dispatch: Code generate api_exec.c.

This patch adjusts makefiles to cause src/mesa/main/api_exec.c to be
generated using src/mapi/glapi/gen/gl_genexec.py.  There should be no
functional change.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry 2012-10-31 10:42:08 -07:00
parent 38a1039a42
commit 98874ec30b
6 changed files with 21 additions and 934 deletions

View File

@ -55,6 +55,7 @@ MESA_OUTPUTS = \
$(MESA_GLAPI_OUTPUTS) \
$(MESA_GLAPI_ASM_OUTPUTS) \
$(MESA_DIR)/main/enums.c \
$(MESA_DIR)/main/api_exec.c \
$(MESA_DIR)/main/dispatch.h \
$(MESA_DIR)/main/remap_helper.h \
$(MESA_GLX_DIR)/indirect.c \
@ -215,6 +216,9 @@ $(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON)
$(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml > $@
$(MESA_DIR)/main/api_exec.c: gl_genexec.py $(COMMON)
$(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml > $@
$(MESA_DIR)/main/dispatch.h: gl_table.py $(COMMON)
$(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml -m remap_table > $@

View File

@ -32,6 +32,7 @@ intermediates := $(call local-intermediates-dir)
# This is the list of auto-generated files: sources and headers
sources := \
main/enums.c \
main/api_exec.c \
program/program_parse.tab.c \
program/lex.yy.c \
main/dispatch.h \
@ -123,6 +124,12 @@ $(intermediates)/main/enums.c: PRIVATE_XML := -f $(glapi)/gl_and_es_API.xml
$(intermediates)/main/enums.c: $(dispatch_deps)
$(call es-gen)
$(intermediates)/main/api_exec.c: PRIVATE_SCRIPT := $(MESA_PYTHON2) $(glapi)/gl_genexec.py
$(intermediates)/main/api_exec.c: PRIVATE_XML := -f $(glapi)/gl_and_es_API.xml
$(intermediates)/main/api_exec.c: $(dispatch_deps)
$(call es-gen)
GET_HASH_GEN := $(LOCAL_PATH)/main/get_hash_generator.py
GET_HASH_GEN_FLAGS := $(patsubst %,-a %,$(MESA_ENABLED_APIS))

View File

@ -441,6 +441,14 @@ env.CodeGenerate(
command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
)
# The api_exec.c file is generated from the GL/ES API.xml file
env.CodeGenerate(
target = 'main/api_exec.c',
script = GLAPI + 'gen/gl_genexec.py',
source = GLAPI + 'gen/gl_and_es_API.xml',
command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
)
# We also depend on the auto-generated GL API headers
env.Depends(mesa_sources, glapi_headers)

