mesa/st: factor out st_AllocTextureStorage into a helper
Plumbing for using memory objects as texture storage. Signed-off-by: Andres Rodriguez <andresx7@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -2647,18 +2647,16 @@ st_finalize_texture(struct gl_context *ctx,
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return GL_TRUE;
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}
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/**
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* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
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* for a whole mipmap stack.
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* Allocate texture memory for a whole mipmap stack.
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* Note: for multisample textures if the requested sample count is not
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* supported, we search for the next higher supported sample count.
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*/
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static GLboolean
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st_AllocTextureStorage(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth)
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st_texture_storage(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth)
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{
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const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
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struct gl_texture_image *texImage = texObj->Image[0][0];
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@ -2739,6 +2737,20 @@ st_AllocTextureStorage(struct gl_context *ctx,
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return GL_TRUE;
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}
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/**
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* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
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* for a whole mipmap stack.
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*/
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static GLboolean
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st_AllocTextureStorage(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth)
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{
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return st_texture_storage(ctx, texObj, levels,
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width, height, depth);
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}
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static GLboolean
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st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
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