_TextureMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale");
e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange");
e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane");
e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point");
e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial");
e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial");
e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource");
e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel");
e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct");
e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct");
e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct");
e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct");
e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor");
e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS");
e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT");
e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR");
e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ");
e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS");
e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT");
e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR");
e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ");
e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog");
}
static GLvoid fill_vertex_fixed_entries (GLuint e[], slang_export_data_table *tbl)
{
e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position");
e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize");
e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex");
e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color");
e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal");
e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7");
e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord");
e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor");
e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor");
e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor");
e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor");
e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
}
static GLvoid fill_fragment_fixed_entries (GLuint e[], slang_export_data_table *tbl)
{
e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord");
e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing");
e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor");
e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData");
e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth");
e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color");
e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
}
static GLuint gc (slang_export_code_table *tbl, const char *name)
{
slang_atom atom;
GLuint i;
atom = slang_atom_pool_atom (tbl->atoms, name);
if (atom == SLANG_ATOM_NULL)
return ~0;
for (i = 0; i < tbl->count; i++)
if (atom == tbl->entries[i].name)
return tbl->entries[i].address;
return ~0;
}
static GLvoid resolve_code (GLuint code[], slang_export_code_table *tbl)
{
code[0] = gc (tbl, "@main");
}
GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count)
{
GLuint i;
@ -172,13 +390,24 @@ GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLui
GLuint index;
if (units[i]->type == slang_unit_fragment_shader)
{
index = SLANG_UNIFORM_BINDING_FRAGMENT;
fill_fragment_fixed_entries (prog->fragment_fixed_entries, &units[i]->exp_data);
}
else
{
index = SLANG_UNIFORM_BINDING_VERTEX;
fill_vertex_fixed_entries (prog->vertex_fixed_entries, &units[i]->exp_data);
}
if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
return GL_FALSE;
if (!gather_active_uniforms (&prog->active_uniforms, &units[i]->exp_data))
return GL_FALSE;
fill_common_fixed_entries (prog->common_fixed_entries[index], &units[i]->exp_data);
resolve_code (&prog->code[index], &units[i]->exp_code);
prog->machines[index] = units[i]->machine;
prog->assemblies[index] = units[i]->assembly;
}
return GL_TRUE;