View File

@ -1,3 +1,4 @@
api_exec.c
dispatch.h
enums.c
get_es1.c

View File

@ -1,933 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file api_exec.c
* Initialize dispatch table with the immidiate mode functions.
*/
#include "mfeatures.h"
#include "accum.h"
#include "api_loopback.h"
#include "api_exec.h"
#include "arbprogram.h"
#include "atifragshader.h"
#include "attrib.h"
#include "blend.h"
#include "bufferobj.h"
#include "arrayobj.h"
#include "buffers.h"
#include "clear.h"
#include "clip.h"
#include "colortab.h"
#include "condrender.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "drawtex.h"
#include "rastpos.h"
#include "enable.h"
#include "errors.h"
#include "es1_conversion.h"
#include "eval.h"
#include "get.h"
#include "feedback.h"
#include "fog.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "matrix.h"
#include "multisample.h"
#include "pixel.h"
#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
#include "querymatrix.h"
#include "queryobj.h"
#include "readpix.h"
#include "samplerobj.h"
#include "scissor.h"
#include "stencil.h"
#include "texenv.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texgen.h"
#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
#include "texstorage.h"
#include "texturebarrier.h"
#include "transformfeedback.h"
#include "mtypes.h"
#include "varray.h"
#include "viewport.h"
#include "shaderapi.h"
#include "uniforms.h"
#include "syncobj.h"
#include "main/dispatch.h"
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
*
* Pointers to glBegin()/glEnd() object commands and a few others
* are provided via the GLvertexformat interface.
*
* \param ctx GL context to which \c exec belongs.
* \param exec dispatch table.
*/
struct _glapi_table *
_mesa_create_exec_table(struct gl_context *ctx)
{
struct _glapi_table *exec;
exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
_mesa_loopback_init_api_table(ctx, exec);
/* load the dispatch slots we understand */
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_AlphaFunc(exec, _mesa_AlphaFunc);
}
SET_BlendFunc(exec, _mesa_BlendFunc);
SET_Clear(exec, _mesa_Clear);
SET_ClearColor(exec, _mesa_ClearColor);
SET_ClearStencil(exec, _mesa_ClearStencil);
SET_ColorMask(exec, _mesa_ColorMask);
SET_CullFace(exec, _mesa_CullFace);
SET_Disable(exec, _mesa_Disable);
if (ctx->API == API_OPENGL || ctx->API == API_OPENGL_CORE)
SET_DrawBuffer(exec, _mesa_DrawBuffer);
if (ctx->API != API_OPENGLES) {
SET_ReadBuffer(exec, _mesa_ReadBuffer);
}
SET_Enable(exec, _mesa_Enable);
SET_Finish(exec, _mesa_Finish);
SET_Flush(exec, _mesa_Flush);
SET_FrontFace(exec, _mesa_FrontFace);
if (ctx->API == API_OPENGL) {
SET_Frustum(exec, _mesa_Frustum);
}
SET_GetError(exec, _mesa_GetError);
SET_GetFloatv(exec, _mesa_GetFloatv);
SET_GetString(exec, _mesa_GetString);
if (ctx->API == API_OPENGL) {
SET_LineStipple(exec, _mesa_LineStipple);
}
SET_LineWidth(exec, _mesa_LineWidth);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_LoadIdentity(exec, _mesa_LoadIdentity);
SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
}
if (ctx->API != API_OPENGLES2) {
SET_LogicOp(exec, _mesa_LogicOp);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_MatrixMode(exec, _mesa_MatrixMode);
SET_MultMatrixf(exec, _mesa_MultMatrixf);
}
if (ctx->API == API_OPENGL) {
SET_Ortho(exec, _mesa_Ortho);
}
SET_PixelStorei(exec, _mesa_PixelStorei);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_PopMatrix(exec, _mesa_PopMatrix);
SET_PushMatrix(exec, _mesa_PushMatrix);
SET_Rotatef(exec, _mesa_Rotatef);
SET_Scalef(exec, _mesa_Scalef);
}
SET_Scissor(exec, _mesa_Scissor);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_ShadeModel(exec, _mesa_ShadeModel);
}
SET_StencilFunc(exec, _mesa_StencilFunc);
SET_StencilMask(exec, _mesa_StencilMask);
SET_StencilOp(exec, _mesa_StencilOp);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_TexEnvfv(exec, _mesa_TexEnvfv);
