fix GL_HP_occlusion_test bug, use glext.h version 23
This commit is contained in:
parent
939dd17653
commit
9a47d2b7cf
|
@ -1248,6 +1248,7 @@ Mesa Version History
|
|||
- option to walk triangle edges with double-precision floats
|
||||
(Justin Novosad of Discreet) (see config.h file)
|
||||
- support for AUX buffers in software GLX driver
|
||||
- updated glext.h to version 23
|
||||
Changes:
|
||||
- fragment fog interpolation is perspective corrected now
|
||||
- new glTexImage code, much cleaner, may be a bit faster
|
||||
|
@ -1266,3 +1267,4 @@ Mesa Version History
|
|||
- fixed some minor glGetTexParameter glitches
|
||||
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
|
||||
- fragment program writes to RC/HC register were broken
|
||||
- fixed a few glitches in GL_HP_occlusion_test extension
|
||||
|
|
Loading…
Reference in New Issue