virgl: add shader images to virgl_shader_binding_state

It replaces virgl_context::images.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This commit is contained in:
Chia-I Wu 2019-05-16 14:33:15 -07:00
parent f965efb3c8
commit 98fd742d7e
2 changed files with 27 additions and 14 deletions

View File

@ -179,13 +179,16 @@ static void virgl_attach_res_shader_images(struct virgl_context *vctx,
enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
const struct virgl_shader_binding_state *binding =
&vctx->shader_bindings[shader_type];
uint32_t remaining_mask = binding->image_enabled_mask;
struct virgl_resource *res;
unsigned i;
for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
res = virgl_resource(vctx->images[shader_type][i]);
if (res) {
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
while (remaining_mask) {
int i = u_bit_scan(&remaining_mask);
res = virgl_resource(binding->images[i].resource);
assert(res);
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
}
@ -1079,17 +1082,20 @@ static void virgl_set_shader_images(struct pipe_context *ctx,
{
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *rs = virgl_screen(ctx->screen);
struct virgl_shader_binding_state *binding =
&vctx->shader_bindings[shader];
binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count);
for (unsigned i = 0; i < count; i++) {
unsigned idx = start_slot + i;
if (images) {
if (images[i].resource) {
pipe_resource_reference(&vctx->images[shader][idx], images[i].resource);
continue;
}
if (images && images[i].resource) {
pipe_resource_reference(&binding->images[idx].resource,
images[i].resource);
binding->images[idx] = images[i];
binding->image_enabled_mask |= 1 << idx;
} else {
pipe_resource_reference(&binding->images[idx].resource, NULL);
}
pipe_resource_reference(&vctx->images[shader][idx], NULL);
}
uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
@ -1182,6 +1188,11 @@ virgl_release_shader_binding(struct virgl_context *vctx,
int i = u_bit_scan(&binding->ssbo_enabled_mask);
pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
}
while (binding->image_enabled_mask) {
int i = u_bit_scan(&binding->image_enabled_mask);
pipe_resource_reference(&binding->images[i].resource, NULL);
}
}
static void

View File

@ -60,6 +60,9 @@ struct virgl_shader_binding_state {
struct pipe_shader_buffer ssbos[PIPE_MAX_SHADER_BUFFERS];
uint32_t ssbo_enabled_mask;
struct pipe_image_view images[PIPE_MAX_SHADER_IMAGES];
uint32_t image_enabled_mask;
};
struct virgl_context {
@ -86,7 +89,6 @@ struct virgl_context {
struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
unsigned num_so_targets;
struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
uint32_t num_draws, num_compute;
struct pipe_resource *atomic_buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];