i965: Stop setting up a 1:1 "attrib" member in our vertex inputs.
It's just the array index, so we can just go look at the array and see which element we are. No significant performance difference (n=140) Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -833,8 +833,6 @@ struct brw_vertex_element {
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int buffer;
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/** The corresponding Mesa vertex attribute */
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gl_vert_attrib attrib;
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/** Offset of the first element within the buffer object */
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unsigned int offset;
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};
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@ -291,7 +291,6 @@ static void brw_merge_inputs( struct brw_context *brw,
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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brw->vb.inputs[i].buffer = -1;
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brw->vb.inputs[i].glarray = arrays[i];
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brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
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}
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}
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@ -713,7 +713,7 @@ static void brw_emit_vertices(struct brw_context *brw)
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uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
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if (input->attrib == VERT_ATTRIB_EDGEFLAG) {
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if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
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/* Gen6+ passes edgeflag as sideband along with the vertex, instead
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* of in the VUE. We have to upload it sideband as the last vertex
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* element according to the B-Spec.
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@ -139,7 +139,7 @@ gen8_emit_vertices(struct brw_context *brw)
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* glEdgeFlagPointer, on the other hand, gives us an unnormalized
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* integer ubyte. Just rewrite that to convert to a float.
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*/
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if (input->attrib == VERT_ATTRIB_EDGEFLAG) {
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if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
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/* Gen6+ passes edgeflag as sideband along with the vertex, instead
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* of in the VUE. We have to upload it sideband as the last vertex
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* element according to the B-Spec.
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