radv: use the same NIR compiler options for both compiler backends

No changes, they are already similar.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6938>
This commit is contained in:
Samuel Pitoiset 2020-09-30 15:26:41 +02:00
parent 63049b0444
commit 9aa5c7ce72
1 changed files with 3 additions and 48 deletions

View File

@ -47,7 +47,7 @@
#include "aco_interface.h"
static const struct nir_shader_compiler_options nir_options_llvm = {
static const struct nir_shader_compiler_options nir_options = {
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp16 = true,
@ -92,49 +92,6 @@ static const struct nir_shader_compiler_options nir_options_llvm = {
nir_lower_ddiv,
};
static const struct nir_shader_compiler_options nir_options_aco = {
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp16 = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_device_index_to_zero = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_bitfield_insert_to_bitfield_select = true,
.lower_bitfield_extract = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_snorm_4x8 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_mul_2x32_64 = true,
.lower_rotate = true,
.use_scoped_barrier = true,
.max_unroll_iterations = 32,
.use_interpolated_input_intrinsics = true,
.lower_int64_options = nir_lower_imul64 |
nir_lower_imul_high64 |
nir_lower_imul_2x32_64 |
nir_lower_divmod64 |
nir_lower_minmax64 |
nir_lower_iabs64,
.lower_doubles_options = nir_lower_drcp |
nir_lower_dsqrt |
nir_lower_drsq |
nir_lower_ddiv,
};
bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module,
@ -396,15 +353,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
unsigned subgroup_size, unsigned ballot_bit_size)
{
nir_shader *nir;
const nir_shader_compiler_options *nir_options =
radv_use_llvm_for_stage(device, stage) ? &nir_options_llvm : &nir_options_aco;
if (module->nir) {
/* Some things such as our meta clear/blit code will give us a NIR
* shader directly. In that case, we just ignore the SPIR-V entirely
* and just use the NIR shader */
nir = module->nir;
nir->options = nir_options;
nir->options = &nir_options;
nir_validate_shader(nir, "in internal shader");
assert(exec_list_length(&nir->functions) == 1);
@ -515,7 +470,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
stage, entrypoint_name,
&spirv_options, nir_options);
&spirv_options, &nir_options);
assert(nir->info.stage == stage);
nir_validate_shader(nir, "after spirv_to_nir");