r200: Enable NV_fog_distance
With the previous fixes in place, it appears to just work. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -353,6 +353,7 @@ GLboolean r200CreateContext( gl_api api,
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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ctx->Extensions.EXT_texture_mirror_clamp = true;
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ctx->Extensions.MESA_pack_invert = true;
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ctx->Extensions.NV_fog_distance = true;
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ctx->Extensions.NV_texture_rectangle = true;
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ctx->Extensions.OES_EGL_image = true;
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