glsl: Add new uniform_field_visitor::process variant

This flavor takes a type and a base name.  It will be used to handle
cases where the block name (instead of the instance name) is used for an
interface block.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2013-01-21 23:42:19 -05:00
parent 007de494d2
commit 99b8935ce2
2 changed files with 39 additions and 0 deletions

View File

@ -57,6 +57,19 @@ values_for_type(const glsl_type *type)
}
}
void
uniform_field_visitor::process(const glsl_type *type, const char *name)
{
assert(type->is_record()
|| (type->is_array() && type->fields.array->is_record())
|| type->is_interface()
|| (type->is_array() && type->fields.array->is_interface()));
char *name_copy = ralloc_strdup(NULL, name);
recursion(type, &name_copy, strlen(name), false);
ralloc_free(name_copy);
}
void
uniform_field_visitor::process(ir_variable *var)
{
@ -161,6 +174,15 @@ public:
this->num_shader_uniform_components = 0;
}
void process(ir_variable *var)
{
if (var->is_interface_instance())
uniform_field_visitor::process(var->interface_type,
var->interface_type->name);
else
uniform_field_visitor::process(var);
}
/**
* Total number of active uniforms counted
*/

View File

@ -84,6 +84,23 @@ public:
*/
void process(ir_variable *var);
/**
* Begin processing a uniform of a structured type.
*
* This flavor of \c process should be used to handle structured types
* (i.e., structures, interfaces, or arrays there of) that need special
* name handling. A common usage is to handle cases where the block name
* (instead of the instance name) is used for an interface block.
*
* \param type Type that is to be processed, associated with \c name
* \param name Base name of the structured uniform being processed
*
* \note
* \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
* there of.
*/
void process(const glsl_type *type, const char *name);
protected:
/**
* Method invoked for each leaf of the uniform