cso: disable not-really-working cso_set_*_shader() funcs

This commit is contained in:
Keith Whitwell 2008-04-21 21:05:11 +01:00
parent e406ad5912
commit 9a0e6860d3
1 changed files with 8 additions and 1 deletions

View File

@ -432,6 +432,9 @@ void cso_set_fragment_shader_handle(struct cso_context *ctx,
}
/* Not really working:
*/
#if 0
void cso_set_fragment_shader(struct cso_context *ctx,
const struct pipe_shader_state *templ)
{
@ -465,6 +468,7 @@ void cso_set_fragment_shader(struct cso_context *ctx,
cso_set_fragment_shader_handle( ctx, handle );
}
#endif
void cso_save_fragment_shader(struct cso_context *ctx)
{
@ -493,7 +497,9 @@ void cso_set_vertex_shader_handle(struct cso_context *ctx,
}
/* Not really working:
*/
#if 0
void cso_set_vertex_shader(struct cso_context *ctx,
const struct pipe_shader_state *templ)
{
@ -522,6 +528,7 @@ void cso_set_vertex_shader(struct cso_context *ctx,
cso_set_vertex_shader_handle( ctx, handle );
}
#endif