radeonsi: interpolate varyings at sample when full sample shading is enabled

This commit is contained in:
Marek Olšák 2014-05-06 19:10:52 +02:00
parent 99d9d7c0d6
commit 99df120e00
3 changed files with 15 additions and 12 deletions

View File

@ -421,27 +421,27 @@ static void declare_input_fs(
shader->input[input_index].param_offset);
switch (decl->Interp.Interpolate) {
case TGSI_INTERPOLATE_COLOR:
if (si_shader_ctx->shader->key.ps.flatshade) {
interp_param = 0;
} else {
if (decl->Interp.Centroid)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
}
break;
case TGSI_INTERPOLATE_CONSTANT:
interp_param = 0;
break;
case TGSI_INTERPOLATE_LINEAR:
if (decl->Interp.Centroid)
if (si_shader_ctx->shader->key.ps.interp_at_sample)
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_SAMPLE);
else if (decl->Interp.Centroid)
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
break;
case TGSI_INTERPOLATE_COLOR:
if (si_shader_ctx->shader->key.ps.flatshade) {
interp_param = 0;
break;
}
/* fall through to perspective */
case TGSI_INTERPOLATE_PERSPECTIVE:
if (decl->Interp.Centroid)
if (si_shader_ctx->shader->key.ps.interp_at_sample)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
else if (decl->Interp.Centroid)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);

View File

@ -158,6 +158,7 @@ union si_shader_key {
unsigned color_two_side:1;
unsigned alpha_func:3;
unsigned flatshade:1;
unsigned interp_at_sample:1;
unsigned alpha_to_one:1;
} ps;
struct {

View File

@ -2115,6 +2115,8 @@ static INLINE void si_shader_selector_key(struct pipe_context *ctx,
if (sctx->queued.named.rasterizer) {
key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
key->ps.interp_at_sample = sctx->framebuffer.nr_samples > 1 &&
sctx->ps_iter_samples == sctx->framebuffer.nr_samples;
if (sctx->queued.named.blend) {
key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&