SET_TexEnvi(exec, _mesa_TexEnvi);
}
SET_TexImage2D(exec, _mesa_TexImage2D);
SET_TexParameteri(exec, _mesa_TexParameteri);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Translatef(exec, _mesa_Translatef);
}
SET_Viewport(exec, _mesa_Viewport);
if (ctx->API == API_OPENGL) {
_mesa_init_accum_dispatch(exec);
_mesa_init_dlist_dispatch(exec);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_ClearDepth(exec, _mesa_ClearDepth);
}
if (ctx->API == API_OPENGL) {
SET_ClearIndex(exec, _mesa_ClearIndex);
SET_ClipPlane(exec, _mesa_ClipPlane);
SET_ColorMaterial(exec, _mesa_ColorMaterial);
}
SET_DepthFunc(exec, _mesa_DepthFunc);
SET_DepthMask(exec, _mesa_DepthMask);
if (_mesa_is_desktop_gl(ctx)) {
SET_DepthRange(exec, _mesa_DepthRange);
}
if (ctx->API == API_OPENGL) {
_mesa_init_drawpix_dispatch(exec);
}
if (ctx->API == API_OPENGL) {
_mesa_init_feedback_dispatch(exec);
}
if (ctx->API == API_OPENGL) {
SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
SET_Fogi(exec, _mesa_Fogi);
SET_Fogiv(exec, _mesa_Fogiv);
SET_GetClipPlane(exec, _mesa_GetClipPlane);
}
if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) {
SET_Fogf(exec, _mesa_Fogf);
SET_Fogfv(exec, _mesa_Fogfv);
}
SET_GetBooleanv(exec, _mesa_GetBooleanv);
if (_mesa_is_desktop_gl(ctx)) {
SET_GetDoublev(exec, _mesa_GetDoublev);
}
SET_GetIntegerv(exec, _mesa_GetIntegerv);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_GetLightfv(exec, _mesa_GetLightfv);
SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
}
if (ctx->API == API_OPENGL) {
SET_GetLightiv(exec, _mesa_GetLightiv);
SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
}
SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
if (_mesa_is_desktop_gl(ctx)) {
SET_GetTexImage(exec, _mesa_GetTexImage);
}
SET_Hint(exec, _mesa_Hint);
if (ctx->API == API_OPENGL) {
SET_IndexMask(exec, _mesa_IndexMask);
}
SET_IsEnabled(exec, _mesa_IsEnabled);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_LightModelf(exec, _mesa_LightModelf);
SET_LightModelfv(exec, _mesa_LightModelfv);
SET_Lightf(exec, _mesa_Lightf);
SET_Lightfv(exec, _mesa_Lightfv);
}
if (ctx->API == API_OPENGL) {
SET_LightModeli(exec, _mesa_LightModeli);
SET_LightModeliv(exec, _mesa_LightModeliv);
SET_Lighti(exec, _mesa_Lighti);
SET_Lightiv(exec, _mesa_Lightiv);
SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
}
if (ctx->API == API_OPENGL) {
_mesa_init_eval_dispatch(exec);
SET_MultMatrixd(exec, _mesa_MultMatrixd);
_mesa_init_pixel_dispatch(exec);
}
if (ctx->API != API_OPENGLES2) {
SET_PointSize(exec, _mesa_PointSize);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_PixelStoref(exec, _mesa_PixelStoref);
SET_PolygonMode(exec, _mesa_PolygonMode);
}
SET_PolygonOffset(exec, _mesa_PolygonOffset);
if (ctx->API == API_OPENGL) {
SET_PolygonStipple(exec, _mesa_PolygonStipple);
_mesa_init_attrib_dispatch(exec);
_mesa_init_rastpos_dispatch(exec);
}
SET_ReadPixels(exec, _mesa_ReadPixels);
if (ctx->API == API_OPENGL) {
SET_Rotated(exec, _mesa_Rotated);
SET_Scaled(exec, _mesa_Scaled);
SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_TexEnvf(exec, _mesa_TexEnvf);
SET_TexEnviv(exec, _mesa_TexEnviv);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
_mesa_init_texgen_dispatch(ctx, exec);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_TexImage1D(exec, _mesa_TexImage1D);
}
SET_TexParameterf(exec, _mesa_TexParameterf);
SET_TexParameterfv(exec, _mesa_TexParameterfv);
SET_TexParameteriv(exec, _mesa_TexParameteriv);
if (ctx->API == API_OPENGL) {
SET_Translated(exec, _mesa_Translated);
}
/* 1.1 */
SET_BindTexture(exec, _mesa_BindTexture);
SET_DeleteTextures(exec, _mesa_DeleteTextures);
SET_GenTextures(exec, _mesa_GenTextures);
if (ctx->API == API_OPENGL) {
SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
}
if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) {
