mesa: add depth_range_arrayv() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -359,10 +359,20 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
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* \param v pointer to memory containing
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* GLclampd near and far clip-plane values
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*/
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static ALWAYS_INLINE void
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depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count,
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const struct gl_depthrange_inputs *const inputs)
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{
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for (GLsizei i = 0; i < count; i++)
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set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far);
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if (ctx->Driver.DepthRange)
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ctx->Driver.DepthRange(ctx);
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}
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void GLAPIENTRY
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_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
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{
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int i;
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const struct gl_depthrange_inputs *const p =
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(struct gl_depthrange_inputs *) v;
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GET_CURRENT_CONTEXT(ctx);
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@ -377,11 +387,7 @@ _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
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return;
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}
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for (i = 0; i < count; i++)
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set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
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if (ctx->Driver.DepthRange)
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ctx->Driver.DepthRange(ctx);
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depth_range_arrayv(ctx, first, count, p);
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}
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void GLAPIENTRY
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