View File

@ -25,16 +25,18 @@
#if !defined SLANG_LINK_H
#define SLANG_LINK_H
#include "slang_assemble.h"
#include "slang_execute.h"
#include "slang_compile.h"
#if defined __cplusplus
extern "C" {
#endif
#define SLANG_UNIFORM_BINDING_VERTEX 0
#define SLANG_UNIFORM_BINDING_FRAGMENT 1
#define SLANG_UNIFORM_BINDING_MAX 2
typedef enum
{
SLANG_UNIFORM_BINDING_VERTEX,
SLANG_UNIFORM_BINDING_FRAGMENT,
SLANG_UNIFORM_BINDING_MAX
};
typedef struct
{
@ -49,10 +51,113 @@ typedef struct
GLuint count;
} slang_uniform_bindings;
typedef struct
{
slang_export_data_quant *quant;
char *name;
} slang_active_uniform;
typedef struct
{
slang_active_uniform *table;
GLuint count;
} slang_active_uniforms;
typedef enum
{
SLANG_COMMON_FIXED_MODELVIEWMATRIX,
SLANG_COMMON_FIXED_PROJECTIONMATRIX,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
SLANG_COMMON_FIXED_TEXTUREMATRIX,
SLANG_COMMON_FIXED_NORMALMATRIX,
SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_NORMALSCALE,
SLANG_COMMON_FIXED_DEPTHRANGE,
SLANG_COMMON_FIXED_CLIPPLANE,
SLANG_COMMON_FIXED_POINT,
SLANG_COMMON_FIXED_FRONTMATERIAL,
SLANG_COMMON_FIXED_BACKMATERIAL,
SLANG_COMMON_FIXED_LIGHTSOURCE,
SLANG_COMMON_FIXED_LIGHTMODEL,
SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
SLANG_COMMON_FIXED_EYEPLANES,
SLANG_COMMON_FIXED_EYEPLANET,
SLANG_COMMON_FIXED_EYEPLANER,
SLANG_COMMON_FIXED_EYEPLANEQ,
SLANG_COMMON_FIXED_OBJECTPLANES,
SLANG_COMMON_FIXED_OBJECTPLANET,
SLANG_COMMON_FIXED_OBJECTPLANER,
SLANG_COMMON_FIXED_OBJECTPLANEQ,
SLANG_COMMON_FIXED_FOG,
SLANG_COMMON_FIXED_MAX
};
typedef enum
{
SLANG_VERTEX_FIXED_POSITION,
SLANG_VERTEX_FIXED_POINTSIZE,
SLANG_VERTEX_FIXED_CLIPVERTEX,
SLANG_VERTEX_FIXED_COLOR,
SLANG_VERTEX_FIXED_SECONDARYCOLOR,
SLANG_VERTEX_FIXED_NORMAL,
SLANG_VERTEX_FIXED_VERTEX,
SLANG_VERTEX_FIXED_MULTITEXCOORD0,
SLANG_VERTEX_FIXED_MULTITEXCOORD1,
SLANG_VERTEX_FIXED_MULTITEXCOORD2,
SLANG_VERTEX_FIXED_MULTITEXCOORD3,
SLANG_VERTEX_FIXED_MULTITEXCOORD4,
SLANG_VERTEX_FIXED_MULTITEXCOORD5,
SLANG_VERTEX_FIXED_MULTITEXCOORD6,
SLANG_VERTEX_FIXED_MULTITEXCOORD7,
SLANG_VERTEX_FIXED_FOGCOORD,
SLANG_VERTEX_FIXED_FRONTCOLOR,
SLANG_VERTEX_FIXED_BACKCOLOR,
SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
SLANG_VERTEX_FIXED_TEXCOORD,
SLANG_VERTEX_FIXED_FOGFRAGCOORD,
SLANG_VERTEX_FIXED_MAX
};
typedef enum
{
SLANG_FRAGMENT_FIXED_FRAGCOORD,
SLANG_FRAGMENT_FIXED_FRONTFACING,
SLANG_FRAGMENT_FIXED_FRAGCOLOR,
SLANG_FRAGMENT_FIXED_FRAGDATA,
SLANG_FRAGMENT_FIXED_FRAGDEPTH,
SLANG_FRAGMENT_FIXED_COLOR,
SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
SLANG_FRAGMENT_FIXED_TEXCOORD,
SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
SLANG_FRAGMENT_FIXED_MAX
};
typedef struct
{
slang_uniform_bindings uniforms;
slang_active_uniforms active_uniforms;
GLuint common_fixed_entries[SLANG_UNIFORM_BINDING_MAX][SLANG_COMMON_FIXED_MAX];
GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
GLuint code[SLANG_UNIFORM_BINDING_MAX];
slang_machine *machines[SLANG_UNIFORM_BINDING_MAX];
slang_assembly_file *assemblies[SLANG_UNIFORM_BINDING_MAX];
} slang_program;
GLvoid slang_program_ctr (slang_program *);

View File

@ -30,8 +30,6 @@
#include "imports.h"
#include "grammar_mesa.h"
#include "slang_utility.h"
#include "slang_compile.h"
#include "slang_preprocess.h"
static const char *slang_version_syn =

View File

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 2005 Brian Paul All Rights Reserved.
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -25,6 +25,8 @@
#if !defined SLANG_PREPROCESS_H
#define SLANG_PREPROCESS_H
#include "slang_compile.h"
#if defined __cplusplus
extern "C" {
#endif

View File

@ -29,10 +29,7 @@
*/
#include "imports.h"
#include "slang_utility.h"
#include "slang_storage.h"
#include "slang_assemble.h"
#include "slang_execute.h"
/* slang_storage_array */

View File

@ -56,7 +56,7 @@ typedef enum slang_storage_type_
* elements. They are also required to support indirect addressing. That is, if B references
* first data slot in the array, S is the size of the data slot and I is the integral index that
* is not known at compile time, B+I*S references I-th data slot.
*
*
* This structure is also used to break down built-in data types that are not supported directly.
* Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
* an array of column vectors, which are in turn processed as other vectors.

