mesa: glGet: add script to generate hash tables in build time

This will be needed by the next patch, which will switch to using
the parameter descriptor- and hash tables generated by the script.

The hash algorithm remains the same, the output parameter descriptor
table format changes slightly. There the TYPE_API_MASK entries are
removed and an invalid NULL entry is inserted at the beginning. This is
ok, as get.c:find_value() doesn't rely on TYPE_API_MASK any more to
detect an invalid enum.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
This commit is contained in:
Imre Deak 2012-09-10 08:46:13 +03:00 committed by Oliver McFadden
parent 6678125eae
commit 98f880e0c4
6 changed files with 984 additions and 2 deletions

View File

@ -38,7 +38,8 @@ sources := \
program/program_parse.tab.c \
program/lex.yy.c \
main/dispatch.h \
main/remap_helper.h
main/remap_helper.h \
main/get_hash.h
LOCAL_SRC_FILES := $(filter-out $(sources), $(LOCAL_SRC_FILES))
@ -146,3 +147,10 @@ $(intermediates)/main/enums.c: PRIVATE_XML := -f $(glapi)/gl_and_es_API.xml
$(intermediates)/main/enums.c: $(es_src_deps)
$(call es-gen)
GET_HASH_GEN := $(LOCAL_PATH)/main/get_hash_generator.py
GET_HASH_GEN_FLAGS := $(patsubst %,-a %,$(MESA_ENABLED_APIS))
$(intermediates)/main/get_hash.h: $(glapi)/gl_and_es_API.xml \
$(LOCAL_PATH)/main/get_hash_params.py $(GET_HASH_GEN)
@$(MESA_PYTHON2) $(GET_HASH_GEN) $(GET_HASH_GEN_FLAGS) -f $< > $@

View File

@ -56,6 +56,7 @@ BUILT_SOURCES = \
main/api_exec_es1_dispatch.h \
main/api_exec_es1_remap_helper.h \
main/api_exec_es1.c \
main/get_hash.h \
program/program_parse.tab.c \
program/program_parse.tab.h \
program/lex.yy.c
@ -83,6 +84,17 @@ program/lex.yy.c: program/program_lexer.l
$(MKDIR_P) program
$(AM_V_GEN) $(LEX) --never-interactive --outfile=$@ $<
GET_HASH_GEN = main/get_hash_generator.py
GET_HASH_GEN_FLAGS := $(patsubst -DFEATURE_%=1,-a %, \
$(patsubst -DFEATURE_%=0,,$(API_DEFINES)))
main/get_hash.h: $(GLAPI)/gl_and_es_API.xml main/get_hash_params.py \
$(GET_HASH_GEN) Makefile
$(AM_V_GEN)set -e; \
$(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/$(GET_HASH_GEN) \
$(GET_HASH_GEN_FLAGS) -f $< > $@.tmp; \
mv $@.tmp $@;
noinst_LTLIBRARIES =
if NEED_LIBMESA
noinst_LTLIBRARIES += libmesa.la

View File

@ -77,7 +77,6 @@ main_sources = [
'main/format_pack.c',
'main/format_unpack.c',
'main/framebuffer.c',
'main/get.c',
'main/getstring.c',
'main/glformats.c',
'main/hash.c',
@ -140,6 +139,10 @@ main_sources = [
'main/vtxfmt.c',
]
glget_sources = [
'main/get.c',
]
math_sources = [
'math/m_debug_clip.c',
'math/m_debug_norm.c',
@ -320,6 +323,7 @@ common_driver_sources = [
mesa_sources = (
main_sources +
glget_sources +
math_sources +
program_sources +
vbo_sources +
@ -369,6 +373,18 @@ if env['gles']:
env.Append(CPPDEFINES = ["FEATURE_%s=1" % api for api in enabled_apis])
get_hash_gen_opts = ' '.join(["-a %s" % api for api in enabled_apis])
get_hash_header = env.CodeGenerate(
target = 'main/get_hash.h',
script = 'main/get_hash_generator.py',
source = GLAPI + 'gen/gl_and_es_API.xml',
command = python_cmd + ' $SCRIPT ' + get_hash_gen_opts +
' -f $SOURCE > $TARGET'
)
env.Depends(glget_sources, get_hash_header)
#
# Assembly sources
#

View File

@ -8,3 +8,5 @@ git_sha1.h.tmp
api_exec_es1_dispatch.h
api_exec_es1_remap_helper.h
remap_helper.h
get_hash.h
get_hash.h.tmp

View File

@ -0,0 +1,214 @@
#!/usr/bin/python2
# coding=utf-8
# -*- Mode: Python; py-indent-offset: 4 -*-
#
# Copyright © 2012 Intel Corporation
#
# Based on code by Kristian Høgsberg <krh@bitplanet.net>,
# extracted from mesa/main/get.c
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# on the rights to use, copy, modify, merge, publish, distribute, sub
# license, and/or sell copies of the Software, and to permit persons to whom
# the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# Generate a C header file containing hash tables of glGet parameter
# names for each GL API. The generated file is to be included by glGet.c
import os, sys, imp, getopt
from collections import defaultdict
import get_hash_params
cur_dir = os.path.dirname(sys.argv[0])
param_desc_file = "%s/get_hash_params.py" % cur_dir
GLAPI = "%s/../../mapi/glapi/gen" % cur_dir
sys.path.append(GLAPI)
import gl_XML
prime_factor = 89
prime_step = 281
hash_table_size = 1024
gl_apis=set(["GL", "GL_CORE", "GLES", "GLES2"])
def print_header():
print "typedef const unsigned short table_t[%d];\n" % (hash_table_size)
print "static const int prime_factor = %d, prime_step = %d;\n" % \
(prime_factor, prime_step)
def print_params(params):
print "static struct value_desc values[] = {"
for p in params:
print " { %s, %s }," % (p[0], p[1])
print "};\n"
def api_name(api):
return "API_OPEN%s" % api
def table_name(api):
return "table_" + api_name(api)
def print_table(api, table):
print "static table_t %s = {" % (table_name(api))
row_size = 4
for i in range(0, len(table), row_size):
row = table[i : i + row_size]
idx_val = ["[%4d] = %4d" % iv for iv in row]
print " " * 4 + ", ".join(idx_val) + ","
print "};\n"
def print_tables(tables):
for table in tables:
print_table(table["apis"][0], table["indices"])
print "static table_t *table_set[] = {"
for table in tables:
tname = table_name(table["apis"][0])
for api in table["apis"]:
print " [%s] = &%s," % (api_name(api), tname)
print "};\n"
print "#define table(api) (*table_set[api])"
# Merge tables with matching parameter lists (i.e. GL and GL_CORE)
def merge_tables(tables):
merged_tables = []
for api, indices in sorted(tables.items()):
matching_table = filter(lambda mt:mt["indices"] == indices,
merged_tables)
if matching_table:
matching_table[0]["apis"].append(api)
else:
merged_tables.append({"apis": [api], "indices": indices})
return merged_tables
