mesa: fix setting uniform variables for bindless samplers/images

This fixes a 64-bit vs 32-bit mismatch when setting an array
of bindless samplers. Also, we need to unconditionally set
size_mul to 2 when the underlying uniform is bindless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-05-29 22:47:24 +02:00
parent fe9f7095e8
commit 990c8d15ac
1 changed files with 19 additions and 6 deletions

View File

@ -322,12 +322,16 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
{
unsigned elements = uni->type->components();
/* XXX: Remove the sampler/image check workarounds when bindless is fully
* implemented.
*/
const int dmul =
(uni->type->is_64bit() && !uni->type->is_sampler() && !uni->type->is_image()) ? 2 : 1;
const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1;
int dmul = (uni->type->is_64bit()) ? 2 : 1;
if ((uni->type->is_sampler() || uni->type->is_image()) &&
!uni->is_bindless) {
/* Non-bindless samplers/images are represented using unsigned integer
* 32-bit, while bindless handles are 64-bit.
*/
dmul = 1;
}
/* Calculate the source base address *BEFORE* modifying elements to
* account for the size of the user's buffer.
@ -1056,9 +1060,18 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
/* Store the data in the "actual type" backing storage for the uniform.
*/
if (!uni->type->is_boolean()) {
if (!uni->type->is_boolean() && !uni->is_bindless) {
memcpy(&uni->storage[size_mul * components * offset], values,
sizeof(uni->storage[0]) * components * count * size_mul);
} else if (uni->is_bindless) {
const union gl_constant_value *src =
(const union gl_constant_value *) values;
GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i;
const unsigned elems = components * count;
for (unsigned i = 0; i < elems; i++) {
dst[i] = src[i].i;
}
} else {
const union gl_constant_value *src =
(const union gl_constant_value *) values;