View File

@ -61,8 +61,8 @@ typedef struct slang_atom_pool_
slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE];
} slang_atom_pool;
void slang_atom_pool_construct (slang_atom_pool *);
void slang_atom_pool_destruct (slang_atom_pool *);
GLvoid slang_atom_pool_construct (slang_atom_pool *);
GLvoid slang_atom_pool_destruct (slang_atom_pool *);
slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *);
const char *slang_atom_pool_id (slang_atom_pool *, slang_atom);

View File

@ -215,7 +215,8 @@ ASM_C_SOURCES = \
x86/rtasm/x86sse.c \
sparc/sparc.c \
ppc/common_ppc.c \
x86-64/x86-64.c
x86-64/x86-64.c \
shader/slang/slang_execute_x86.c
X86_SOURCES = \
x86/common_x86_asm.S \

View File

@ -32,83 +32,63 @@
#include "s_context.h"
#include "shaderobjects.h"
#include "shaderobjects_3dlabs.h"
static void fetch_input_vec4 (const char *name, GLfloat *vec, GLuint index,
struct gl2_fragment_shader_intf **fs)
{
_slang_fetch_vec4_f (fs, name, vec, index, 1);
}
static void fetch_output_vec4 (const char *name, GLfloat *vec, GLuint index,
struct gl2_fragment_shader_intf **fs)
{
_slang_fetch_vec4_f (fs, name, vec, index, 0);
}
#include "slang_utility.h"
#include "slang_link.h"
void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span)
{
struct gl2_program_intf **prog;
struct gl2_fragment_shader_intf **fs = NULL;
GLuint count, i;
struct gl2_program_intf **pro;
GLuint i;
prog = ctx->ShaderObjects.CurrentProgram;
count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog);
for (i = 0; i < count; i++)
{
struct gl2_generic_intf **obj;
struct gl2_unknown_intf **unk;
obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i);
unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_FRAGMENT_SHADER);
(**obj)._unknown.Release ((struct gl2_unknown_intf **) obj);
if (unk != NULL)
{
fs = (struct gl2_fragment_shader_intf **) unk;
break;
}
}
if (fs == NULL)
pro = ctx->ShaderObjects.CurrentProgram;
if (pro == NULL)
return;
for (i = span->start; i < span->end; i++)
{
GLfloat vec[4];
GLuint j;
GLboolean kill;
GLboolean discard;
vec[0] = (GLfloat) span->x + i;
vec[1] = (GLfloat) span->y;
vec[2] = (GLfloat) span->array->z[i] / ctx->DrawBuffer->_DepthMaxF;
vec[3] = span->w + span->dwdx * i;
fetch_input_vec4 ("gl_FragCoord", vec, 0, fs);
(**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_FRAGCOORD, vec, 0,
4 * sizeof (GLfloat), GL_TRUE);
vec[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
vec[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
vec[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
vec[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
fetch_input_vec4 ("gl_Color", vec, 0, fs);
(**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_COLOR, vec, 0, 4 * sizeof (GLfloat),
GL_TRUE);
for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++)
{
vec[0] = span->array->texcoords[j][i][0];
vec[1] = span->array->texcoords[j][i][1];
vec[2] = span->array->texcoords[j][i][2];
vec[3] = span->array->texcoords[j][i][3];
fetch_input_vec4 ("gl_TexCoord", vec, j, fs);
(**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_TEXCOORD, vec, j,
4 * sizeof (GLfloat), GL_TRUE);
}
_slang_exec_fragment_shader (fs);
_slang_exec_fragment_shader (pro);
_slang_fetch_discard (fs, &kill);
if (kill)
_slang_fetch_discard (pro, &discard);
if (discard)
{
span->array->mask[i] = GL_FALSE;
span->writeAll = GL_FALSE;
}
fetch_output_vec4 ("gl_FragColor", vec, 0, fs);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], vec[0]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], vec[1]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], vec[2]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], vec[3]);
else
{
(**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_FRAGCOLOR, vec, 0,
4 * sizeof (GLfloat), GL_FALSE);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], vec[0]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], vec[1]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], vec[2]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], vec[3]);
}
}
}