def add_to_hash_table(table, hash_val, value):
while True:
index = hash_val & (hash_table_size - 1)
if index not in table:
table[index] = value
break
hash_val += prime_step
def die(msg):
sys.stderr.write("%s: %s\n" % (program, msg))
exit(1)
program = os.path.basename(sys.argv[0])
def generate_hash_tables(enum_list, enabled_apis, param_descriptors):
tables = defaultdict(lambda:{})
# the first entry should be invalid, so that get.c:find_value can use
# its index for the 'enum not found' condition.
params = [[0, ""]]
for param_block in param_descriptors:
if set(["apis", "params"]) != set(param_block):
die("missing fields (%s) in param descriptor file (%s)" %
(", ".join(set(["apis", "params"]) - set(param_block)),
param_desc_file))
valid_apis = set(param_block["apis"])
if valid_apis - gl_apis:
die("unknown API(s) in param descriptor file (%s): %s\n" %
(param_desc_file, ",".join(valid_apis - gl_apis)))
if not (valid_apis & enabled_apis):
continue
valid_apis &= enabled_apis
for param in param_block["params"]:
enum_name = param[0]
enum_val = enum_list[enum_name].value
hash_val = enum_val * prime_factor
for api in valid_apis:
add_to_hash_table(tables[api], hash_val, len(params))
params.append(["GL_" + enum_name, param[1]])
sorted_tables={}
for api, indices in tables.items():
sorted_tables[api] = sorted(indices.items())
return params, merge_tables(sorted_tables)
def opt_to_apis(feature):
_map = {"ES1": "GLES", "ES2": "GLES2", "GL": "GL"}
if feature not in _map:
return None
apis = set([_map[feature]])
if "GL" in apis:
apis.add("GL_CORE")
return apis
def show_usage():
sys.stderr.write(
"""Usage: %s [OPTIONS]
-f <file> specify GL API XML file
-a [GL|ES1|ES2] specify APIs to generate hash tables for
""" % (program))
exit(1)
if __name__ == '__main__':
try:
(opts, args) = getopt.getopt(sys.argv[1:], "f:a:")
except Exception,e:
show_usage()
if len(args) != 0:
show_usage()
enabled_apis = set([])
api_desc_file = ""
for opt_name, opt_val in opts:
if opt_name == "-f":
api_desc_file = opt_val
if opt_name == "-a":
apis = opt_to_apis(opt_val.upper())
if not apis:
die("invalid API %s\n" % opt_val)
enabled_apis |= apis
if not api_desc_file:
die("missing descriptor file (-f)\n")
if len(enabled_apis) == 0:
die("need at least a single enabled API\n")
try:
api_desc = gl_XML.parse_GL_API(api_desc_file)
except Exception:
die("couldn't parse API specification file %s\n" % api_desc_file)
(params, hash_tables) = generate_hash_tables(api_desc.enums_by_name,
enabled_apis, get_hash_params.descriptor)
print_header()
print_params(params)
print_tables(hash_tables)

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@ -0,0 +1,730 @@
descriptor=[
{ "apis": ["GL", "GLES", "GLES2", "GL_CORE"], "params": [
[ "ALPHA_BITS", "BUFFER_INT(Visual.alphaBits), extra_new_buffers" ],
[ "BLEND", "CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA" ],
[ "BLEND_SRC", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
[ "BLUE_BITS", "BUFFER_INT(Visual.blueBits), extra_new_buffers" ],
[ "COLOR_CLEAR_VALUE", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
[ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
[ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ],
[ "CULL_FACE_MODE", "CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA" ],
[ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), NO_EXTRA" ],
[ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ],
[ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ],
[ "DEPTH_RANGE", "CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA" ],
[ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ],
[ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ],
[ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ],
[ "FRONT_FACE", "CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA" ],
[ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
[ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
[ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
[ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
[ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
[ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
[ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
[ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],
[ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ],
[ "POLYGON_OFFSET_FACTOR", "CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA" ],
[ "POLYGON_OFFSET_UNITS", "CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA" ],
[ "POLYGON_OFFSET_FILL", "CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA" ],
[ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ],
[ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
[ "SCISSOR_TEST", "CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA" ],
[ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), NO_EXTRA" ],
[ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ],
[ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ],
[ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
[ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ],
[ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ],
[ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ],
[ "VIEWPORT", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
# GL_ARB_multitexture
[ "ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# Note that all the OES_* extensions require that the Mesa "struct
# gl_extensions" include a member with the name of the extension.
# That structure does not yet include OES extensions (and we're
# not sure whether it will). If it does, all the OES_*
# extensions below should mark the dependency.
# GL_ARB_texture_cube_map
[ "TEXTURE_BINDING_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map" ],
