anv/query: flush render target before copying results

This change tracks render target writes in the pipeline and applies a
render target flush before copying the query results to make sure the
preceding operations have landed in memory before the command streamer
initiates the copy.

v2: Simplify logic in CopyQueryResults (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108909
Fixes: 37f9788e9a ("anv: flush pipeline before query result copies")
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Lionel Landwerlin 2018-12-03 14:33:35 +00:00
parent c1b6cb068c
commit 9a7b319903
5 changed files with 32 additions and 0 deletions

View File

@ -1747,6 +1747,13 @@ enum anv_pipe_bits {
* we would have to CS stall on every flush which could be bad.
*/
ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21),
/* This bit does not exist directly in PIPE_CONTROL. It means that render
* target operations are ongoing. Some operations like copies on the
* command streamer might need to be aware of this to trigger the
* appropriate stall before they can proceed with the copy.
*/
ANV_PIPE_RENDER_TARGET_WRITES = (1 << 22),
};
#define ANV_PIPE_FLUSH_BITS ( \

View File

@ -263,4 +263,5 @@ genX(blorp_exec)(struct blorp_batch *batch,
cmd_buffer->state.gfx.vb_dirty = ~0;
cmd_buffer->state.gfx.dirty = ~0;
cmd_buffer->state.push_constants_dirty = ~0;
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES;
}

View File

@ -1766,6 +1766,12 @@ genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
pipe.StallAtPixelScoreboard = true;
}
/* If a render target flush was emitted, then we can toggle off the bit
* saying that render target writes are ongoing.
*/
if (bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
bits &= ~(ANV_PIPE_RENDER_TARGET_WRITES);
bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT);
}
@ -2777,6 +2783,8 @@ void genX(CmdDraw)(
prim.StartInstanceLocation = firstInstance;
prim.BaseVertexLocation = 0;
}
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES;
}
void genX(CmdDrawIndexed)(
@ -2816,6 +2824,8 @@ void genX(CmdDrawIndexed)(
prim.StartInstanceLocation = firstInstance;
prim.BaseVertexLocation = vertexOffset;
}
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES;
}
/* Auto-Draw / Indirect Registers */
@ -2949,6 +2959,8 @@ void genX(CmdDrawIndirect)(
offset += stride;
}
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES;
}
void genX(CmdDrawIndexedIndirect)(
@ -2988,6 +3000,8 @@ void genX(CmdDrawIndexedIndirect)(
offset += stride;
}
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES;
}
static VkResult

View File

@ -302,4 +302,5 @@ genX(cmd_buffer_so_memcpy)(struct anv_cmd_buffer *cmd_buffer,
}
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES;
}

View File

@ -729,6 +729,15 @@ void genX(CmdCopyQueryPoolResults)(
ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
/* If render target writes are ongoing, request a render target cache flush
* to ensure proper ordering of the commands from the 3d pipe and the
* command streamer.
*/
if (cmd_buffer->state.pending_pipe_bits & ANV_PIPE_RENDER_TARGET_WRITES) {
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
}
if ((flags & VK_QUERY_RESULT_WAIT_BIT) ||
(cmd_buffer->state.pending_pipe_bits & ANV_PIPE_FLUSH_BITS)) {
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;