View File

@ -32,6 +32,7 @@
#include "shaderobjects_3dlabs.h"
#include "t_pipeline.h"
#include "slang_utility.h"
#include "slang_link.h"
typedef struct
{
@ -90,42 +91,40 @@ static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
{
}
static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
struct gl2_vertex_shader_intf **vs)
static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
struct vertex_buffer *vb)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
/*const GLuint size = vb->AttribPtr[attr]->size;*/
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[1];
GLfloat vec[1];
vec[0] = data[0];
_slang_fetch_float (vs, name, vec, 1);
(**pro).UpdateFixedAttribute (pro, index, vec, 0, sizeof (GLfloat), GL_TRUE);
}
static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
struct gl2_vertex_shader_intf **vs)
static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
struct vertex_buffer *vb)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
/*const GLuint size = vb->AttribPtr[attr]->size;*/
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[3];
GLfloat vec[3];
vec[0] = data[0];
vec[1] = data[1];
vec[2] = data[2];
_slang_fetch_vec3 (vs, name, vec, 1);
(**pro).UpdateFixedAttribute (pro, index, vec, 0, 3 * sizeof (GLfloat), GL_TRUE);
}
static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
struct gl2_vertex_shader_intf **vs)
static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
struct vertex_buffer *vb)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
const GLuint size = vb->AttribPtr[attr]->size;
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[4];
GLfloat vec[4];
switch (size)
{
@ -148,82 +147,21 @@ static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct ve
vec[3] = data[3];
break;
}
_slang_fetch_vec4 (vs, name, vec, 0, 1);
(**pro).UpdateFixedAttribute (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE);
}
static void fetch_output_float (const char *name, GLuint attr, GLuint i, arbvs_stage_data *store,
struct gl2_vertex_shader_intf **vs)
static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
arbvs_stage_data *store)
{
float vec[1];
_slang_fetch_float (vs, name, vec, 0);
_mesa_memcpy (&store->outputs[attr].data[i], vec, 4);
(**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat),
GL_FALSE);
}
static void fetch_output_vec4 (const char *name, GLuint attr, GLuint i, GLuint index,
arbvs_stage_data *store, struct gl2_vertex_shader_intf **vs)
static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
GLuint offset, arbvs_stage_data *store)
{
float vec[4];
_slang_fetch_vec4 (vs, name, vec, index, 0);
_mesa_memcpy (&store->outputs[attr].data[i], vec, 16);
}
static void fetch_uniform_mat4 (const char *name, GLmatrix *matrix, GLuint index,
struct gl2_vertex_shader_intf **vs)
{
GLuint len;
GLfloat mat[16];
char buffer[64];
_mesa_strcpy (buffer, name);
len = _mesa_strlen (name);
/* we want inverse matrix */
if (!matrix->inv)
{
/* allocate inverse matrix and make it dirty */
_math_matrix_alloc_inv (matrix);
_math_matrix_loadf (matrix, matrix->m);
}
_math_matrix_analyse (matrix);
/* identity */
_slang_fetch_mat4 (vs, name, matrix->m, index, 1);
/* transpose */
_mesa_strcpy (buffer + len, "Transpose");
_math_transposef (mat, matrix->m);
_slang_fetch_mat4 (vs, buffer, mat, index, 1);
/* inverse */
_mesa_strcpy (buffer + len, "Inverse");
_slang_fetch_mat4 (vs, buffer, matrix->inv, index, 1);
/* inverse transpose */
_mesa_strcpy (buffer + len, "InverseTranspose");
_math_transposef (mat, matrix->inv);
_slang_fetch_mat4 (vs, buffer, mat, index, 1);
}
static void fetch_normal_matrix (const char *name, GLmatrix *matrix,
struct gl2_vertex_shader_intf **vs)
{
GLfloat mat[9];
_math_matrix_analyse (matrix);
/* inverse transpose */
mat[0] = matrix->inv[0];
mat[1] = matrix->inv[4];
mat[2] = matrix->inv[8];
mat[3] = matrix->inv[1];
mat[4] = matrix->inv[5];
mat[5] = matrix->inv[9];
mat[6] = matrix->inv[2];
mat[7] = matrix->inv[6];
mat[8] = matrix->inv[10];
_slang_fetch_mat3 (vs, name, mat, 0, 1);
(**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], offset,
4 * sizeof (GLfloat), GL_FALSE);
}
static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
@ -231,82 +169,45 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
