vbo: optimize vertex copying when 'wrapping'

Instead of calling memcpy() 'n' times, we can do it all at once since
the source and dest regions are all contiguous.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Brian Paul 2015-10-21 13:38:23 -06:00
parent 7b63658125
commit 9919f56099
2 changed files with 14 additions and 17 deletions

View File

@ -132,8 +132,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
static void
vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
{
fi_type *data = exec->vtx.copied.buffer;
GLuint i;
unsigned numComponents;
/* Run pipeline on current vertices, copy wrapped vertices
* to exec->vtx.copied.
@ -149,13 +148,12 @@ vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
*/
assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
memcpy( exec->vtx.buffer_ptr, data,
exec->vtx.vertex_size * sizeof(GLfloat));
exec->vtx.buffer_ptr += exec->vtx.vertex_size;
data += exec->vtx.vertex_size;
exec->vtx.vert_count++;
}
numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
memcpy(exec->vtx.buffer_ptr,
exec->vtx.copied.buffer,
numComponents * sizeof(fi_type));
exec->vtx.buffer_ptr += numComponents;
exec->vtx.vert_count += exec->vtx.copied.nr;
exec->vtx.copied.nr = 0;
}

View File

@ -601,8 +601,7 @@ static void
_save_wrap_filled_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
fi_type *data = save->copied.buffer;
GLuint i;
unsigned numComponents;
/* Emit a glEnd to close off the last vertex list.
*/
@ -612,12 +611,12 @@ _save_wrap_filled_vertex(struct gl_context *ctx)
*/
assert(save->max_vert - save->vert_count > save->copied.nr);
for (i = 0; i < save->copied.nr; i++) {
memcpy(save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
data += save->vertex_size;
save->buffer_ptr += save->vertex_size;
save->vert_count++;
}
numComponents = save->copied.nr * save->vertex_size;
memcpy(save->buffer_ptr,
save->copied.buffer,
numComponents * sizeof(fi_type));
save->buffer_ptr += numComponents;
save->vert_count += save->copied.nr;
}