radeonsi: interpolate varyings at sample when full sample shading is enabled
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@ -421,27 +421,27 @@ static void declare_input_fs(
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shader->input[input_index].param_offset);
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switch (decl->Interp.Interpolate) {
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case TGSI_INTERPOLATE_COLOR:
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if (si_shader_ctx->shader->key.ps.flatshade) {
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interp_param = 0;
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} else {
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if (decl->Interp.Centroid)
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interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
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else
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interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
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}
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break;
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case TGSI_INTERPOLATE_CONSTANT:
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interp_param = 0;
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break;
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case TGSI_INTERPOLATE_LINEAR:
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if (decl->Interp.Centroid)
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if (si_shader_ctx->shader->key.ps.interp_at_sample)
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interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_SAMPLE);
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else if (decl->Interp.Centroid)
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interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
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else
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interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
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break;
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case TGSI_INTERPOLATE_COLOR:
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if (si_shader_ctx->shader->key.ps.flatshade) {
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interp_param = 0;
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break;
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}
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/* fall through to perspective */
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case TGSI_INTERPOLATE_PERSPECTIVE:
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if (decl->Interp.Centroid)
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if (si_shader_ctx->shader->key.ps.interp_at_sample)
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interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
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else if (decl->Interp.Centroid)
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interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
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else
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interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
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@ -158,6 +158,7 @@ union si_shader_key {
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unsigned color_two_side:1;
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unsigned alpha_func:3;
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unsigned flatshade:1;
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unsigned interp_at_sample:1;
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unsigned alpha_to_one:1;
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} ps;
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struct {
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@ -2115,6 +2115,8 @@ static INLINE void si_shader_selector_key(struct pipe_context *ctx,
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if (sctx->queued.named.rasterizer) {
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key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
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key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
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key->ps.interp_at_sample = sctx->framebuffer.nr_samples > 1 &&
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sctx->ps_iter_samples == sctx->framebuffer.nr_samples;
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if (sctx->queued.named.blend) {
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key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
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