struct gl2_program_intf **prog;
struct gl2_vertex_shader_intf **vs = NULL;
GLsizei count, i, j;
struct gl2_program_intf **pro;
GLsizei i, j;
prog = ctx->ShaderObjects.CurrentProgram;
if (prog == NULL)
pro = ctx->ShaderObjects.CurrentProgram;
if (pro == NULL)
return GL_TRUE;
count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog);
for (i = 0; i < count; i++)
{
struct gl2_generic_intf **obj;
struct gl2_unknown_intf **unk;
obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i);
unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_VERTEX_SHADER);
(**obj)._unknown.Release ((struct gl2_unknown_intf **) obj);
if (unk != NULL)
{
vs = (struct gl2_vertex_shader_intf **) unk;
break;
}
}
if (vs == NULL)
return GL_TRUE;
fetch_uniform_mat4 ("gl_ModelViewMatrix", ctx->ModelviewMatrixStack.Top, 0, vs);
fetch_uniform_mat4 ("gl_ProjectionMatrix", ctx->ProjectionMatrixStack.Top, 0, vs);
fetch_uniform_mat4 ("gl_ModelViewProjectionMatrix", &ctx->_ModelProjectMatrix, 0, vs);
for (j = 0; j < 8; j++)
fetch_uniform_mat4 ("gl_TextureMatrix", ctx->TextureMatrixStack[j].Top, j, vs);
fetch_normal_matrix ("gl_NormalMatrix", ctx->ModelviewMatrixStack.Top, vs);
/* XXX: fetch uniform float gl_NormalScale */
/* XXX: fetch uniform mat4 gl_ClipPlane */
/* XXX: fetch uniform mat4 gl_TextureEnvColor */
/* XXX: fetch uniform mat4 gl_EyePlaneS */
/* XXX: fetch uniform mat4 gl_EyePlaneT */
/* XXX: fetch uniform mat4 gl_EyePlaneR */
/* XXX: fetch uniform mat4 gl_EyePlaneQ */
/* XXX: fetch uniform mat4 gl_ObjectPlaneS */
/* XXX: fetch uniform mat4 gl_ObjectPlaneT */
/* XXX: fetch uniform mat4 gl_ObjectPlaneR */
/* XXX: fetch uniform mat4 gl_ObjectPlaneQ */
(**pro).UpdateFixedUniforms (pro);
for (i = 0; i < vb->Count; i++)
{
fetch_input_vec4 ("gl_Vertex", _TNL_ATTRIB_POS, i, vb, vs);
fetch_input_vec3 ("gl_Normal", _TNL_ATTRIB_NORMAL, i, vb, vs);
fetch_input_vec4 ("gl_Color", _TNL_ATTRIB_COLOR0, i, vb, vs);
fetch_input_vec4 ("gl_SecondaryColor", _TNL_ATTRIB_COLOR1, i, vb, vs);
fetch_input_float ("gl_FogCoord", _TNL_ATTRIB_FOG, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord0", _TNL_ATTRIB_TEX0, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord1", _TNL_ATTRIB_TEX1, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord2", _TNL_ATTRIB_TEX2, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord3", _TNL_ATTRIB_TEX3, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord4", _TNL_ATTRIB_TEX4, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord5", _TNL_ATTRIB_TEX5, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb);
fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb);
fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb);
fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb);
_slang_exec_vertex_shader (vs);
_slang_exec_vertex_shader (pro);
fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs);
fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs);
fetch_output_vec4 ("gl_FrontSecondaryColor", VERT_RESULT_COL1, i, 0, store, vs);
fetch_output_float ("gl_FogFragCoord", VERT_RESULT_FOGC, i, store, vs);
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store);
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store);
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store);
fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store);
for (j = 0; j < 8; j++)
fetch_output_vec4 ("gl_TexCoord", VERT_RESULT_TEX0 + j, i, j, store, vs);
fetch_output_float ("gl_PointSize", VERT_RESULT_PSIZ, i, store, vs);
fetch_output_vec4 ("gl_BackColor", VERT_RESULT_BFC0, i, 0, store, vs);
fetch_output_vec4 ("gl_BackSecondaryColor", VERT_RESULT_BFC1, i, 0, store, vs);
/* XXX: fetch output gl_ClipVertex */
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store);
fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store);
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store);
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store);
/* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
}
(**vs)._shader._generic._unknown.Release ((struct gl2_unknown_intf **) vs);
vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
vb->ClipPtr->count = vb->Count;
vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];

