radeonsi: re-order the SQ_xx performance counter blocks

This is yet another change motivated by appeasing AMD GPUPerfStudio's
hardcoding of performance counter group numbers.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2015-12-11 15:58:11 -05:00
parent 75affd73b0
commit 988f4b31f3
3 changed files with 42 additions and 39 deletions

View File

@ -33,10 +33,6 @@
/* Max counters per HW block */
#define R600_QUERY_MAX_COUNTERS 16
static const char * const r600_pc_shader_suffix[] = {
"", "_PS", "_VS", "_GS", "_ES", "_HS", "_LS", "_CS"
};
static struct r600_perfcounter_block *
lookup_counter(struct r600_perfcounters *pc, unsigned index,
unsigned *base_gid, unsigned *sub_index)
@ -92,6 +88,8 @@ struct r600_pc_counter {
unsigned stride;
};
#define R600_PC_SHADERS_WINDOWING (1 << 31)
struct r600_query_pc {
struct r600_query_hw b;
@ -246,32 +244,29 @@ static struct r600_pc_group *get_group_state(struct r600_common_screen *screen,
if (block->flags & R600_PC_BLOCK_SHADER) {
unsigned sub_gids = block->num_instances;
unsigned shader_id;
unsigned shader_mask;
unsigned query_shader_mask;
unsigned shaders;
unsigned query_shaders;
if (block->flags & R600_PC_BLOCK_SE_GROUPS)
sub_gids = sub_gids * screen->info.max_se;
shader_id = sub_gid / sub_gids;
sub_gid = sub_gid % sub_gids;
if (shader_id == 0)
shader_mask = R600_PC_SHADER_ALL;
else
shader_mask = 1 << (shader_id - 1);
shaders = screen->perfcounters->shader_type_bits[shader_id];
query_shader_mask = query->shaders & R600_PC_SHADER_ALL;
if (query_shader_mask && query_shader_mask != shader_mask) {
query_shaders = query->shaders & ~R600_PC_SHADERS_WINDOWING;
if (query_shaders && query_shaders != shaders) {
fprintf(stderr, "r600_perfcounter: incompatible shader groups\n");
FREE(group);
return NULL;
}
query->shaders |= shader_mask;
query->shaders = shaders;
}
if (block->flags & R600_PC_BLOCK_SHADER_WINDOWED) {
if (block->flags & R600_PC_BLOCK_SHADER_WINDOWED && !query->shaders) {
// A non-zero value in query->shaders ensures that the shader
// masking is reset unless the user explicitly requests one.
query->shaders |= R600_PC_SHADER_WINDOWING;
query->shaders = R600_PC_SHADERS_WINDOWING;
}
if (block->flags & R600_PC_BLOCK_SE_GROUPS) {
@ -379,8 +374,8 @@ struct pipe_query *r600_create_batch_query(struct pipe_context *ctx,
}
if (query->shaders) {
if ((query->shaders & R600_PC_SHADER_ALL) == 0)
query->shaders |= R600_PC_SHADER_ALL;
if (query->shaders == R600_PC_SHADERS_WINDOWING)
query->shaders = 0xffffffff;
query->b.num_cs_dw_begin += pc->num_shaders_cs_dwords;
}
@ -438,7 +433,7 @@ static boolean r600_init_block_names(struct r600_common_screen *screen,
if (block->flags & R600_PC_BLOCK_SE_GROUPS)
groups_se = screen->info.max_se;
if (block->flags & R600_PC_BLOCK_SHADER)
groups_shader = ARRAY_SIZE(r600_pc_shader_suffix);
groups_shader = screen->perfcounters->num_shader_types;
namelen = strlen(block->basename);
block->group_name_stride = namelen + 1;
@ -462,14 +457,15 @@ static boolean r600_init_block_names(struct r600_common_screen *screen,
groupname = block->group_names;
for (i = 0; i < groups_shader; ++i) {
unsigned shaderlen = strlen(r600_pc_shader_suffix[i]);
const char *shader_suffix = screen->perfcounters->shader_type_suffixes[i];
unsigned shaderlen = strlen(shader_suffix);
for (j = 0; j < groups_se; ++j) {
for (k = 0; k < groups_instance; ++k) {
strcpy(groupname, block->basename);
p = groupname + namelen;
if (block->flags & R600_PC_BLOCK_SHADER) {
strcpy(p, r600_pc_shader_suffix[i]);
strcpy(p, shader_suffix);
p += shaderlen;
}
@ -626,7 +622,7 @@ void r600_perfcounters_add_block(struct r600_common_screen *rscreen,
if (block->flags & R600_PC_BLOCK_SE_GROUPS)
block->num_groups *= rscreen->info.max_se;
if (block->flags & R600_PC_BLOCK_SHADER)
block->num_groups *= ARRAY_SIZE(r600_pc_shader_suffix);
block->num_groups *= pc->num_shader_types;
++pc->num_blocks;
pc->num_groups += block->num_groups;

