tgsi_to_nir: Produce optimized NIR for a given pipe_screen.

With this patch, tgsi_to_nir will output NIR that is tailored to
the given pipe, by reading its capabilities and adjusting the NIR code
to those capabilities similarly to how glsl_to_nir works.

It also adds an optimization loop that brings the output NIR in line
with what glsl_to_nir outputs. This is necessary for the same reason
why glsl_to_nir has its own optimization loop: currently not every
driver does these optimizations yet.

For uses which cannot pass a pipe_screen we also keep a variant
called tgsi_to_nir_noscreen which keeps the old behavior.

Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Acked-By: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timur Kristóf 2019-03-05 18:59:47 +01:00 committed by Eric Anholt
parent e582e761b7
commit 9a834447d6
8 changed files with 153 additions and 13 deletions

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@ -534,6 +534,9 @@ libgallium = static_library(
idep_nir_headers,
],
build_by_default : false,
link_with: [
libglsl
]
)
libgalliumvl_stub = static_library(

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@ -23,9 +23,12 @@
*/
#include "util/ralloc.h"
#include "pipe/p_screen.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_control_flow.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/glsl/gl_nir.h"
#include "compiler/glsl/list.h"
#include "compiler/shader_enums.h"
@ -91,6 +94,12 @@ struct ttn_compile {
/* How many TGSI_FILE_IMMEDIATE vec4s have been parsed so far. */
unsigned next_imm;
bool cap_scalar;
bool cap_face_is_sysval;
bool cap_position_is_sysval;
bool cap_packed_uniforms;
bool cap_samplers_as_deref;
};
#define ttn_swizzle(b, src, x, y, z, w) \
@ -1813,28 +1822,54 @@ ttn_parse_tgsi(struct ttn_compile *c, const void *tgsi_tokens)
tgsi_parse_free(&parser);
}
static void
ttn_read_pipe_caps(struct ttn_compile *c,
struct pipe_screen *screen)
{
c->cap_scalar = screen->get_shader_param(screen, c->scan->processor, PIPE_SHADER_CAP_SCALAR_ISA);
c->cap_packed_uniforms = screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);
c->cap_samplers_as_deref = screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF);
c->cap_face_is_sysval = screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
c->cap_position_is_sysval = screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
}
/**
* Initializes a TGSI-to-NIR compiler.
*/
static struct ttn_compile *
ttn_compile_init(const void *tgsi_tokens,
const nir_shader_compiler_options *options)
const nir_shader_compiler_options *options,
struct pipe_screen *screen)
{
struct ttn_compile *c;
struct nir_shader *s;
struct tgsi_shader_info scan;
assert(options || screen);
c = rzalloc(NULL, struct ttn_compile);
tgsi_scan_shader(tgsi_tokens, &scan);
c->scan = &scan;
if (!options) {
options =
screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, scan.processor);
}
nir_builder_init_simple_shader(&c->build, NULL,
tgsi_processor_to_shader_stage(scan.processor),
options);
s = c->build.shader;
if (screen) {
ttn_read_pipe_caps(c, screen);
} else {
/* TTN used to be hard coded to always make FACE a sysval,
* so it makes sense to preserve that behavior so users don't break. */
c->cap_face_is_sysval = true;
}
if (s->info.stage == MESA_SHADER_FRAGMENT)
s->info.fs.untyped_color_outputs = true;
@ -1872,14 +1907,105 @@ ttn_compile_init(const void *tgsi_tokens,
return c;
}
static void
ttn_optimize_nir(nir_shader *nir, bool scalar)
{
bool progress;
do {
progress = false;
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
if (scalar) {
NIR_PASS_V(nir, nir_lower_alu_to_scalar);
NIR_PASS_V(nir, nir_lower_phis_to_scalar);
}
NIR_PASS_V(nir, nir_lower_alu);
NIR_PASS_V(nir, nir_lower_pack);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_dce);
if (nir_opt_trivial_continues(nir)) {
progress = true;
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);
}
NIR_PASS(progress, nir, nir_opt_if);
NIR_PASS(progress, nir, nir_opt_dead_cf);
NIR_PASS(progress, nir, nir_opt_cse);
NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);
NIR_PASS(progress, nir, nir_opt_undef);
NIR_PASS(progress, nir, nir_opt_conditional_discard);
if (nir->options->max_unroll_iterations) {
NIR_PASS(progress, nir, nir_opt_loop_unroll, (nir_variable_mode)0);
}
} while (progress);
}
/**
* Finalizes the NIR in a similar way as st_glsl_to_nir does.
*
* Drivers expect that these passes are already performed,
* so we have to do it here too.
*/
static void
ttn_finalize_nir(struct ttn_compile *c)
{
struct nir_shader *nir = c->build.shader;
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_lower_regs_to_ssa);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
if (c->cap_packed_uniforms)
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 16);
if (c->cap_samplers_as_deref)
NIR_PASS_V(nir, gl_nir_lower_samplers_as_deref, NULL);
else
NIR_PASS_V(nir, gl_nir_lower_samplers, NULL);
ttn_optimize_nir(nir, c->cap_scalar);
nir_shader_gather_info(nir, c->build.impl);
nir_validate_shader(nir, "TTN: after all optimizations");
}
struct nir_shader *
tgsi_to_nir(const void *tgsi_tokens,
const nir_shader_compiler_options *options)
struct pipe_screen *screen)
{
struct ttn_compile *c;
struct nir_shader *s;
c = ttn_compile_init(tgsi_tokens, options);
c = ttn_compile_init(tgsi_tokens, NULL, screen);
s = c->build.shader;
ttn_finalize_nir(c);
ralloc_free(c);
return s;
}
struct nir_shader *
tgsi_to_nir_noscreen(const void *tgsi_tokens,
const nir_shader_compiler_options *options)
{
struct ttn_compile *c;
struct nir_shader *s;
c = ttn_compile_init(tgsi_tokens, options, NULL);
s = c->build.shader;
ralloc_free(c);