# XXX: OES_texture_cube_map
[ "MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map" ],
# XXX: OES_blend_subtract
[ "BLEND_SRC_RGB", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
[ "BLEND_DST_RGB", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
[ "BLEND_SRC_ALPHA", "CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA" ],
[ "BLEND_DST_ALPHA", "CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA" ],
# GL_BLEND_EQUATION_RGB, which is what we're really after, is
# defined identically to GL_BLEND_EQUATION.
[ "BLEND_EQUATION", "CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA" ],
[ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA" ],
# GL_ARB_texture_compression
[ "NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "COMPRESSED_TEXTURE_FORMATS", "LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA" ],
# GL_ARB_multisample
[ "SAMPLE_ALPHA_TO_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA" ],
[ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ],
[ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ],
[ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ],
[ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), NO_EXTRA" ],
[ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), NO_EXTRA" ],
# GL_SGIS_generate_mipmap
[ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
[ "ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
[ "ELEMENT_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_ARB_color_buffer_float
[ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
[ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
[ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float" ],
# GL_ARB_copy_buffer
[ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer" ],
[ "COPY_WRITE_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer" ],
# GL_OES_read_format
[ "IMPLEMENTATION_COLOR_READ_TYPE_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
[ "IMPLEMENTATION_COLOR_READ_FORMAT_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
# GL_EXT_framebuffer_object
[ "FRAMEBUFFER_BINDING_EXT", "BUFFER_INT(Name), extra_EXT_framebuffer_object" ],
[ "RENDERBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_framebuffer_object" ],
[ "MAX_RENDERBUFFER_SIZE_EXT", "CONTEXT_INT(Const.MaxRenderbufferSize), extra_EXT_framebuffer_object" ],
# This entry isn't spec'ed for GLES 2, but is needed for Mesa's
# GLSL:
[ "MAX_CLIP_PLANES", "CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA" ],
# GL_{APPLE,ARB,OES}_vertex_array_object
[ "VERTEX_ARRAY_BINDING_APPLE", "ARRAY_INT(Name), NO_EXTRA" ],
# GL_EXT_texture_filter_anisotropic
[ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", "CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic" ],
]},
# Enums in OpenGL and GLES1
{ "apis": ["GL", "GLES", "GL_CORE"], "params": [
[ "MAX_LIGHTS", "CONTEXT_INT(Const.MaxLights), NO_EXTRA" ],
[ "LIGHT0", "CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA" ],
[ "LIGHT1", "CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA" ],
[ "LIGHT2", "CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA" ],
[ "LIGHT3", "CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA" ],
[ "LIGHT4", "CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA" ],
[ "LIGHT5", "CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA" ],
[ "LIGHT6", "CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA" ],
[ "LIGHT7", "CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA" ],
[ "LIGHTING", "CONTEXT_BOOL(Light.Enabled), NO_EXTRA" ],
[ "LIGHT_MODEL_AMBIENT", "CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA" ],
[ "LIGHT_MODEL_TWO_SIDE", "CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA" ],
[ "ALPHA_TEST", "CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA" ],
[ "ALPHA_TEST_FUNC", "CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA" ],
[ "ALPHA_TEST_REF", "LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp" ],
[ "BLEND_DST", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
[ "CLIP_DISTANCE0", "CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE1", "CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE2", "CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE3", "CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE4", "CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE5", "CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE6", "CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE7", "CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "COLOR_MATERIAL", "CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA" ],
[ "CURRENT_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current" ],
[ "CURRENT_NORMAL", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current" ],
[ "CURRENT_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit" ],
[ "POINT_DISTANCE_ATTENUATION", "CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA" ],
[ "FOG", "CONTEXT_BOOL(Fog.Enabled), NO_EXTRA" ],
[ "FOG_COLOR", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
[ "FOG_DENSITY", "CONTEXT_FLOAT(Fog.Density), NO_EXTRA" ],
[ "FOG_END", "CONTEXT_FLOAT(Fog.End), NO_EXTRA" ],
[ "FOG_HINT", "CONTEXT_ENUM(Hint.Fog), NO_EXTRA" ],
[ "FOG_MODE", "CONTEXT_ENUM(Fog.Mode), NO_EXTRA" ],
[ "FOG_START", "CONTEXT_FLOAT(Fog.Start), NO_EXTRA" ],
[ "LINE_SMOOTH", "CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA" ],
[ "LINE_SMOOTH_HINT", "CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA" ],
[ "LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA" ],
[ "COLOR_LOGIC_OP", "CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA" ],
[ "LOGIC_OP_MODE", "CONTEXT_ENUM(Color.LogicOp), NO_EXTRA" ],
[ "MATRIX_MODE", "CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA" ],