View File

@ -1,4 +1,4 @@
#if defined(USE_X86_ASM)
#if defined(USE_X86_ASM) || defined(SLANG_X86)
#include "imports.h"
#include "x86sse.h"
@ -85,10 +85,10 @@ static void emit_modrm( struct x86_function *p,
case mod_INDIRECT:
break;
case mod_DISP8:
emit_1b(p, regmem.disp);
emit_1b(p, regmem.disp);
break;
case mod_DISP32:
emit_1i(p, regmem.disp);
emit_1i(p, regmem.disp);
break;
default:
assert(0);
@ -142,8 +142,8 @@ static void emit_op_modrm( struct x86_function *p,
/* Create and manipulate registers and regmem values:
*/
struct x86_reg x86_make_reg( GLuint file,
GLuint idx )
struct x86_reg x86_make_reg( enum x86_reg_file file,
enum x86_reg_name idx )
{
struct x86_reg reg;
@ -198,7 +198,7 @@ GLubyte *x86_get_label( struct x86_function *p )
void x86_jcc( struct x86_function *p,
GLuint cc,
enum x86_cc cc,
GLubyte *label )
{
GLint offset = label - (x86_get_label(p) + 2);
@ -217,11 +217,25 @@ void x86_jcc( struct x86_function *p,
/* Always use a 32bit offset for forward jumps:
*/
GLubyte *x86_jcc_forward( struct x86_function *p,
GLuint cc )
enum x86_cc cc )
{
emit_2ub(p, 0x0f, 0x80 + cc);
emit_1i(p, 0);
return x86_get_label(p);
}
GLubyte *x86_jmp_forward( struct x86_function *p)
{
emit_1ub(p, 0xe9);
emit_1i(p, 0);
return x86_get_label(p);
}
GLubyte *x86_call_forward( struct x86_function *p)
{
emit_1ub(p, 0xe8);
emit_1i(p, 0);
return x86_get_label(p);
}
/* Fixup offset from forward jump:
@ -230,6 +244,29 @@ void x86_fixup_fwd_jump( struct x86_function *p,
GLubyte *fixup )
{
*(int *)(fixup - 4) = x86_get_label(p) - fixup;
}
void x86_jmp( struct x86_function *p, GLubyte *label)
{
emit_1ub(p, 0xe9);
emit_1i(p, label - x86_get_label(p) - 4);
}
void x86_call( struct x86_function *p, GLubyte *label)
{
emit_1ub(p, 0xe8);
emit_1i(p, label - x86_get_label(p) - 4);
}
/* michal:
* Temporary. As I need immediate operands, and dont want to mess with the codegen,
* I load the immediate into general purpose register and use it.
*/
void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm )
{
assert(dst.mod == mod_REG);
emit_1ub(p, 0xb8 + dst.idx);
emit_1i(p, imm);
}
void x86_push( struct x86_function *p,
@ -307,6 +344,27 @@ void x86_test( struct x86_function *p,
{
emit_1ub(p, 0x85);
emit_modrm( p, dst, src );
}
void x86_add( struct x86_function *p,
struct x86_reg dst,
struct x86_reg src )
{
emit_op_modrm(p, 0x03, 0x01, dst, src );
}
void x86_mul( struct x86_function *p,
struct x86_reg src )
{
assert (src.file == file_REG32 && src.mod == mod_REG);
emit_op_modrm(p, 0xf7, 0, x86_make_reg (file_REG32, reg_SP), src );
}
void x86_sub( struct x86_function *p,
struct x86_reg dst,
struct x86_reg src )
{
emit_op_modrm(p, 0x2b, 0x29, dst, src );
}
@ -971,8 +1029,13 @@ struct x86_reg x86_fn_arg( struct x86_function *p,
void x86_init_func( struct x86_function *p )
{
p->store = _mesa_exec_malloc(1024);
p->csr = p->store;
x86_init_func_size(p, 1024);
}
void x86_init_func_size( struct x86_function *p, GLuint code_size )
{
p->store = _mesa_exec_malloc(code_size);
p->csr = p->store;
}
void x86_release_func( struct x86_function *p )
@ -985,7 +1048,7 @@ void (*x86_get_func( struct x86_function *p ))(void)
{
if (DISASSEM)
_mesa_printf("disassemble %p %p\n", p->store, p->csr);
return (void (*)())p->store;
return (void (*)(void))p->store;
}
#else

