diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index c16b5e30097..6e8067a11a8 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1410,12 +1410,19 @@ static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs) S_028A40_GS_WRITE_OPTIMIZE(1); } +static struct ac_vs_output_info *get_vs_output_info(struct radv_pipeline *pipeline) +{ + if (radv_pipeline_has_gs(pipeline)) + return &pipeline->gs_copy_shader->info.vs.outinfo; + else if (radv_pipeline_has_tess(pipeline)) + return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo; + else + return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo; +} + static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); pipeline->graphics.vgt_primitiveid_en = false; pipeline->graphics.vgt_gs_mode = 0; @@ -1430,10 +1437,7 @@ static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); unsigned clip_dist_mask, cull_dist_mask, total_mask; clip_dist_mask = outinfo->clip_dist_mask; @@ -1476,13 +1480,10 @@ static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) static void calculate_ps_inputs(struct radv_pipeline *pipeline) { - struct radv_shader_variant *ps, *vs; - struct ac_vs_output_info *outinfo; + struct radv_shader_variant *ps; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - outinfo = &vs->info.vs.outinfo; unsigned ps_offset = 0;