[ "MAX_MODELVIEW_STACK_DEPTH", "CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_PROJECTION_STACK_DEPTH", "CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_TEXTURE_STACK_DEPTH", "CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA" ],
[ "MODELVIEW_MATRIX", "CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA" ],
[ "MODELVIEW_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA" ],
[ "NORMALIZE", "CONTEXT_BOOL(Transform.Normalize), NO_EXTRA" ],
[ "PACK_SKIP_IMAGES", "CONTEXT_INT(Pack.SkipImages), NO_EXTRA" ],
[ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA" ],
[ "POINT_SIZE", "CONTEXT_FLOAT(Point.Size), NO_EXTRA" ],
[ "POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA" ],
[ "POINT_SMOOTH", "CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA" ],
[ "POINT_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA" ],
[ "POINT_SIZE_MIN_EXT", "CONTEXT_FLOAT(Point.MinSize), NO_EXTRA" ],
[ "POINT_SIZE_MAX_EXT", "CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA" ],
[ "POINT_FADE_THRESHOLD_SIZE_EXT", "CONTEXT_FLOAT(Point.Threshold), NO_EXTRA" ],
[ "PROJECTION_MATRIX", "CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA" ],
[ "PROJECTION_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA" ],
[ "RESCALE_NORMAL", "CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA" ],
[ "SHADE_MODEL", "CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA" ],
[ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ],
[ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ],
[ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
[ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
[ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
[ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
[ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
[ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
[ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
[ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
[ "COLOR_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA" ],
[ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
[ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
# GL_ARB_ES2_compatibility
[ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
# GL_ARB_multitexture
[ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
[ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_ARB_texture_cube_map
[ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
# S, T, and R are always set at the same time
[ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
# GL_ARB_multisample
[ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ],
[ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
[ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
[ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
[ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
# GL_OES_point_sprite
[ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ],
# GL_ARB_fragment_shader
[ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ],
# GL_ARB_vertex_shader
[ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
# GL_EXT_texture_lod_bias
[ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
]},
{ "apis": ["GLES"], "params": [
# XXX: OES_matrix_get
[ "MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
[ "PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
[ "TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
# OES_point_size_array
[ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
[ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],
[ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT)" ],
[ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0" ],
]},
{ "apis": ["GL", "GL_CORE", "GLES2"], "params": [
# == GL_MAX_TEXTURE_COORDS_NV
[ "MAX_TEXTURE_COORDS_ARB", "CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program_NV_fragment_program" ],
[ "PACK_IMAGE_HEIGHT", "CONTEXT_INT(Pack.ImageHeight), NO_EXTRA" ],
[ "PACK_ROW_LENGTH", "CONTEXT_INT(Pack.RowLength), NO_EXTRA" ],
[ "PACK_SKIP_PIXELS", "CONTEXT_INT(Pack.SkipPixels), NO_EXTRA" ],
[ "PACK_SKIP_ROWS", "CONTEXT_INT(Pack.SkipRows), NO_EXTRA" ],
[ "UNPACK_ROW_LENGTH", "CONTEXT_INT(Unpack.RowLength), NO_EXTRA" ],
[ "UNPACK_SKIP_PIXELS", "CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA" ],
[ "UNPACK_SKIP_ROWS", "CONTEXT_INT(Unpack.SkipRows), NO_EXTRA" ],
[ "UNPACK_SKIP_IMAGES", "CONTEXT_INT(Unpack.SkipImages), NO_EXTRA" ],
[ "UNPACK_IMAGE_HEIGHT", "CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA" ],
# GL_ARB_draw_buffers
[ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ],
# GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments
[ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), extra_EXT_framebuffer_object" ],
# GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0)
[ "DRAW_BUFFER0_ARB", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
[ "DRAW_BUFFER1_ARB", "BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
[ "DRAW_BUFFER2_ARB", "BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
[ "DRAW_BUFFER3_ARB", "BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
[ "DRAW_BUFFER4_ARB", "BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
[ "DRAW_BUFFER5_ARB", "BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
[ "DRAW_BUFFER6_ARB", "BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer" ],
[ "DRAW_BUFFER7_ARB", "BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer" ],
[ "BLEND_COLOR_EXT", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
# GL_ARB_fragment_program
# == GL_MAX_TEXTURE_IMAGE_UNITS_NV
[ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxTextureImageUnits), extra_ARB_fragment_program_NV_fragment_program" ],
[ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader" ],
[ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ],
# GL_ARB_shader_objects
# Actually, this token isn't part of GL_ARB_shader_objects, but is
# close enough for now.
[ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects" ],
# OpenGL 2.0
[ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
[ "STENCIL_BACK_VALUE_MASK", "CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA" ],
[ "STENCIL_BACK_WRITEMASK", "CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA" ],
[ "STENCIL_BACK_REF", "CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA" ],
[ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
[ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2" ],
# OES_texture_3D
[ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ],
[ "MAX_3D_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA" ],
# GL_ARB_fragment_program/OES_standard_derivatives
[ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ],
# GL_NV_read_buffer
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
]},
{ "apis": ["GLES", "GLES2"], "params": [
# GL_OES_EGL_image_external
[ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ],
[ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
]},
# Enums unique to OpenGL ES 2.0
{ "apis": ["GLES2"], "params": [
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
# OES_get_program_binary
[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
[ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
]},
# Remaining enums are only in OpenGL
{ "apis": ["GL", "GL_CORE"], "params": [
[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
[ "ACCUM_GREEN_BITS", "BUFFER_INT(Visual.accumGreenBits), NO_EXTRA" ],
[ "ACCUM_BLUE_BITS", "BUFFER_INT(Visual.accumBlueBits), NO_EXTRA" ],
[ "ACCUM_ALPHA_BITS", "BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA" ],
[ "ACCUM_CLEAR_VALUE", "CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
[ "ALPHA_BIAS", "CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA" ],
[ "ALPHA_SCALE", "CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA" ],
[ "ATTRIB_STACK_DEPTH", "CONTEXT_INT(AttribStackDepth), NO_EXTRA" ],
[ "AUTO_NORMAL", "CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA" ],
[ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
[ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
[ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
[ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
[ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
[ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],
[ "CURRENT_INDEX", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current" ],
[ "CURRENT_RASTER_COLOR", "CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
[ "CURRENT_RASTER_DISTANCE", "CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA" ],
[ "CURRENT_RASTER_INDEX", "CONST(1), NO_EXTRA" ],
[ "CURRENT_RASTER_POSITION", "CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA" ],
[ "CURRENT_RASTER_SECONDARY_COLOR", "CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
[ "CURRENT_RASTER_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit" ],
[ "CURRENT_RASTER_POSITION_VALID", "CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA" ],
[ "DEPTH_BIAS", "CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA" ],
[ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
[ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
[ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
[ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
[ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
[ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
[ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
[ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
[ "INDEX_BITS", "BUFFER_INT(Visual.indexBits), extra_new_buffers" ],
[ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ],
[ "INDEX_MODE", "CONST(0) , NO_EXTRA" ],
[ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],
[ "INDEX_SHIFT", "CONTEXT_INT(Pixel.IndexShift), NO_EXTRA" ],
[ "INDEX_WRITEMASK", "CONTEXT_INT(Color.IndexMask), NO_EXTRA" ],
[ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA" ],
[ "LIGHT_MODEL_LOCAL_VIEWER", "CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA" ],
[ "LINE_STIPPLE", "CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA" ],
[ "LINE_STIPPLE_PATTERN", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "LINE_STIPPLE_REPEAT", "CONTEXT_INT(Line.StippleFactor), NO_EXTRA" ],
[ "LINE_WIDTH_GRANULARITY", "CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA" ],
[ "LIST_BASE", "CONTEXT_INT(List.ListBase), NO_EXTRA" ],
[ "LIST_INDEX", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA" ],
[ "INDEX_LOGIC_OP", "CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA" ],
[ "MAP1_COLOR_4", "CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA" ],
[ "MAP1_GRID_DOMAIN", "CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA" ],
[ "MAP1_GRID_SEGMENTS", "CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA" ],
[ "MAP1_INDEX", "CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA" ],
[ "MAP1_NORMAL", "CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA" ],
[ "MAP1_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA" ],
[ "MAP1_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA" ],
[ "MAP1_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA" ],
[ "MAP1_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA" ],
[ "MAP1_VERTEX_3", "CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA" ],
[ "MAP1_VERTEX_4", "CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA" ],
[ "MAP2_COLOR_4", "CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA" ],