View File

@ -2,7 +2,7 @@
#ifndef _X86SSE_H_
#define _X86SSE_H_
#if defined(USE_X86_ASM)
#if defined(USE_X86_ASM) || defined(SLANG_X86)
#include "glheader.h"
@ -80,7 +80,8 @@ enum sse_cc {
*/
void x86_init_func( struct x86_function *p );
void x86_init_func( struct x86_function *p );
void x86_init_func_size( struct x86_function *p, GLuint code_size );
void x86_release_func( struct x86_function *p );
void (*x86_get_func( struct x86_function *p ))( void );
@ -108,10 +109,24 @@ void x86_jcc( struct x86_function *p,
GLubyte *label );
GLubyte *x86_jcc_forward( struct x86_function *p,
enum x86_cc cc );
enum x86_cc cc );
GLubyte *x86_jmp_forward( struct x86_function *p);
GLubyte *x86_call_forward( struct x86_function *p);
void x86_fixup_fwd_jump( struct x86_function *p,
GLubyte *fixup );
GLubyte *fixup );
void x86_jmp( struct x86_function *p, GLubyte *label );
void x86_call( struct x86_function *p, GLubyte *label );
/* michal:
* Temporary. As I need immediate operands, and dont want to mess with the codegen,
* I load the immediate into general purpose register and use it.
*/
void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm );
/* Macro for sse_shufps() and sse2_pshufd():
@ -153,15 +168,18 @@ void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf );
void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_dec( struct x86_function *p, struct x86_reg reg );
void x86_inc( struct x86_function *p, struct x86_reg reg );
void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_mul( struct x86_function *p, struct x86_reg src );
void x86_pop( struct x86_function *p, struct x86_reg reg );
void x86_push( struct x86_function *p, struct x86_reg reg );
void x86_ret( struct x86_function *p );
void x86_ret( struct x86_function *p );
void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_sahf( struct x86_function *p );

View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=gdi - Win32 Debug
CFG=gdi - Win32 Debug x86
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,12 +13,14 @@ CFG=gdi - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gdi.mak" CFG="gdi - Win32 Debug"
!MESSAGE NMAKE /f "gdi.mak" CFG="gdi - Win32 Debug x86"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gdi - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "gdi - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "gdi - Win32 Release x86" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "gdi - Win32 Debug x86" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@ -91,12 +93,80 @@ SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug\OPENGL32.LIB ..\..\..\..\lib copy Debug\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug\OPENGL32.DLL ..\..\..\..\progs\demos
# End Special Build Tool
!ELSEIF "$(CFG)" == "gdi - Win32 Release x86"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "gdi___Win32_Release_x86"
# PROP BASE Intermediate_Dir "gdi___Win32_Release_x86"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release_x86"
# PROP Intermediate_Dir "Release_x86"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../main" /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../main" /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 mesa.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/OPENGL32.DLL" /libpath:"../mesa/Release"
# ADD LINK32 mesa.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release_x86/OPENGL32.DLL" /libpath:"../mesa/Release_x86"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\OPENGL32.LIB ..\..\..\..\lib copy Release_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\OPENGL32.DLL ..\..\..\..\progs\demos
# End Special Build Tool
!ELSEIF "$(CFG)" == "gdi - Win32 Debug x86"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "gdi___Win32_Debug_x86"
# PROP BASE Intermediate_Dir "gdi___Win32_Debug_x86"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug_x86"
# PROP Intermediate_Dir "Debug_x86"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FR /FD /GZ /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FR /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 mesa.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/OPENGL32.DLL" /pdbtype:sept /libpath:"../mesa/Debug"
# ADD LINK32 mesa.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug_x86/OPENGL32.DLL" /pdbtype:sept /libpath:"../mesa/Debug_x86"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\OPENGL32.LIB ..\..\..\..\lib copy Debug_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\OPENGL32.DLL ..\..\..\..\progs\demos
# End Special Build Tool
!ENDIF
# Begin Target
# Name "gdi - Win32 Release"
# Name "gdi - Win32 Debug"
# Name "gdi - Win32 Release x86"
# Name "gdi - Win32 Debug x86"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
###############################################################################
Project: "gdi"=.\gdi\gdi.dsp - Package Owner=<4>
Project: "gdi"=".\gdi\gdi.dsp" - Package Owner=<4>
Package=<5>
{{{
@ -18,7 +18,7 @@ Package=<4>
###############################################################################
Project: "glu"=.\glu\glu.dsp - Package Owner=<4>
Project: "glu"=".\glu\glu.dsp" - Package Owner=<4>
Package=<5>
{{{
@ -33,7 +33,7 @@ Package=<4>
###############################################################################
Project: "mesa"=.\mesa\mesa.dsp - Package Owner=<4>
Project: "mesa"=".\mesa\mesa.dsp" - Package Owner=<4>
Package=<5>
{{{
@ -45,7 +45,22 @@ Package=<4>
###############################################################################
Project: "osmesa"=.\osmesa\osmesa.dsp - Package Owner=<4>
Project: "osmesa"=".\osmesa\osmesa.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name gdi
End Project Dependency
}}}
###############################################################################
Project: "test"=".\test\test.dsp" - Package Owner=<4>
Package=<5>
{{{