SET_ColorPointer(exec, _mesa_ColorPointer);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
}
SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_DisableClientState(exec, _mesa_DisableClientState);
SET_EnableClientState(exec, _mesa_EnableClientState);
}
if (ctx->API == API_OPENGL) {
SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
SET_IndexPointer(exec, _mesa_IndexPointer);
SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
}
if (ctx->API != API_OPENGLES2) {
/* Note glGetPointerv is deprecated in GL CORE 3.1 through 4.2, but
* was re-added in GL CORE 4.3. We will just keep the function
* around in all GL CORE contexts.
*/
SET_GetPointerv(exec, _mesa_GetPointerv);
}
SET_IsTexture(exec, _mesa_IsTexture);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_NormalPointer(exec, _mesa_NormalPointer);
SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
SET_VertexPointer(exec, _mesa_VertexPointer);
}
if (ctx->API == API_OPENGL) {
SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
}
/* 1.2 */
if (ctx->API != API_OPENGLES) {
SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
SET_TexImage3D(exec, _mesa_TexImage3D);
SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
}
/* OpenGL 1.2 GL_ARB_imaging */
if (ctx->API != API_OPENGLES) {
SET_BlendColor(exec, _mesa_BlendColor);
}
SET_BlendEquation(exec, _mesa_BlendEquation);
SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
if (ctx->API == API_OPENGL) {
_mesa_init_colortable_dispatch(exec);
_mesa_init_convolve_dispatch(exec);
_mesa_init_histogram_dispatch(exec);
}
/* OpenGL 2.0 */
if (ctx->API != API_OPENGLES) {
SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
}
_mesa_init_shader_dispatch(ctx, exec);
_mesa_init_shader_uniform_dispatch(ctx, exec);
/* 2. GL_EXT_blend_color */
#if 0
/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
#endif
/* 3. GL_EXT_polygon_offset */
if (ctx->API == API_OPENGL) {
SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
}
/* 6. GL_EXT_texture3d */
#if 0
/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
#endif
/* 11. GL_EXT_histogram */
#if 0
if (ctx->API == API_OPENGL) {
SET_GetHistogramEXT(exec, _mesa_GetHistogram);
SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
}
#endif
/* 14. SGI_color_table */
#if 0
if (ctx->API == API_OPENGL) {
SET_ColorTableSGI(exec, _mesa_ColorTable);
SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
SET_GetColorTableSGI(exec, _mesa_GetColorTable);
SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
}
#endif
/* 30. GL_EXT_vertex_array */
if (ctx->API == API_OPENGL) {
SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
}
/* 37. GL_EXT_blend_minmax */
#if 0
SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
#endif
/* 54. GL_EXT_point_parameters */
if (ctx->API != API_OPENGLES2) {
SET_PointParameterfEXT(exec, _mesa_PointParameterf);
SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
}
/* 95. GL_ARB_ES2_compatibility */
SET_ClearDepthf(exec, _mesa_ClearDepthf);
SET_DepthRangef(exec, _mesa_DepthRangef);
/* 97. GL_EXT_compiled_vertex_array */
if (ctx->API == API_OPENGL) {
SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
}
/* 148. GL_EXT_multi_draw_arrays */
SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
/* 173. GL_INGR_blend_func_separate */
SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
/* 196. GL_MESA_resize_buffers */
if (_mesa_is_desktop_gl(ctx)) {
SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
}
/* 197. GL_MESA_window_pos */
/* part of _mesa_init_rastpos_dispatch(exec); */
/* 200. GL_IBM_multimode_draw_arrays */
if (_mesa_is_desktop_gl(ctx)) {
SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
}
/* 233. GL_NV_vertex_program */
if (ctx->API == API_OPENGL) {
SET_BindProgramNV(exec, _mesa_BindProgram);
SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
SET_GenProgramsNV(exec, _mesa_GenPrograms);
