turnip: set load_layer_id to zero

We don't have layered rendering and ir3 doesn't support this intrinsic, so
just set it to zero for now.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Jonathan Marek 2019-12-12 16:58:56 -05:00
parent 7bbcf7deff
commit 99a4f7c79f
1 changed files with 8 additions and 0 deletions

View File

@ -225,6 +225,14 @@ static bool
lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
struct tu_shader *shader)
{
/* TODO: remove this when layered rendering is implemented */
if (instr->intrinsic == nir_intrinsic_load_layer_id) {
nir_ssa_def_rewrite_uses(&instr->dest.ssa,
nir_src_for_ssa(nir_imm_int(b, 0)));
nir_instr_remove(&instr->instr);
return true;
}
if (instr->intrinsic == nir_intrinsic_load_push_constant) {
/* note: ir3 wants load_ubo, not load_uniform */
assert(nir_intrinsic_base(instr) == 0);