mesa: add depth_range_arrayv() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-17 21:52:55 +02:00
parent 1bf703e4ea
commit 999f2de9a8
1 changed files with 12 additions and 6 deletions

View File

@ -359,10 +359,20 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
* \param v pointer to memory containing
* GLclampd near and far clip-plane values
*/
static ALWAYS_INLINE void
depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count,
const struct gl_depthrange_inputs *const inputs)
{
for (GLsizei i = 0; i < count; i++)
set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far);
if (ctx->Driver.DepthRange)
ctx->Driver.DepthRange(ctx);
}
void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
{
int i;
const struct gl_depthrange_inputs *const p =
(struct gl_depthrange_inputs *) v;
GET_CURRENT_CONTEXT(ctx);
@ -377,11 +387,7 @@ _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
return;
}
for (i = 0; i < count; i++)
set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
if (ctx->Driver.DepthRange)
ctx->Driver.DepthRange(ctx);
depth_range_arrayv(ctx, first, count, p);
}
void GLAPIENTRY