i965/fs/generator: Take an actual shader stage rather than a string
Cc: "11.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -32,7 +32,7 @@ brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw,
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generator(brw->intelScreen->compiler, brw,
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mem_ctx, (void *) rzalloc(mem_ctx, struct brw_wm_prog_key),
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(struct brw_stage_prog_data *) rzalloc(mem_ctx, struct brw_wm_prog_data),
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0, false, "BLORP")
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0, false, MESA_SHADER_FRAGMENT)
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{
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if (debug_flag)
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generator.enable_debug("blorp");
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@ -5603,7 +5603,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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}
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fs_generator g(compiler, log_data, mem_ctx, (void *) key, &prog_data->base,
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v.promoted_constants, v.runtime_check_aads_emit, "FS");
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v.promoted_constants, v.runtime_check_aads_emit,
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MESA_SHADER_FRAGMENT);
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if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
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g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
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@ -5728,7 +5729,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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}
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fs_generator g(compiler, log_data, mem_ctx, (void*) key, &prog_data->base,
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v8.promoted_constants, v8.runtime_check_aads_emit, "CS");
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v8.promoted_constants, v8.runtime_check_aads_emit,
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MESA_SHADER_COMPUTE);
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if (INTEL_DEBUG & DEBUG_CS) {
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char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
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shader->info.label ? shader->info.label :
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@ -425,7 +425,7 @@ public:
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struct brw_stage_prog_data *prog_data,
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unsigned promoted_constants,
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bool runtime_check_aads_emit,
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const char *stage_abbrev);
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gl_shader_stage stage);
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~fs_generator();
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void enable_debug(const char *shader_name);
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@ -536,7 +536,7 @@ private:
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bool runtime_check_aads_emit;
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bool debug_flag;
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const char *shader_name;
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const char *stage_abbrev;
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gl_shader_stage stage;
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void *mem_ctx;
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};
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@ -111,14 +111,14 @@ fs_generator::fs_generator(const struct brw_compiler *compiler, void *log_data,
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struct brw_stage_prog_data *prog_data,
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unsigned promoted_constants,
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bool runtime_check_aads_emit,
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const char *stage_abbrev)
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gl_shader_stage stage)
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: compiler(compiler), log_data(log_data),
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devinfo(compiler->devinfo), key(key),
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prog_data(prog_data),
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promoted_constants(promoted_constants),
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runtime_check_aads_emit(runtime_check_aads_emit), debug_flag(false),
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stage_abbrev(stage_abbrev), mem_ctx(mem_ctx)
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stage(stage), mem_ctx(mem_ctx)
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{
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p = rzalloc(mem_ctx, struct brw_codegen);
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brw_init_codegen(devinfo, p, mem_ctx);
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@ -2306,7 +2306,8 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
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"%s SIMD%d shader: %d inst, %d loops, %u cycles, "
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"%d:%d spills:fills, Promoted %u constants, "
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"compacted %d to %d bytes.",
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stage_abbrev, dispatch_width, before_size / 16,
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_mesa_shader_stage_to_abbrev(stage),
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dispatch_width, before_size / 16,
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loop_count, cfg->cycle_count, spill_count,
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fill_count, promoted_constants, before_size,
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after_size);
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@ -1411,7 +1411,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
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fs_generator g(compiler, log_data, mem_ctx, (void *) key,
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&prog_data->base.base, v.promoted_constants, false,
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"TES");
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MESA_SHADER_TESS_EVAL);
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if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
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g.enable_debug(ralloc_asprintf(mem_ctx,
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"%s tessellation evaluation shader %s",
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@ -2052,7 +2052,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
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fs_generator g(compiler, log_data, mem_ctx, (void *) key,
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&prog_data->base.base, v.promoted_constants,
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v.runtime_check_aads_emit, "VS");
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v.runtime_check_aads_emit, MESA_SHADER_VERTEX);
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if (INTEL_DEBUG & DEBUG_VS) {
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const char *debug_name =
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ralloc_asprintf(mem_ctx, "%s vertex shader %s",
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@ -839,7 +839,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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fs_generator g(compiler, log_data, mem_ctx, &c.key,
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&prog_data->base.base, v.promoted_constants,
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false, "GS");
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false, MESA_SHADER_GEOMETRY);
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if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
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const char *label =
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shader->info.label ? shader->info.label : "unnamed";
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