glsl: Silence several "warning: unused parameter"

This commit is contained in:
Ian Romanick 2011-08-29 14:56:29 -07:00
parent 681d432f81
commit 9a3bd5e045
8 changed files with 16 additions and 0 deletions

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@ -3014,6 +3014,12 @@ ast_function::hir(exec_list *instructions,
const char *const name = identifier;
/* New functions are always added to the top-level IR instruction stream,
* so this instruction list pointer is ignored. See also emit_function
* (called below).
*/
(void) instructions;
/* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
*
* "Function declarations (prototypes) cannot occur inside of functions;

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@ -35,4 +35,5 @@ _mesa_glsl_release_functions(void)
void
_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state)
{
(void) state;
}

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@ -34,6 +34,7 @@ void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh)
{
(void) ctx;
*ptr = sh;
}

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@ -289,6 +289,8 @@ emit_errors_unlinked(const void *key, void *data, void *closure)
function *f = (function *) data;
YYLTYPE loc;
(void) key;
char *proto = prototype_string(f->sig->return_type,
f->sig->function_name(),
&f->sig->parameters);
@ -308,6 +310,8 @@ emit_errors_linked(const void *key, void *data, void *closure)
(struct gl_shader_program *) closure;
function *f = (function *) data;
(void) key;
char *proto = prototype_string(f->sig->return_type,
f->sig->function_name(),
&f->sig->parameters);

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@ -438,6 +438,7 @@ struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
* satisfied, because discard statements can't contain other
* statements.
*/
(void) ir;
}
enum jump_strength get_jump_strength(ir_instruction* ir)

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@ -138,6 +138,7 @@ is_only_instruction(ir_discard *discard)
ir_visitor_status
discard_simplifier::visit_enter(ir_assignment *ir)
{
(void) ir;
return visit_continue_with_parent;
}

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@ -49,6 +49,7 @@ public:
ir_visitor_status
ir_if_simplification_visitor::visit_enter(ir_assignment *ir)
{
(void) ir;
return visit_continue_with_parent;
}

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@ -37,6 +37,7 @@ void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh)
{
(void) ctx;
*ptr = sh;
}