[ "MAP2_GRID_DOMAIN", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ],
[ "MAP2_GRID_SEGMENTS", "CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA" ],
[ "MAP2_INDEX", "CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA" ],
[ "MAP2_NORMAL", "CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA" ],
[ "MAP2_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA" ],
[ "MAP2_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA" ],
[ "MAP2_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA" ],
[ "MAP2_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA" ],
[ "MAP2_VERTEX_3", "CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA" ],
[ "MAP2_VERTEX_4", "CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA" ],
[ "MAP_COLOR", "CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA" ],
[ "MAP_STENCIL", "CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA" ],
[ "MAX_ATTRIB_STACK_DEPTH", "CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_CLIENT_ATTRIB_STACK_DEPTH", "CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_EVAL_ORDER", "CONST(MAX_EVAL_ORDER), NO_EXTRA" ],
[ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
[ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
[ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
[ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
[ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],
[ "PACK_INVERT_MESA", "CONTEXT_BOOL(Pack.Invert), NO_EXTRA" ],
[ "PIXEL_MAP_A_TO_A_SIZE", "CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA" ],
[ "PIXEL_MAP_B_TO_B_SIZE", "CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA" ],
[ "PIXEL_MAP_G_TO_G_SIZE", "CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA" ],
[ "PIXEL_MAP_I_TO_A_SIZE", "CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA" ],
[ "PIXEL_MAP_I_TO_B_SIZE", "CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA" ],
[ "PIXEL_MAP_I_TO_G_SIZE", "CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA" ],
[ "PIXEL_MAP_I_TO_I_SIZE", "CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA" ],
[ "PIXEL_MAP_I_TO_R_SIZE", "CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA" ],
[ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ],
[ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
[ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ],
[ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
[ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA" ],
[ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
[ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
[ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ],
[ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA" ],
[ "POLYGON_STIPPLE", "CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA" ],
[ "RED_BIAS", "CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA" ],
[ "RED_SCALE", "CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA" ],
[ "RENDER_MODE", "CONTEXT_ENUM(RenderMode), NO_EXTRA" ],
[ "RGBA_MODE", "CONST(1), NO_EXTRA" ],
[ "SELECTION_BUFFER_SIZE", "CONTEXT_INT(Select.BufferSize), NO_EXTRA" ],
[ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ],
[ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "TEXTURE_1D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "TEXTURE_2D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ],
[ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array" ],
[ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array" ],
[ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array" ],
[ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ],
[ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ],
[ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ],
[ "ZOOM_Y", "CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA" ],
# Vertex arrays
[ "VERTEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "INDEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ],
[ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
[ "INDEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
[ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "EDGE_FLAG_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA" ],
[ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ],
[ "EDGE_FLAG_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
# GL_ARB_texture_compression
[ "TEXTURE_COMPRESSION_HINT_ARB", "CONTEXT_INT(Hint.TextureCompression), NO_EXTRA" ],
# GL_EXT_compiled_vertex_array
[ "ARRAY_ELEMENT_LOCK_FIRST_EXT", "CONTEXT_INT(Array.LockFirst), extra_EXT_compiled_vertex_array" ],
[ "ARRAY_ELEMENT_LOCK_COUNT_EXT", "CONTEXT_INT(Array.LockCount), extra_EXT_compiled_vertex_array" ],
# GL_ARB_transpose_matrix
[ "TRANSPOSE_MODELVIEW_MATRIX_ARB", "CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA" ],
[ "TRANSPOSE_PROJECTION_MATRIX_ARB", "CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA" ],
[ "TRANSPOSE_TEXTURE_MATRIX_ARB", "CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA" ],
# GL_EXT_secondary_color
[ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), extra_EXT_secondary_color_ARB_vertex_program" ],
[ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_EXT_secondary_color_flush_current" ],
[ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), extra_EXT_secondary_color" ],
[ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), extra_EXT_secondary_color" ],
[ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), extra_EXT_secondary_color" ],
[ "SECONDARY_COLOR_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), extra_EXT_secondary_color" ],
# GL_EXT_fog_coord
[ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_EXT_fog_coord_flush_current" ],
[ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), extra_EXT_fog_coord" ],
[ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), extra_EXT_fog_coord" ],
[ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), extra_EXT_fog_coord" ],
[ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM(Fog.FogCoordinateSource), extra_EXT_fog_coord" ],
# GL_NV_fog_distance
[ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance" ],
# GL_IBM_rasterpos_clip
[ "RASTER_POSITION_UNCLIPPED_IBM", "CONTEXT_BOOL(Transform.RasterPositionUnclipped), extra_IBM_rasterpos_clip" ],
# GL_NV_point_sprite
[ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite" ],
[ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ],
# GL_NV_vertex_program
[ "VERTEX_PROGRAM_BINDING_NV", "LOC_CUSTOM, TYPE_INT, 0, extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY0_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY1_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY2_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY3_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY4_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY5_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY6_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY7_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY8_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY9_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY10_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY11_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY12_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY13_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY14_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled), extra_NV_vertex_program" ],
[ "VERTEX_ATTRIB_ARRAY15_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB0_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[0]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB1_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[1]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB2_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[2]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB3_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[3]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB4_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[4]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB5_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[5]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB6_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[6]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB7_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[7]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB8_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[8]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB9_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[9]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB10_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[10]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB11_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[11]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB12_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[12]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB13_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[13]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB14_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[14]), extra_NV_vertex_program" ],
[ "MAP1_VERTEX_ATTRIB15_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[15]), extra_NV_vertex_program" ],
# GL_NV_fragment_program
[ "FRAGMENT_PROGRAM_NV", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_NV_fragment_program" ],
[ "FRAGMENT_PROGRAM_BINDING_NV", "LOC_CUSTOM, TYPE_INT, 0, extra_NV_fragment_program" ],
[ "MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", "CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), extra_NV_fragment_program" ],
# GL_NV_texture_rectangle
[ "TEXTURE_RECTANGLE_NV", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle" ],
[ "TEXTURE_BINDING_RECTANGLE_NV", "LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle" ],
[ "MAX_RECTANGLE_TEXTURE_SIZE_NV", "CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle" ],
# GL_EXT_stencil_two_side
[ "STENCIL_TEST_TWO_SIDE_EXT", "CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side" ],
[ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
# GL_NV_light_max_exponent
[ "MAX_SHININESS_NV", "CONTEXT_FLOAT(Const.MaxShininess), extra_NV_light_max_exponent" ],
[ "MAX_SPOT_EXPONENT_NV", "CONTEXT_FLOAT(Const.MaxSpotExponent), extra_NV_light_max_exponent" ],
# GL_NV_primitive_restart
[ "PRIMITIVE_RESTART_NV", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart" ],
[ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
# GL_ARB_vertex_buffer_object
[ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
[ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
[ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
[ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
# GL_EXT_pixel_buffer_object
[ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
[ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
# GL_ARB_vertex_program
# == GL_VERTEX_PROGRAM_NV
[ "VERTEX_PROGRAM_ARB", "CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program_NV_vertex_program" ],
# == GL_VERTEX_PROGRAM_POINT_SIZE_NV
[ "VERTEX_PROGRAM_POINT_SIZE_ARB", "CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program_NV_vertex_program" ],
# == GL_VERTEX_PROGRAM_TWO_SIDE_NV
[ "VERTEX_PROGRAM_TWO_SIDE_ARB", "CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program_NV_vertex_program" ],
# == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
[ "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", "CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
