glsl: Add new uniform_field_visitor::process variant
This flavor takes a type and a base name. It will be used to handle cases where the block name (instead of the instance name) is used for an interface block. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -57,6 +57,19 @@ values_for_type(const glsl_type *type)
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}
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}
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void
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uniform_field_visitor::process(const glsl_type *type, const char *name)
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{
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assert(type->is_record()
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|| (type->is_array() && type->fields.array->is_record())
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|| type->is_interface()
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|| (type->is_array() && type->fields.array->is_interface()));
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char *name_copy = ralloc_strdup(NULL, name);
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recursion(type, &name_copy, strlen(name), false);
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ralloc_free(name_copy);
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}
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void
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uniform_field_visitor::process(ir_variable *var)
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{
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@ -161,6 +174,15 @@ public:
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this->num_shader_uniform_components = 0;
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}
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void process(ir_variable *var)
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{
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if (var->is_interface_instance())
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uniform_field_visitor::process(var->interface_type,
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var->interface_type->name);
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else
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uniform_field_visitor::process(var);
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}
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/**
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* Total number of active uniforms counted
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*/
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@ -84,6 +84,23 @@ public:
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*/
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void process(ir_variable *var);
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/**
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* Begin processing a uniform of a structured type.
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*
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* This flavor of \c process should be used to handle structured types
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* (i.e., structures, interfaces, or arrays there of) that need special
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* name handling. A common usage is to handle cases where the block name
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* (instead of the instance name) is used for an interface block.
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*
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* \param type Type that is to be processed, associated with \c name
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* \param name Base name of the structured uniform being processed
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*
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* \note
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* \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
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* there of.
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*/
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void process(const glsl_type *type, const char *name);
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protected:
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/**
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* Method invoked for each leaf of the uniform
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