SET_IsProgramNV(exec, _mesa_IsProgramARB);
/* glVertexAttrib*NV functions handled in api_loopback.c */
}
/* 273. GL_APPLE_vertex_array_object */
if (ctx->API == API_OPENGL) {
SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
}
/* Reused by ARB_vertex_array_object / OES_vertex_array_object */
if (ctx->API != API_OPENGLES) {
SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
}
/* 262. GL_NV_point_sprite */
if (_mesa_is_desktop_gl(ctx)) {
SET_PointParameteriNV(exec, _mesa_PointParameteri);
SET_PointParameterivNV(exec, _mesa_PointParameteriv);
}
/* 268. GL_EXT_stencil_two_side */
if (ctx->API == API_OPENGL) {
SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
}
/* 285. GL_NV_primitive_restart */
if (_mesa_is_desktop_gl(ctx)) {
SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
}
/* ???. GL_EXT_depth_bounds_test */
if (_mesa_is_desktop_gl(ctx)) {
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
}
/* 352. GL_EXT_transform_feedback */
/* ARB 93. GL_ARB_transform_feedback2 */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
_mesa_init_transform_feedback_dispatch(ctx, exec);
}
/* 364. GL_EXT_provoking_vertex */
if (_mesa_is_desktop_gl(ctx)) {
SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
}
/* ARB 1. GL_ARB_multitexture */
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
}
/* ARB 3. GL_ARB_transpose_matrix */
if (ctx->API == API_OPENGL) {
SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
}
/* ARB 5. GL_ARB_multisample */
SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
/* ARB 12. GL_ARB_texture_compression */
if (_mesa_is_desktop_gl(ctx)) {
SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
}
if (ctx->API != API_OPENGLES) {
SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
}
SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
if (ctx->API != API_OPENGLES) {
SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
}
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
/* ARB 104. GL_ARB_robustness */
if (_mesa_is_desktop_gl(ctx)) {
SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
}
/* ARB 14. GL_ARB_point_parameters */
/* reuse EXT_point_parameters functions */
/* ARB 26. GL_ARB_vertex_program */
/* ARB 27. GL_ARB_fragment_program */
/* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
/* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
/* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
/* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
/* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
/* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
/* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
/* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
/* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
/* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
/* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
/* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
/* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
/* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
/* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
/* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
/* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
/* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
/* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
/* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
/* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
/* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
/* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
/* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
/* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
/* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
/* glVertexAttrib4bvARB handled in api_loopback.c */
/* glVertexAttrib4ivARB handled in api_loopback.c */
/* glVertexAttrib4ubvARB handled in api_loopback.c */