View File

@ -166,24 +166,6 @@ enum {
R600_PC_BLOCK_SHADER_WINDOWED = (1 << 4),
};
/* Shader enable bits. Chosen to coincide with SQ_PERFCOUNTER_CTRL values */
enum {
R600_PC_SHADER_PS = (1 << 0),
R600_PC_SHADER_VS = (1 << 1),
R600_PC_SHADER_GS = (1 << 2),
R600_PC_SHADER_ES = (1 << 3),
R600_PC_SHADER_HS = (1 << 4),
R600_PC_SHADER_LS = (1 << 5),
R600_PC_SHADER_CS = (1 << 6),
R600_PC_SHADER_ALL = R600_PC_SHADER_PS | R600_PC_SHADER_VS |
R600_PC_SHADER_GS | R600_PC_SHADER_ES |
R600_PC_SHADER_HS | R600_PC_SHADER_LS |
R600_PC_SHADER_CS,
R600_PC_SHADER_WINDOWING = (1 << 31),
};
/* Describes a hardware block with performance counters. Multiple instances of
* each block, possibly per-SE, may exist on the chip. Depending on the block
* and on the user's configuration, we either
@ -220,6 +202,10 @@ struct r600_perfcounters {
unsigned num_instance_cs_dwords;
unsigned num_shaders_cs_dwords;
unsigned num_shader_types;
const char * const *shader_type_suffixes;
const unsigned *shader_type_bits;
void (*get_size)(struct r600_perfcounter_block *,
unsigned count, unsigned *selectors,
unsigned *num_select_dw, unsigned *num_read_dw);

View File

@ -79,6 +79,23 @@ struct si_pc_block {
unsigned instances;
};
/* The order is chosen to be compatible with GPUPerfStudio's hardcoding of
* performance counter group IDs.
*/
static const char * const si_pc_shader_type_suffixes[] = {
"", "_ES", "_GS", "_VS", "_PS", "_LS", "_HS", "_CS"
};
static const unsigned si_pc_shader_type_bits[] = {
0x7f,
S_036780_ES_EN(1),
S_036780_GS_EN(1),
S_036780_VS_EN(1),
S_036780_PS_EN(1),
S_036780_LS_EN(1),
S_036780_HS_EN(1),
S_036780_CS_EN(1),
};
static struct si_pc_block_base cik_CB = {
.name = "CB",
@ -662,6 +679,10 @@ void si_init_perfcounters(struct si_screen *screen)
pc->num_stop_cs_dwords += 6;
}
pc->num_shader_types = ARRAY_SIZE(si_pc_shader_type_bits);
pc->shader_type_suffixes = si_pc_shader_type_suffixes;
pc->shader_type_bits = si_pc_shader_type_bits;
pc->get_size = si_pc_get_size;
pc->emit_instance = si_pc_emit_instance;
pc->emit_shaders = si_pc_emit_shaders;