# == GL_MAX_TRACK_MATRICES_NV
[ "MAX_PROGRAM_MATRICES_ARB", "CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
# == GL_CURRENT_MATRIX_STACK_DEPTH_NV
[ "CURRENT_MATRIX_STACK_DEPTH_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
# == GL_CURRENT_MATRIX_NV
[ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
# == GL_CURRENT_MATRIX_NV
[ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
# == GL_PROGRAM_ERROR_POSITION_NV
[ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
# GL_ARB_fragment_program
[ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
# GL_EXT_depth_bounds_test
[ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
[ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
# GL_ARB_depth_clamp
[ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ],
# GL_ATI_fragment_shader
[ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ],
[ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
[ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ],
[ "NUM_INSTRUCTIONS_PER_PASS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
[ "NUM_INSTRUCTIONS_TOTAL_ATI", "CONST(16), extra_ATI_fragment_shader" ],
[ "COLOR_ALPHA_PAIRING_ATI", "CONST(GL_TRUE), extra_ATI_fragment_shader" ],
[ "NUM_LOOPBACK_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
[ "NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
# GL_EXT_framebuffer_blit
# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
[ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_framebuffer_blit" ],
# GL_EXT_provoking_vertex
[ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex" ],
[ "QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", "CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex" ],
# GL_ARB_framebuffer_object
[ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
# GL_ARB_seamless_cube_map
[ "TEXTURE_CUBE_MAP_SEAMLESS", "CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map" ],
# GL_ARB_sync
[ "MAX_SERVER_WAIT_TIMEOUT", "CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync" ],
# GL_EXT_texture_integer
[ "RGBA_INTEGER_MODE_EXT", "BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer" ],
# GL_EXT_transform_feedback
[ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ],
[ "RASTERIZER_DISCARD", "CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback" ],
[ "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback" ],
[ "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback" ],
[ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback" ],
# GL_ARB_transform_feedback2
[ "TRANSFORM_FEEDBACK_BUFFER_PAUSED", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2" ],
[ "TRANSFORM_FEEDBACK_BUFFER_ACTIVE", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2" ],
[ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2" ],
# GL_ARB_transform_feedback3
[ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
# GL_ARB_geometry_shader4
[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxGeometryTextureImageUnits), extra_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryVaryingComponents), extra_ARB_geometry_shader4" ],
[ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4" ],
# GL_ARB_color_buffer_float
[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0" ],
# GL_EXT_gpu_shader4 / GLSL 1.30
[ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130" ],
[ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130" ],
# GL_ARB_texture_buffer_object
[ "MAX_TEXTURE_BUFFER_SIZE_ARB", "CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object" ],
[ "TEXTURE_BINDING_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
[ "TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object" ],
[ "TEXTURE_BUFFER_FORMAT_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
[ "TEXTURE_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
# GL_ARB_sampler_objects / GL 3.3
[ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
# GL 3.0
[ "NUM_EXTENSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_version_30" ],
[ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_version_30" ],
[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_version_30" ],
[ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
# GL3.0 / GL_EXT_framebuffer_sRGB
[ "FRAMEBUFFER_SRGB_EXT", "CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB" ],
[ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB" ],
# GL 3.1
# NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
# vs. GL_PRIMITIVE_RESTART!
[ "PRIMITIVE_RESTART", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31" ],
[ "PRIMITIVE_RESTART_INDEX", "CONTEXT_INT(Array.RestartIndex), extra_version_31" ],
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
# GL_ARB_debug_output
[ "DEBUG_LOGGED_MESSAGES_ARB", "CONTEXT_INT(Debug.NumMessages), NO_EXTRA" ],
[ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB", "CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA" ],
[ "MAX_DEBUG_LOGGED_MESSAGES_ARB", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ],
[ "MAX_DEBUG_MESSAGE_LENGTH_ARB", "CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA" ],
[ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
# GL_ARB_uniform_buffer_object
[ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
[ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ],
[ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ],
[ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
[ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
[ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
[ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
[ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
# GL_ARB_timer_query
[ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
]}
]