/* glVertexAttrib4usvARB handled in api_loopback.c */
/* glVertexAttrib4uivARB handled in api_loopback.c */
/* glVertexAttrib4NbvARB handled in api_loopback.c */
/* glVertexAttrib4NsvARB handled in api_loopback.c */
/* glVertexAttrib4NivARB handled in api_loopback.c */
/* glVertexAttrib4NusvARB handled in api_loopback.c */
/* glVertexAttrib4NuivARB handled in api_loopback.c */
if (ctx->API != API_OPENGLES) {
SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
}
if (_mesa_is_desktop_gl(ctx)) {
/* glBindProgramARB aliases glBindProgramNV */
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
}
if (ctx->API == API_OPENGL) {
SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
}
if (ctx->API != API_OPENGLES) {
SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervARB);
}
if (ctx->API == API_OPENGL) {
SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
}
/* ARB 28. GL_ARB_vertex_buffer_object */
_mesa_init_bufferobj_dispatch(ctx, exec);
/* ARB 29. GL_ARB_occlusion_query */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
_mesa_init_queryobj_dispatch(ctx, exec);
}
/* ARB 37. GL_ARB_draw_buffers */
if (ctx->API != API_OPENGLES) {
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
}
/* ARB 66. GL_ARB_sync */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
_mesa_init_sync_dispatch(exec);
}
/* ARB 104. GL_ARB_debug_output */
if (_mesa_is_desktop_gl(ctx)) {
_mesa_init_errors_dispatch(exec);
}
/* ARB 105. GL_ARB_robustness */
if (_mesa_is_desktop_gl(ctx)) {
SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
}
/* GL_ATI_fragment_shader */
if (ctx->API == API_OPENGL) {
_mesa_init_ati_fragment_shader_dispatch(exec);
}
/* GL_ATI_envmap_bumpmap */
if (ctx->API == API_OPENGL) {
SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI);
SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI);
SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI);
}
SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
if (_mesa_is_desktop_gl(ctx)) {
SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
}
SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
if (ctx->API != API_OPENGLES) {
SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
}
SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
}
/* GL_EXT_gpu_program_parameters */
if (ctx->API == API_OPENGL) {
SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
}
/* GL_MESA_texture_array / GL_EXT_texture_array */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
}
/* GL_ATI_separate_stencil */
if (ctx->API == API_OPENGL) {
SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
}
/* The ARB_fbo functions are the union of
* GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
*/
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
}
/* GL_ARB_map_buffer_range / GL_EXT_map_buffer_range */
SET_MapBufferRange(exec, _mesa_MapBufferRange);
SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
/* GL_ARB_copy_buffer */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
}
/* GL_ARB_vertex_array_object / GL_OES_vertex_array_object */
if (ctx->API != API_OPENGLES) {
SET_BindVertexArray(exec, _mesa_BindVertexArray);
SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
}
/* GL_EXT_draw_buffers2 */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
}
/* GL_NV_conditional_render */
if (_mesa_is_desktop_gl(ctx)) {
SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
}
SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
if (_mesa_is_desktop_gl(ctx)) {
SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_ClampColorARB(exec, _mesa_ClampColorARB);
}
/* GL_EXT_texture_integer */
if (_mesa_is_desktop_gl(ctx)) {
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
}
/* GL_EXT_gpu_shader4 / OpenGL 3.0 */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
}
/* GL 3.0 (functions not covered by other extensions) */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