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@ -22,7 +22,12 @@
*/
#include "compiler/nir/nir.h"
#include "pipe/p_screen.h"
struct nir_shader *
tgsi_to_nir(const void *tgsi_tokens,
const struct nir_shader_compiler_options *options);
struct pipe_screen *screen);
struct nir_shader *
tgsi_to_nir_noscreen(const void *tgsi_tokens,
const nir_shader_compiler_options *options);

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@ -46,9 +46,11 @@ struct nir_shader *
ir2_tgsi_to_nir(const struct tgsi_token *tokens,
struct pipe_screen *screen)
{
/* TODO: pass screen to tgsi_to_nir when it needs that. */
(void) screen;
return tgsi_to_nir(tokens, &options);
if (!screen) {
return tgsi_to_nir_noscreen(tokens, &options);
}
return tgsi_to_nir(tokens, screen);
}
const nir_shader_compiler_options *

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@ -183,9 +183,13 @@ ir3_tgsi_to_nir(struct ir3_compiler *compiler,
const struct tgsi_token *tokens,
struct pipe_screen *screen)
{
/* TODO: pass screen to tgsi_to_nir when it needs that. */
(void) screen;
return tgsi_to_nir(tokens, ir3_get_compiler_options(compiler));
if (!screen) {
const nir_shader_compiler_options *options =
ir3_get_compiler_options(compiler);
return tgsi_to_nir_noscreen(tokens, options);
}
return tgsi_to_nir(tokens, screen);
}
/* This has to reach into the fd_context a bit more than the rest of

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@ -48,7 +48,7 @@ panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *m
} else {
assert (cso->type == PIPE_SHADER_IR_TGSI);
//tgsi_dump(cso->tokens, 0);
s = tgsi_to_nir(cso->tokens, &midgard_nir_options);
s = tgsi_to_nir(cso->tokens, &ctx->base.screen);
}
s->info.stage = type == JOB_TYPE_VERTEX ? MESA_SHADER_VERTEX : MESA_SHADER_FRAGMENT;

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@ -275,7 +275,7 @@ v3d_shader_state_create(struct pipe_context *pctx,
tgsi_dump(cso->tokens, 0);
fprintf(stderr, "\n");
}
s = tgsi_to_nir(cso->tokens, &v3d_nir_options);
s = tgsi_to_nir(cso->tokens, pctx->screen);
}
nir_variable_mode lower_mode = nir_var_all & ~nir_var_uniform;

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@ -2502,7 +2502,7 @@ vc4_shader_state_create(struct pipe_context *pctx,
tgsi_dump(cso->tokens, 0);
fprintf(stderr, "\n");
}
s = tgsi_to_nir(cso->tokens, &nir_options);
s = tgsi_to_nir(cso->tokens, pctx->screen);
}
NIR_PASS_V(s, nir_lower_io, nir_var_all & ~nir_var_uniform,