fix GL_HP_occlusion_test bug, use glext.h version 23

This commit is contained in:
Brian Paul 2004-06-24 16:39:53 +00:00
parent 939dd17653
commit 9a47d2b7cf
1 changed files with 2 additions and 0 deletions

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@ -1248,6 +1248,7 @@ Mesa Version History
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
- updated glext.h to version 23
Changes:
- fragment fog interpolation is perspective corrected now
- new glTexImage code, much cleaner, may be a bit faster
@ -1266,3 +1267,4 @@ Mesa Version History
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- fragment program writes to RC/HC register were broken
- fixed a few glitches in GL_HP_occlusion_test extension