hud: flush/unmap the vertex buffer before drawing
The VMware svga driver is picky about making sure the VBO is unmapped before drawing. Reviewed-by: Marek Olšák <maraeo@gmail.com>
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@ -476,6 +476,9 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
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hud_pane_accumulate_vertices(hud, pane);
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hud_pane_accumulate_vertices(hud, pane);
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}
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}
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/* unmap the uploader's vertex buffer before drawing */
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u_upload_flush(hud->uploader);
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/* draw accumulated vertices for background quads */
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/* draw accumulated vertices for background quads */
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cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
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cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
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