View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=mesa - Win32 Debug
CFG=mesa - Win32 Debug x86
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,12 +13,14 @@ CFG=mesa - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "mesa.mak" CFG="mesa - Win32 Debug"
!MESSAGE NMAKE /f "mesa.mak" CFG="mesa - Win32 Debug x86"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "mesa - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "mesa - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "mesa - Win32 Release x86" (based on "Win32 (x86) Static Library")
!MESSAGE "mesa - Win32 Debug x86" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@ -74,12 +76,60 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "mesa - Win32 Release x86"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "mesa___Win32_Release_x86"
# PROP BASE Intermediate_Dir "mesa___Win32_Release_x86"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release_x86"
# PROP Intermediate_Dir "Release_x86"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /YX /FD /Zm1000 /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /D "SLANG_X86" /YX /FD /Zm1000 /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "mesa___Win32_Debug_x86"
# PROP BASE Intermediate_Dir "mesa___Win32_Debug_x86"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug_x86"
# PROP Intermediate_Dir "Debug_x86"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /Fr /FD /GZ /Zm1000 /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /D "SLANG_X86" /Fr /FD /GZ /Zm1000 /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "mesa - Win32 Release"
# Name "mesa - Win32 Debug"
# Name "mesa - Win32 Release x86"
# Name "mesa - Win32 Debug x86"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@ -234,7 +284,27 @@ SOURCE=..\..\..\..\src\mesa\glapi\glthread.c
# Begin Source File
SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar.c
!IF "$(CFG)" == "mesa - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Release x86"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
@ -522,6 +592,10 @@ SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute_x86.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\src\mesa\shader\slang\slang_export.c
# End Source File
# Begin Source File
@ -711,11 +785,52 @@ SOURCE=..\..\..\..\src\mesa\main\varray.c
# Begin Source File
SOURCE=..\..\..\..\src\mesa\main\vsnprintf.c
!IF "$(CFG)" == "mesa - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Release x86"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\..\src\mesa\main\vtxfmt.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\src\mesa\x86\rtasm\x86sse.c
!IF "$(CFG)" == "mesa - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "mesa - Win32 Release x86"
!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86"
# PROP BASE Exclude_From_Build 1
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"

View File

@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osmesa - Win32 Debug
CFG=osmesa - Win32 Debug x86
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,12 +13,14 @@ CFG=osmesa - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osmesa.mak" CFG="osmesa - Win32 Debug"
!MESSAGE NMAKE /f "osmesa.mak" CFG="osmesa - Win32 Debug x86"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osmesa - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osmesa - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osmesa - Win32 Release x86" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osmesa - Win32 Debug x86" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@ -91,12 +93,80 @@ SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug\OSMESA32.LIB ..\..\..\..\lib copy Debug\OSMESA32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug\OSMESA32.DLL ..\..\..\..\progs\demos
# End Special Build Tool
!ELSEIF "$(CFG)" == "osmesa - Win32 Release x86"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "osmesa___Win32_Release_x86"
# PROP BASE Intermediate_Dir "osmesa___Win32_Release_x86"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release_x86"
# PROP Intermediate_Dir "Release_x86"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/OSMESA32.DLL" /libpath:"../gdi/Release"
# ADD LINK32 opengl32.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release_x86/OSMESA32.DLL" /libpath:"../gdi/Release_x86"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\OSMESA32.LIB ..\..\..\..\lib copy Release_x86\OSMESA32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\OSMESA32.DLL ..\..\..\..\progs\demos
# End Special Build Tool
!ELSEIF "$(CFG)" == "osmesa - Win32 Debug x86"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "osmesa___Win32_Debug_x86"
# PROP BASE Intermediate_Dir "osmesa___Win32_Debug_x86"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug_x86"
# PROP Intermediate_Dir "Debug_x86"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/OSMESA32.DLL" /pdbtype:sept /libpath:"../gdi/Debug"
# ADD LINK32 opengl32.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/OSMESA32.DLL" /pdbtype:sept /libpath:"../gdi/Debug_x86"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\OSMESA32.LIB ..\..\..\..\lib copy Debug_x86\OSMESA32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\OSMESA32.DLL ..\..\..\..\progs\demos
# End Special Build Tool
!ENDIF
# Begin Target
# Name "osmesa - Win32 Release"
# Name "osmesa - Win32 Debug"
# Name "osmesa - Win32 Release x86"
# Name "osmesa - Win32 Debug x86"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"