SET_GetStringi(exec, _mesa_GetStringi);
}
/* GL_ARB_instanced_arrays */
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
}
/* GL_ARB_draw_buffer_blend */
if (_mesa_is_desktop_gl(ctx)) {
SET_BlendFunciARB(exec, _mesa_BlendFunci);
SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
}
/* GL_NV_texture_barrier */
if (_mesa_is_desktop_gl(ctx)) {
SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
}
/* GL_ARB_texture_buffer_object */
if (_mesa_is_desktop_gl(ctx)) {
SET_TexBufferARB(exec, _mesa_TexBuffer);
}
/* GL_ARB_texture_storage */
if (_mesa_is_desktop_gl(ctx)) {
SET_TexStorage1D(exec, _mesa_TexStorage1D);
SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_TexStorage2D(exec, _mesa_TexStorage2D);
SET_TexStorage3D(exec, _mesa_TexStorage3D);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
_mesa_init_sampler_object_dispatch(ctx, exec);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_InvalidateTexSubImage(exec, _mesa_InvalidateTexSubImage);
SET_InvalidateTexImage(exec, _mesa_InvalidateTexImage);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_InvalidateSubFramebuffer(exec, _mesa_InvalidateSubFramebuffer);
SET_InvalidateFramebuffer(exec, _mesa_InvalidateFramebuffer);
}
if (ctx->API == API_OPENGLES) {
SET_AlphaFuncxOES(exec, _es_AlphaFuncx);
SET_ClearColorxOES(exec, _es_ClearColorx);
SET_ClearDepthxOES(exec, _es_ClearDepthx);
SET_ClipPlanefOES(exec, _es_ClipPlanef);
SET_ClipPlanexOES(exec, _es_ClipPlanex);
SET_Color4xOES(exec, _es_Color4x);
SET_DepthRangexOES(exec, _es_DepthRangex);
SET_DrawTexfOES(exec, _mesa_DrawTexf);
SET_DrawTexfvOES(exec, _mesa_DrawTexfv);
SET_DrawTexiOES(exec, _mesa_DrawTexi);
SET_DrawTexivOES(exec, _mesa_DrawTexiv);
SET_DrawTexsOES(exec, _mesa_DrawTexs);
SET_DrawTexsvOES(exec, _mesa_DrawTexsv);
SET_DrawTexxOES(exec, _es_DrawTexxOES);
SET_DrawTexxvOES(exec, _es_DrawTexxvOES);
SET_FogxOES(exec, _es_Fogx);
SET_FogxvOES(exec, _es_Fogxv);
SET_FrustumfOES(exec, _es_Frustumf);
SET_FrustumxOES(exec, _es_Frustumx);
SET_GetClipPlanefOES(exec, _es_GetClipPlanef);
SET_GetClipPlanexOES(exec, _es_GetClipPlanex);
SET_GetFixedvOES(exec, _mesa_GetFixedv);
SET_GetLightxvOES(exec, _es_GetLightxv);
SET_GetMaterialxvOES(exec, _es_GetMaterialxv);
SET_GetTexEnvxvOES(exec, _es_GetTexEnvxv);
SET_GetTexGenxvOES(exec, _check_GetTexGenxvOES);
SET_GetTexParameterxvOES(exec, _es_GetTexParameterxv);
SET_LightModelxOES(exec, _es_LightModelx);
SET_LightModelxvOES(exec, _es_LightModelxv);
SET_LightxOES(exec, _es_Lightx);
SET_LightxvOES(exec, _es_Lightxv);
SET_LineWidthxOES(exec, _es_LineWidthx);
SET_LoadMatrixxOES(exec, _es_LoadMatrixx);
SET_MaterialxOES(exec, _es_Materialx);
SET_MaterialxvOES(exec, _es_Materialxv);
SET_MultMatrixxOES(exec, _es_MultMatrixx);
SET_MultiTexCoord4xOES(exec, _es_MultiTexCoord4x);
SET_Normal3xOES(exec, _es_Normal3x);
SET_OrthofOES(exec, _es_Orthof);
SET_OrthoxOES(exec, _es_Orthox);
SET_PointParameterxOES(exec, _es_PointParameterx);
SET_PointParameterxvOES(exec, _es_PointParameterxv);
SET_PointSizePointerOES(exec, _mesa_PointSizePointer);
SET_PointSizexOES(exec, _es_PointSizex);
SET_PolygonOffsetxOES(exec, _es_PolygonOffsetx);
SET_QueryMatrixxOES(exec, _es_QueryMatrixxOES);
SET_RotatexOES(exec, _es_Rotatex);
SET_SampleCoveragexOES(exec, _es_SampleCoveragex);
SET_ScalexOES(exec, _es_Scalex);
SET_TexEnvxOES(exec, _es_TexEnvx);
SET_TexEnvxvOES(exec, _es_TexEnvxv);
SET_TexGenxOES(exec, _check_TexGenxOES);
SET_TexGenxvOES(exec, _check_TexGenxvOES);
SET_TexParameterxOES(exec, _es_TexParameterx);
SET_TexParameterxvOES(exec, _es_TexParameterxv);
SET_TranslatexOES(exec, _es_Translatex);
}
return exec;
}

View File

@ -9,7 +9,7 @@ MAIN_ES_FILES = \
MAIN_FILES = \
$(SRCDIR)main/api_arrayelt.c \
$(SRCDIR)main/api_exec.c \
$(BUILDDIR)main/api_exec.c \
$(SRCDIR)main/api_loopback.c \
$(SRCDIR)main/api_validate.c \
$(SRCDIR)main/accum.c \